Artisan Archive
Thread: Artisan Poll: Harvester Certifications: Yes or No
Come to think about it, that may be the only nice thing you've ever said about me.
Hang on a minute, what's going on here? WHO ARE YOU AND WHAT HAVE YOU DONE WITH SIF??????
Penguin commandos - ATTACK!
It would make sense that certification should be in place. on the priciple that the people who actually took the time to get to survey 4, deserve something. it also makes sense that resources should be controlled by a smaller group, the people who actually want to deal in resources can do so in a more controlled market against other miners. with anyone able to procure resource with reletive ease you create sort of an inflation or resources. i know its been almost a year but if you give the ability to procure resources to everyone you might as well give them the skills tocraft anything.
i've been dealing in resources for a little bit and its a main part of whyi play. giving everyone the option to mine makes my "job" worthless.
personally i would liek to see a miner profession established.
resources are the essential part to crafting prolly next only to having the skill to craft "X" item.
if the devs want a "realistic in-game economy" the should introduce more limitationsto the aquisition of resources. not everyone in the world is an excellent miner. resourcess are limitedand therefore supply and demand controls the resource market. why cant supply and demand run SWG resources?
i feel that alot of people that oppose the harvestor certifications are worried they will lose there "cash cow" wether it be from rentingout their lots or mining it themselves. a combat proff can make credits other ways miners should be the only ones to capitalize on this lucrative market. it would initiate more competition and add a new element to the in-game economy.
but i've been up all night and i think im babbling
Velisimner wrote:
It would make sense that certification should be in place. on the priciple that the people who actually took the time to get to survey 4, deserve something. it also makes sense that resources should be controlled by a smaller group, the people who actually want to deal in resources can do so in a more controlled market against other miners. with anyone able to procure resource with reletive ease you create sort of an inflation or resources. i know its been almost a year but if you give the ability to procure resources to everyone you might as well give them the skills tocraft anything.
your missing the point competition would boom as miners struggle to provide the best prices for their customers. i guess you dont want lower prices on resources.
and the ability to survey a few hundred more meters is no advantage unless you have a race tothe highest concentration.
your response is totally what i said about people not wanting to lose their cash cow, the resources business is by far the most lucrative. once you have your harvesters and some money to pay the maintenence you're set. instant **edit**ing billionaire.
you wont give this up b/c then you wont be able to buy all the "uber goods" little do you realize thata miner profession would lower prices.
my arguement was never about not having to compete with other businesses. maybe you shold take a reading and comprehension course.
but heres a thought.
no certs but have the miner profession made and they just get bonuses to harvesting and higher extraction rates. my main concern was that with everyone able to survey the resource market would become saturated and alot of plaeyrs who enjoy the mining aspect fo the game whould be **edit**ed. it gives little or no value to my survey xp. i could see and issue with crafters havinf warehouses and non crafters not, the simple idea of item storage and theres alot of packrats out there, but also theres a few creative people outt here that use alot of items to make really kewl displays, (musuems and such) just check out Mos Athens on Tatooine they have 4 guild halls wonderfully decorated.
the devs want a player based economy but with any economy you must have some control. you wouldnt want Anarchy now would you?soemthings the devs have in place threaten that very goal, and resource mining is one of these threats.
Look at it from the newbs perspective, if they want to be soley a crafter, with no hand outs or anything, they're screwed because;
- Theres already a large number of their desired crafting profession out there.
- Resource prices are too high
basically a newb crafter now is nothing until they are master. they dont have the market that was at the beginning of the game. But more and more crafters keep coming so they must be getting by. unless there is a sizeable (im not talking one or two items bull**edit** )continous influx of new craftable items there will be no reason for crafters to play.
im not economist but
"see not the beginning ofthe journey but the end, for the journey is worthless if the end does not justify the means by which you achieve it."
Message Edited by Velisimner on 06-06-2004 02:52 AM
Message Edited by Velisimner on 06-06-2004 02:55 AM
Hell, ok for inter-porf dependences, but at least start with elite prof, and not with the only one that already have the most.
Velisimner wrote:
your missing the point competition would boom as miners struggle to provide the best prices for their customers. i guess you dont want lower prices on resources.
The issue is not dead unless you can prove those that posted were artisans.