Artisan Archive

Thread: Combat Upgrade Testing and Artisans

Ionscout
Fri Apr 01, 2005 11:41 pm
#14

GL folks! I hope to see alot more for you guys!



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
JohnAdams
Sun Apr 03, 2005 3:25 am
#15

Played for a while on TC tonight. I don't know that survetying is going to be that big a deal. Blue frogs were giving me 100k stacks of resources and everything is available. Worked for a bit with powerups. It's going to take a while to figure out what is useful and what isn't. On the one hand, things will be simpler because there will be only one of each type of powerup. On the other, experimenting on effectiveness increases both stats. Experimenting on efficiency lowers the negative stat. Where the balance point will be could be tricky. Not sure how much of a speed penalty people will be willing to take for extra damage. I suspect if it gets too confusing, people will quit buying powerups altogether.



CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
JohnAdams
Sun Apr 03, 2005 4:49 am
#16


Results on powerups were not encouraging on TC5. I used Mythra copper and class 6 liquid petrol. Base assemble was 16% efficiency 25% effectiveness. I tried a few combos, but the barrel seemed to make the most sense (in terms of an explanation). Best result I got with efficiency was a +5% speed +16% damage (rounded down). When I experimented for damage only I got a +20 speed +26 damage (again rounded down). One of the real flaws here is that the efficiency line uses OQ and PE, but it totally discounts the PE line. Hence, efficiency will always lag effectiveness. Not sure if it's intended that way, but IMO, this will kill sales of powerups. No one will pay for something that gives them a 30% damage bonus at the expense of a 20%+ speed burden. Might as well take powerups out of the game. If you try to "balance" them that way, they become useless.



CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
Guruweaver
Mon Apr 04, 2005 4:39 pm
#17

Crafter Guild in TC5!

I just made the guild "Crafter Consortium"

If you wish to join, please see me in game, I am Guru in the CU test server.

Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Korlan
Tue Apr 05, 2005 5:19 am
#18

I happen to pop on for a few last night, did a bit of grinding... really missing the bone armor as that was my staple grind back in the day.... haven't done any "real" testing as of late... but will try again tonight.


Guru I'll send ya a mail once I log on, I would like to join that guild.



================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Ambiguous_Lee
Wed Apr 06, 2005 5:55 pm
#19

Is this a joke by the devsat our expense? i tried copy and pasting the resource list and my PIV 3.5 pc with 256meg graphics card and 1 gig of ram froze. And the format is uneditable. Go to alkazam or anywhere but SOE devs and the posts are reformattable etc even tho they are in html. I've necer encountered this before. This is the kind of basic mistake even microsoft no longer make Hope ya get the tag guru mate, its easier to type )



yours

Aefich Anim
Master Pikey/Master Space fodder
Master Sarge and imp grunt
Specteral
Wed Apr 06, 2005 8:30 pm
#20

Just so you know, the resource listed we created was not done by the devs. Guru has it linked near the top of this thread, but here's a repeat if ya missed it:



Guruweaver wrote:

Update
Chaosium_451, of your Artisan team, lead a group of Artisans to pull together a collection of the available resources and their stats on the CU server TC5.
Please find it here





Not sure who Chaosium_451 is, but I'd guess it was one of us. Sib, Lem, and I worked for three days getting that compiled. hehe.

If you locked up trying to copy that.. I dunno, somethin's screwy with yer machine. I've copied it more than once, even wrote it into an excel file (was shocked at how well excel auto-formatted it from a simple paste).

EDIT: Oh yeah, almost forgot, if there was anyone else involved, sorry I missed ya. I know I did critter resources; lem, sib, and I got floral; and Sib got mineral, gas, water, and chemical. (Guess who was fastest.. hehe).

Debated writing a MySQL database and using PHP to draw from it for a hell of a lot of sort options, but that might be a wee bit over my head. And I dun have time.

Anyway, use the reference or paste it into yer favorite spreadsheet/database and ya should be good to go.

Message Edited by Specteral on 04-06-2005 08:38 PM



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Guruweaver
Thu Apr 07, 2005 1:23 pm
#21

Hey all,

I've been asking about the loss of the Bone Armor product from the Artisan line. What I was told is that it was removed for a few reasons:
1) Since no novice prof can use any armor, it didn't follow that a novice crafting proft could make it.
2) There were issues with the changes needed to implement the new armor crafting system that made it desirable to consolidate all the armor material into one profession.


I'm not happy about it, but there you are. I've asked about additional weapon schematics, but I have not received any replies.

Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Ambiguous_Lee
Thu Apr 07, 2005 6:36 pm
#22

K, well if it was done by a player I apologise, i am a little shocked that the doc had such an effect. it eventually unlocked but as the cut and paste was under a gig I did not expect it to cause such a drastic lock-up when i tried to transfer to Word( I did it in 2 halves, have a gig of RAM and 10 gig of virtual memory). I would suggest that when people use html code they consider that when other people find the post useful info they will cut and paste it. I thank whichever player/coro put the effort in to getting this available but, considering this is a test, do not consider it unreasonable for the devs to have broken it down by resource type (min, chem etc) so individual cuts were <256 megs so peoples's pc's could have handled it with ease. incidentally, yes I have run two different malware tests and my pc is clean.



yours

Aefich Anim
Master Pikey/Master Space fodder
Master Sarge and imp grunt
Ragnaat
Fri Apr 08, 2005 10:43 am
#23

Maybe I missed it somewhere, but has anyoen checked the mission terms to see if artisan mission levels (like for survey) are still combat skill / level based? Or are they based off of something more appropriate like survey skill?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
MeciniaLua
Fri Apr 08, 2005 11:46 am
#24






Guruweaver wrote:
Hey all,

I've been asking about the loss of the Bone Armor product from the Artisan line. What I was told is that it was removed for a few reasons:
1) Since no novice prof can use any armor, it didn't follow that a novice crafting proft could make it.
2) There were issues with the changes needed to implement the new armor crafting system that made it desirable to consolidate all the armor material into one profession.


I'm not happy about it, but there you are. I've asked about additional weapon schematics, but I have not received any replies.

Take care,
Guru




So next when they move our CDEF waepons to Weaponsmiths, and then our Food and Drink to Chefs, our components to Droid Engineer, our power ups to Weaponsmith, and our vehicles to architect we shuld just sit still.....


Why even have basic professions for elite professions to leap off of if you arne't going to let the basic prefession make some precursor items. Heck make some new type of armor that isn't that good compared to the others that artisan's can make and that is wearable by anyone. ( Personally I think it bites that BEs get to wear armor while other crafters don't.......)





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Vrok51
Thu Apr 14, 2005 10:00 pm
#25

Hello All,


I am a Master Artisan on Valcyn IGN is Bluey. I do a lot of surveying and harvesting so I am very interested in how I am going to be able to carry out those functions after the CU. Alas I am unable to download the needed files to play on the Test Centre, they take many hours and I keep disconnecting.


Can some one tell me how a crafter with say a 1000 health, no armor, and few combat skills is going to be able to do their job?


I hope the answer is not "group up" as it is my firm belief that surveying is a solo activity as it is so boring that only the most dedicated carry it outin a consistent and thorough manner. I am very concerned about this. I f my crafters are going to be so nerfed that they cant function I might as well take my three accounts and go play some other game.
Ewach
Thu Apr 14, 2005 10:21 pm
#26






Vrok51 wrote:


Can some one tell me how a crafter with say a 1000 health, no armor, and few combat skills is going to be able to do their job?



It's going to be very difficult. I primarily play a crafter also and I am very concerned.


Tonight on Test Center I was on a swoop bike and tried to skirt around a group of Syck lizards. One aggroed on me and hit me once for 897 points of damage.


I was a Combat Level (CL) 5 at the time - Marksman with Pistol 3 - if I were a pure crafter (CL 1) - I'd bet that would have been a one-hit incap, probably 1300-1500 points.





SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
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