Artisan Archive
Thread: Combat Upgrade Testing and Artisans
I just made the guild "Crafter Consortium"
If you wish to join, please see me in game, I am Guru in the CU test server.
Take care,
Guru
Guru I'll send ya a mail once I log on, I would like to join that guild.
Guruweaver wrote:
Update
Chaosium_451, of your Artisan team, lead a group of Artisans to pull together a collection of the available resources and their stats on the CU server TC5.
Please find it here
Not sure who Chaosium_451 is, but I'd guess it was one of us. Sib, Lem, and I worked for three days getting that compiled. hehe.
If you locked up trying to copy that.. I dunno, somethin's screwy with yer machine. I've copied it more than once, even wrote it into an excel file (was shocked at how well excel auto-formatted it from a simple paste).
EDIT: Oh yeah, almost forgot, if there was anyone else involved, sorry I missed ya. I know I did critter resources; lem, sib, and I got floral; and Sib got mineral, gas, water, and chemical. (Guess who was fastest.. hehe).
Debated writing a MySQL database and using PHP to draw from it for a hell of a lot of sort options, but that might be a wee bit over my head.
Anyway, use the reference or paste it into yer favorite spreadsheet/database and ya should be good to go.
Message Edited by Specteral on 04-06-2005 08:38 PM
I've been asking about the loss of the Bone Armor product from the Artisan line. What I was told is that it was removed for a few reasons:
1) Since no novice prof can use any armor, it didn't follow that a novice crafting proft could make it.
2) There were issues with the changes needed to implement the new armor crafting system that made it desirable to consolidate all the armor material into one profession.
I'm not happy about it, but there you are. I've asked about additional weapon schematics, but I have not received any replies.
Take care,
Guru
Guruweaver wrote:
Hey all,
I've been asking about the loss of the Bone Armor product from the Artisan line. What I was told is that it was removed for a few reasons:
1) Since no novice prof can use any armor, it didn't follow that a novice crafting proft could make it.
2) There were issues with the changes needed to implement the new armor crafting system that made it desirable to consolidate all the armor material into one profession.
I'm not happy about it, but there you are. I've asked about additional weapon schematics, but I have not received any replies.
Take care,
Guru
So next when they move our CDEF waepons to Weaponsmiths, and then our Food and Drink to Chefs, our components to Droid Engineer, our power ups to Weaponsmith, and our vehicles to architect we shuld just sit still.....
Why even have basic professions for elite professions to leap off of if you arne't going to let the basic prefession make some precursor items. Heck make some new type of armor that isn't that good compared to the others that artisan's can make and that is wearable by anyone. ( Personally I think it bites that BEs get to wear armor while other crafters don't.......)
Vrok51 wrote:
Can some one tell me how a crafter with say a 1000 health, no armor, and few combat skills is going to be able to do their job?
It's going to be very difficult. I primarily play a crafter also and I am very concerned.
Tonight on Test Center I was on a swoop bike and tried to skirt around a group of Syck lizards. One aggroed on me and hit me once for 897 points of damage.
I was a Combat Level (CL) 5 at the time - Marksman with Pistol 3 - if I were a pure crafter (CL 1) - I'd bet that would have been a one-hit incap, probably 1300-1500 points.