Artisan Archive
Thread: Artisan Missions
Survey Artisan Missions are like free money what's the problem? I love them!
Find 2 shuttle ports that have any type of resource with a concentration above 70%. (no survey mission asks for more than 70%). Then just grab two missions that pay 900cr for that resource and just shuttle hop there a and back picking up 2 missions at theshuttle port, do this as many times as you can before the shuttle leaves.
If you're quick you can run 3 sets of missions (900cr x 2missions x 3 trips -375cr for tickets = 5024cr per 10 min).
How do artisan mission suck if you can make 5024cr every 10 min? If the shuttle wait time ever drops you could make even more credits. And if you're really quick about it you can sometimes get 4 trips done before you have to wait for a shuttle again. You only need survey lvl 1 to do this, so it's not like it requires lots of skill. The amount of work and running you have to do is super short if you find a shuttle port that has a artisan mission terminal near it.
For reasons unknown, the payout of the artisan missions depends on your skill with your equipped weapon. You have to have at least a 4th level skill in marksman or brawler, and have that weapon readied when you open or refresh the mission terminal.
So if you have pistols IV, you'll see the better missions if you have a pistol in hand than if you're unarmed (assuming you don't have unarmed IV).
Like sciguyCO said, it's your skill with the EQUIPPED weapon when you access the terminal. That's all it is. I proved it to myself long ago. You can prove it to yourself as well.
Folks have made post after post noting the silliness of tying a crafting mission to weapon skills. Surprise, surprise, nothing changes . . .
Message Edited by Roycroft on 11-20-2004 12:07 AM
Message Edited by Roycroft on 11-20-2004 03:13 AM
Message Edited by Roycroft on 11-20-2004 03:18 AM