Artisan Archive

Thread: Combat Upgrade Testing and Artisans

Guruweaver
Thu Mar 31, 2005 11:23 am
#1

Hey all,

As you are no doubt aware, the Combat Upgrade beta starts any time now. Your Artisan team will be there, with bells on.

Happily, you, yes you, are invited to join us! Come to the server when it is ready and help us test out all the changes to weapons, armor, food, power ups (yes, they got a revamp!), etc.

Here is a paragraph from Okram2K about the TC CU experience:

However there will be some important things to keep in mind, TC will not be like anything you might come to expect. There will be frogs, however they will not be the usual pick any skill, get weapons and buffs, and go at it type of frogs. They will be very strictly controlled by devs to make sure testing what needs to be tested is done. Further the current plan is that as each testing phase is completed, the test center will be reset multiple times to create a new clean start for each testing phase. This will inhibit our ability to "hoard" a large sum of resources in a testing house.


Our main goal as Artisans is to:
  • Make and distribute all CU Artisan goods: Weapons, Food, Armor, and Power Ups

  • Make ourselves available for survey work. Resources are going to be needed ASAP and of the best quality. No swgcraft this time! So get out there and help the test with some waypoints!

  • Vehicles. Not strictly CU related, but it's a service we should provide

  • Subcomponents: Our friends who need Artisan-made items should find a ready supply of them.


We are also expected to coordinate with the devs and help provide focused testing on systems which needed. If they need to test Melee, pick up a sword, etc.

My in-game name will be either "Guru" or "Guruweaver" depending on if I can get in soon enough to claim "Guru"

Update
Chaosium_451, of your Artisan team, lead a group of Artisans to pull together a collection of the available resources and their stats on the CU server TC5.
Please find it here


See you there!
Guru

Message Edited by Guruweaver on 04-03-2005 10:28 PM



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Egna_Dragonn
Thu Mar 31, 2005 5:42 pm
#2

Guru,

I hope you don't mind but I thought it might be better to post here, rather than starting a new thread.

Any crafters that would like to organize to pool resources and talents for CU testing might be interested in checking out this thread.


Here

Thanks,
-Egna Dragonn
Arhtas
Thu Mar 31, 2005 5:51 pm
#3

well this means I will be out there and actually having to do some thing with my artisan skills unlike my MWS on ahazi and craft more then 3 items in the manner of 6 months or so



Magni- lazy bum elder jedi
Monocle dog- dog entertainer

I am not a complete idiot, some parts are still missing
Ragnaat
Thu Mar 31, 2005 9:37 pm
#4

Guru,

I see nothing in your intro there about testing life as an artisan under the new combat system.

Can someone get on (i can't right) run though and report back on the armor cert situation, noob/uncerted weps sitation and the geneneral ability to travel in the wild to do things like place harvs and manage factories without dying?

Also, how is surveying and sampling under the new special pools? Anyone going to try leveling the survey line and see if theres any impact at all?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
MeciniaLua
Fri Apr 01, 2005 4:07 am
#5

Guru,


we have some issues from my testing:


1) Food, Drink, Weapon Power up , and Weapons in the Datapad don't show what you need to make them.


2) When bringing the tool up, many items do not show what you need until you select it and hit next when the tool wants resources.


3) When crafting food and drink ( I made Bofa Treat, Travel Biscuit and Spiced Tea ) you do not get to see the stats of the item during creation or during examine. You can eat or drink it and it works differently depending on what. Travel Biscuit a little icon comes under name if you move mouse over it you see your bonus ( mine was 7.7 ), Spiced Tea and Bofa Treat still don't show you there, but if you pull up the character sheet you can see......Bofa Treat buffs Strength +82 in my case, Spiced Tea buffs Stamina +76 ( however on its icon its suppose to be for mind regeneration......)


4) At novice artisan I had a survey range of 64m, it did not increase when I got Survey I.


5) Why has Bone Armor been moved to Armorsmith, it gives no armor to the artisan profession ( we still have the cdef weapons )



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Guruweaver
Fri Apr 01, 2005 6:47 am
#6

Hey all,

My testing so far:

I'm Guru in game.

I was only able to get online for about 30min this morning before work. I didn't do any actual combat, I focused on Artisan things.

Observations:

- We have gotten a revamp of powerups. There are five ranged and five melee now. The bonuses of the powerups are no longer random. Each powerup has a bonus and a penaly of a fixed type. There are two experimentation lines, one for bonus and one for penalty. I've not yet been able to break them down by type, I expect that we'll see that soon. Oh, the grenade kit is still there as well.

- Bone armor is no longer in the Artisan schematic list. This makes me unhappy. I'll be making unhappy sounds about this.

- Despite what I was told, we got no new weapon schematics.

- The new HAM system and surveying/sampling: I sampled continuously (no /sit, /sample macro) for 30 min and never ran out of action or mind. In fact, they recharged completely between sample cycles.

I'm at work now, but I'll try to get on again tonight (ha!).


Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Egna_Dragonn
Fri Apr 01, 2005 8:45 am
#7






MeciniaLua wrote:

Guru,


2) When bringing the tool up, many items do not show what you need until you select it and hit next when the tool wants resources.




This issue has been posted as a known issue by the Devs (listed on the known issues list from the login screen). I've also noticed that there are times when you will not see the stats of the resource you have selected in bottom left pane ofthe Item Assembly window.


Guru, is there any chance these blanked out text issues are releated to the issue where you can't see a person's name and tags beyond the first line (i.e. if someone goes AFK, you only see AFK above them when you target them, and the top 1 or 2 pixels of their name line).


-Egna Dragonn


UmmonPrime
Fri Apr 01, 2005 2:13 pm
#8






Guruweaver wrote:

- Bone armor is no longer in the Artisan schematic list. This makes me unhappy. I'll be making unhappy sounds about this.






They moved bone armor to an actual useful armor type, so it only makes sense that we, the AS, would get to craft it. It made sense at first for this to be an artisan assembled item, but the game is almost 2 years old and really doesn't need to be made that way anymore.

How many artisans actually made bone armor to sell?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Atan
Fri Apr 01, 2005 4:51 pm
#9






UmmonPrime wrote:





Guruweaver wrote:

- Bone armor is no longer in the Artisan schematic list. This makes me unhappy. I'll be making unhappy sounds about this.






They moved bone armor to an actual useful armor type, so it only makes sense that we, the AS, would get to craft it. It made sense at first for this to be an artisan assembled item, but the game is almost 2 years old and really doesn't need to be made that way anymore.

How many artisans actually made bone armor to sell?







You are propably true that it will be for the good of the bone armor to be made by AS, but it still takes a complete set of items away from another profession!

Artisan itself is supposed to be the jack of all trades but not good in anything and as far as i see the only pre AS item has been now removed...


And Yes, there were Artisan that made bone armor, these that wanted to be a a AS and just started or the onces that just didnt have the SP left for a complete crafting profession.





Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Jarred
Fri Apr 01, 2005 5:16 pm
#10

I am an artisan also playin name is Ehmma'of


so far 2/0/0/1
Star_Ranger
Fri Apr 01, 2005 6:01 pm
#11

A couple of thing I have noticed so far:


Weapon crafting has been broken down into experimentation on Damage, Speed, and Effeciency are all separate experimentation lines. Appearantly this will continue up into Weaponsmith.


Powerups also have two experimentation lines, I started another post on the specifics.


They added a Doctor Bag at Master Artisan. I'll try to find a private crafting station to make one and edit the stats in here. Doctor Bag - "This bag helps Medics, Doctors, and Combat Medics organize medicines." 40 fiberplast, 20 chemical, 25 metal complexity 30.


We still get +100 armor customization, I bugged this.


I'll add more as I find, just made MA on TC-5.








}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
MeciniaLua
Fri Apr 01, 2005 11:24 pm
#12






UmmonPrime wrote:





Guruweaver wrote:

- Bone armor is no longer in the Artisan schematic list. This makes me unhappy. I'll be making unhappy sounds about this.






They moved bone armor to an actual useful armor type, so it only makes sense that we, the AS, would get to craft it. It made sense at first for this to be an artisan assembled item, but the game is almost 2 years old and really doesn't need to be made that way anymore.

How many artisans actually made bone armor to sell?






I made bone armor and sold it on the bazaar when I was working up artisan. I still make it for special requests today. I think it is illogical to have never had any experience making armor then suddenly spend 6 points and voila you know how......



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
MeciniaLua
Fri Apr 01, 2005 11:26 pm
#13

The new weapon power up schematics are somewhat bugged. Their stats are derived from PE which neither of the components have...I bugged it.



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Page 1 of 3
Previous Next