Artisan Archive
Thread: 1024m Survey Option UNLOCKED! (picture)
BoberFett
Sun Feb 08, 2004 1:10 pm
#14
1024 might be a bit much. Perhaps 512 if you had a survey droid out. (Yes, I know, they'd have to add a new module type)
With a 1024 radius, someone would be able to quite easily map out an entire planets resources in a couple hours. I think there should still be a little bit of work involved.
BoberFett
Sun Feb 08, 2004 10:02 pm
#15
That's the point? Why not just submit our resource orders to the resource fairy every time we play and next time we log in our house is magically filled with whatever we want.
Finding resources is part of the competition for crafters. If everyone can find all the resources anytime they want easily, you might have a harder time finding good concentrations than you do now. Those guys that plays 12 hours a day? You better believe that they watch their survey tools for new resources. And if as soon as one shows up they know exactly where to put them because they can scan the whole planet in 20 minutes, you won't even stand a chance trying to put a harvester down. Hope you like that 30% spot they left for you.
EpiFett
Mon Feb 09, 2004 9:24 am
#16
Not even close to an accurate example.
Have you tried operating a 20+ lot harvester patch?
I know of someone who owns a 100+ lot harvester patch, and he NEVER moves it.
Why? because it is too much effort to move 100+ harvesters since its 10+ accounts
to do so.
What you do not seem to realise is that there are MORE than enough mineral concentrations
to accomodate every lot in the entire game. But because of laziness by resource hunters, they allways complain that there is "too much competition" when it comes to surveying because they never want to leave thier own planet to plant harvesters.
The problem right NOW with the system is that, to use your example, "they watch their survey tools for new resources. And if as soon as one shows up they know exactly where to put them"...
The early surveyors get to the concentrations closest to the starports and shuttleports before anyone else on the server gets a chance, and the only thing left for all other surveyors to do is spend hours running to the ONLY concentrations that show up on thier survey tools because of the extremely poor resolutions...
In ANY scenario, the early acters will get the highest, biggest concentrations first.
In THIS scenario, they will be tempted to move farther out into the wilderness to plant thier harvesters and open up the mid-range concentrations to the rest of the community.
Have you tried operating a 20+ lot harvester patch?
I know of someone who owns a 100+ lot harvester patch, and he NEVER moves it.
Why? because it is too much effort to move 100+ harvesters since its 10+ accounts
to do so.
What you do not seem to realise is that there are MORE than enough mineral concentrations
to accomodate every lot in the entire game. But because of laziness by resource hunters, they allways complain that there is "too much competition" when it comes to surveying because they never want to leave thier own planet to plant harvesters.
The problem right NOW with the system is that, to use your example, "they watch their survey tools for new resources. And if as soon as one shows up they know exactly where to put them"...
The early surveyors get to the concentrations closest to the starports and shuttleports before anyone else on the server gets a chance, and the only thing left for all other surveyors to do is spend hours running to the ONLY concentrations that show up on thier survey tools because of the extremely poor resolutions...
In ANY scenario, the early acters will get the highest, biggest concentrations first.
In THIS scenario, they will be tempted to move farther out into the wilderness to plant thier harvesters and open up the mid-range concentrations to the rest of the community.
LadyLeala
Mon Feb 09, 2004 9:35 am
#17
512 would be great... beyond that, I really don't think they should add more to this. I personally have a lot of fun exploring for resources. Do I spend hours and hours every day? No. Do I find every high quality resource? No. But when I NEED a particular resource, you better believe I go hunting for it until I find what I want.
But that hunt is always fun... and only really needs to be done once every couple weeks.
LadyLeala
Mon Feb 09, 2004 9:36 am
#18
Oh, and nice pic, by the way....
The stat screen for the resource is pretty nice. ![]()
Srednii
Mon Feb 09, 2004 8:16 pm
#19
heh, I was looking at that picture and the resources seemed really familure. I was like..."Hey! these resources are from bria!". So I came back to the thread and checked, and sure enough the poster is from bria
.
Great idea, man anything to cut down the hours and hours of wandering neccsarry to maintain just 10 harvesters (let alone the 16 or more most crafters seem to have).
And I love... love the idea of being able to read the resource stats on the surveying device. What a time saver that would be.
f0rmula
Tue Feb 10, 2004 4:10 am
#20
once all the hologrinders have gone, will we really need to make resources EASIER to find?
would be nice for us artisans, but there are far bigger problems with the game at present
james
would be nice for us artisans, but there are far bigger problems with the game at present
james
Chewato
Tue Feb 10, 2004 8:04 am
#21
I would settle for the current range with the stats shown, although I do agree that masters should get at least a 512m range. And instead of making it the regular surving tools, make it avandce versions that are certed at surveying 4 and increased range at Master?
Gavinik
Wed Feb 11, 2004 5:47 am
#23
Seraz wrote:
Booooohhh! Hissssss!!
![]()
Delightful! This is how we should express our negative feelings on these boards. I am so unbelievably tired of all of these overdone, ridiculously witty flames that I see. Why can't we all act like an ordinary angry mob?
Sepen
Wed Feb 11, 2004 12:20 pm
#24
Harvestors should have legs, and a command to [WALK & FIND] the best resource on their own! And [SIT & HARVEST] when they find it. They should be armable with weapons to shoot at the other walking harvestors trying to get into "their" spot. Best harvestor wins! They should /LOOT ALL from the dead harvestor, in case it has anything in the hopper; oh, and should grab the leftover maintenance and power at the same time.
The range on surveying should be planetary. Since harvestors are out finding spots on their own, we should be able to just survey once. That will give us an idea of which direction they heading off to.
Everywhere you go there should be big, walking harverstors duking it out with each other. And harvestor corpses all over the place.
Cheers,
Martek
Meplorium
Wed Feb 11, 2004 5:25 pm
#26
5 stars because this is an awsome idea and should be in the game for master artisans.