Artisan Archive
Thread: [Guide] Jedi Village Quest Crafting
Egeis
Wed Sep 01, 2004 5:25 pm
#14
looks that way, so if you want to run off and get initiate you and you have all 4 free branches than you will only be getting one from each skill section.
Eriwulf
Sun Sep 05, 2004 5:20 pm
#15
AFAIK
In phase 4 you have to geta missing component for the generators. After talking to different npc's, you learn that satelites may have the component you need. You can buy the right's to crashed satelites, but you need to build a satelite tracking device first. To make the device you need some master artisan stuff + looted components, then you put it all in a combiner similar to the ones used for loot kit items.
Never completed the kit, so don't know what happens next.
--
ps. Morda, check if you got the schematics in your datapad first, you may have to use a general crafting tool, or a wdg one, and it may require novice artisan.
EdOWar
Sun Sep 05, 2004 11:40 pm
#16
Just to update the Phase 1 resource requirements, what you'll need to complete it is:
Yavin 4 Wind Energy
Rori Fiberplast
Talusian Fiberplast
Naboo Water
Steel
Copper
Aluminum
Extrusive Ore
Carbonate Ore
Lubricating Oil
Polymer
If you bring about 1K of each, you should be fine. Resource quality doesn't matter.
There are four components for the sensor array that you have to craft. First you remove the damaged components from the sensor array terminal. Then you go to the Engineer's hut nearby and use the Recursive Analyzer to deconstruct the items, which will create a draft schematic in your datapad. The draft schematic is only good for one use; however, if you need to make anothercomponent you can use the Recursive Analyzer to download the schematic again.
Once you craft the four items, you'll need to calibrate them using another tool right next to the Recursive Analayzer (I think it was called a Calibrating Analzyer, but not 100% sure on that). Calibrating each component is basically a puzzle--I won't bother trying to describe them; I don't do well with puzzles so I don't think I could say anything that would help you. As you calibrate the devices, they take damage. When they reach 0% condition, they are destroyed and you'll have to make a new one (which isn't that big a deal). When the component is successfully calibrated it will tell you so, and you won't be able to further calibrate the component.
Once the four components are calibrated, reinsert them into the Sensor Array terminal. You should then get a message saying that you have unlocked Crafting Mastery, and you can then convert xp and buy skills. I also got a sculpture as an additional reward.
I was able to successfully calibrate two of the components on the first try, and successfully calibrated the other two on my second try with them. It's not really difficult,and it's a refreshing change from how most quests in SWG work.
Hope this helps.
Slim Vargo, Corbantis
zindabar
Mon Sep 06, 2004 5:32 am
#17
I would suggest taking quite a lot of the resources required, at least 2k of each. I am having terrible trouble with the solid state array calibration and have had to make about 15 of them so far. Something I have beendoing with this one is to move all the sliders (when you try it you will see) and then trying it out.
Aki (Farstar)
Atan
Mon Sep 06, 2004 10:24 am
#18
A question about phase 1, is it possible to leave dathomir after accepting the quest?
On TC2 it auto-failed after using a starport...
And how long are the single phases now? nothing known or the planned 3 weeks?
MfG
Atan
Atan
Jadin1
Mon Sep 06, 2004 11:00 am
#19
The slider one is by far the hardest. I tried to judge where the bars were to where the sliders were. If the slider was all the way to the left and the bar gap was all the way to the right, Id adjust it around the line. It took me on the second try t oget it, and then I was at 10% Integretiy before it clicked over.
EdOWar
Mon Sep 06, 2004 11:54 am
#20
Atan wrote:
A question about phase 1, is it possible to leave dathomir after accepting the quest?
On TC2 it auto-failed after using a starport...
And how long are the single phases now? nothing known or the planned 3 weeks?
MfG
Atan
Yes, it's possible to leave the village after taking the quest. When I went to the village, I started the quest but didn't have all the right resources, so I had to go back to Coronet. I actually crafted the four components in Coronet and brought them back with me to the village to calibrate them. I think each phase is supposed to be three weeks.
Slim Vargo, Corbantis
ScotchandTronic
Mon Sep 06, 2004 5:37 pm
#21
Am I the only one that feels the crafting xp requirements are a bit unrealistic for us to grind out the xp need to master each branch of the FS crafting trees, I mean come on TH make up your mind you want us to grind or do you want us to do quests? basically instead of grinding out holo profs, weaponsmiths get to grind their profession 5 times, the grind of choice by most weaponsmiths is projectile rifle barrels. at 1,225,000 force crafting xp multiplied by 5 being 6,125,000 regular crafting xp. multiply that by 4 just for the crafting tree wha huh 24,500,000(thats 283,000 Projectile rifle barrels)........
duh do you want people to quit this game TH, actually I think it crutial to the success of this game that you seek alternate employment.
Everything that hits live has to through you Mr. Stangl and So far everything pushed live since you replaced Q3P0 has been a long shot from a disappointment(in the wrong direction I might add). You have screwed your vet players, you have screwed casual players(and punished them I might add) now you spit in the face of crafters. You deserve to hear every nasty, hateful thing anyone has to say to you. You are like the antithesis of King Midas,everything you touch turns to crap. You are the wheel wedge that prevents this game from reaching its full potential. Mabey you would be better suited for flipping burgers or pumpong gas, whatever the case mabey you have been a failure at SOE, and SOE has no room for failures like your self with their poor track record.
I dont know what else to add that would be relevant to this thread but since publish 10 this game has been a sad shell of what itpreviously was,planets are empty(no spawns for thousands of meters),We trade one sad grind for another sad grind, lol which is funny if you think that a casual gamer(crafter) would play the game for what it was worth and not power grind. Just make weapons for players and aquire their required xp at a casual pace. you think they would stick around to achieve jedi "haha" or better yet you think this game will last long enough for someone to acheive jedi, then you are kidding your self. every patch is just an oppertunity for you to make more empty future promises.
Like I said it is imparative that you resign from this game
EdOWar
Tue Sep 07, 2004 10:47 am
#23
The fastest way for a WS to grind is with Heavy Warhead Mechanisms. However, it still takes 7,883 HWMs to grind just one branch, requiring 1.4 million metal, 630K skeven reactive gas, 78K hydron-3 gas, 78K polymer, about 400K radioative and 300K thoraniuim steel. Grinding the 6.125 million WS xp is the equivalent of mastering Weaponsmith about 7 and a half times. Using a good macro, someone could master WS, using Heavy Warheads, in about six hours. So, that means at least 42+ hours of grinding to finish just one FS crafting branch, assuming all goes well.
When you take into account all four crafting branches, that's like mastering WS about 30 times. Now, there were many people who wound up grinding 30+ professions to unlock with the previous system. However, in the old system, it was at least possible to get lucky and unlock after grinding only a few professions (one person in our guild got 5 free unlocks with only 11 mastered professions). Plus we had holocrons to help a little bit back then.
I was gung-ho to start the FS crafting quests at first, but after doing the math I'm having second thoughts. I'll still work on it slowly, but it's quite clear that I won't be able to power grind through it, at least not without going mad first. And perhaps this was the Dev'spoint, to slow down the rate that people unlock Jedi. Only thing is, I don't care about being a Jedi, I only want the FS crafting skills to be a better Weaponsmith.
Slim Vargo, Corbantis
Tike-Kauri
Tue Sep 07, 2004 3:56 pm
#25
Kayah wrote:I can't get the one with all of the triangles.
I'm not sure if everyone gets the same starting and finishing setup, but my puzzle consisted of 6 white triangles on top, and 6 black triangles to complete it.
It took me a few turns to understand what was going on, but I was able to finish it without a problem before the Integrity ran out. Now that I think back to the puzzle, I think pressing the left most triangle, then the rightmost triangle should do it. Feel free to correct me if I'm wrong
Baart
Wed Sep 08, 2004 3:51 am
#26
On Bloodfin I have been selling the looted resources for 1k per item. So 75 of something would cost 75k, eventually. I have already unlocked my last branch and no longer need to hunt the Sith so I only do it when I get bored hunting and want to gain xp versus NPCs. I heard the resources could be donated to an NPC in the village, wonder if he gives anything in return. Would also be cool if he held it like a vendor and could then dispense it to a crafter running the quests. I would think giving FS xp of a useful amount per item would work, cause I would rather get the FS xp than credits. Oh well, I guess the system is already in place anyway, so I am out of luck. I have put the resources for sale on the public bazaars. Sold all that I put on the other day. So do you think 1k is reasonable? I know everyone would like it for free, and most sellers would like the most they can get for it. I am not looking to get rich, but simply get some credits per kill and also defray the cost of travelling to Dath and the buffs.