Artisan Archive

Thread: Artisan Poll: Harvester Certifications: Yes or No

MarcoRenaldi
Mon Jun 07, 2004 1:29 pm
#222






GrafvonSoden wrote:






The issue is dead and unless you can provide proff that 90% of those who voted against certs are not crafters or artisans of some form or another then you lost. Because you dont agree with the result does not mean the poll was not legitimate. Yes there is a margin of error but that error is no where near 90%.





The issue is not dead unless you can prove those that posted were artisans.









Really? Since when did the burden of proof lie on the vast majority? Hell you could take 20% of those that voted and you all still lost. You only had 25 freaking votes out of how many artisans and elite crafters? Definetly over 50.


I believe it is Occams Razor(sp?) that states " The most probable solution is usually the correct one"(OK i paraphrased). So ask yourself which is more likely, that the majority of artisans/elite crafters do not want harvester certs, or that over 90% of those who voted were not artisans or elite crafters? The outcome is obvious so the burden of proof lies with you greedy little bastards.




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Scoooter
Mon Jun 07, 2004 1:50 pm
#223






MarcoRenaldi wrote:





GrafvonSoden wrote:






The issue is dead and unless you can provide proff that 90% of those who voted against certs are not crafters or artisans of some form or another then you lost. Because you dont agree with the result does not mean the poll was not legitimate. Yes there is a margin of error but that error is no where near 90%.





The issue is not dead unless you can prove those that posted were artisans.









Really? Since when did the burden of proof lie on the vast majority? Hell you could take 20% of those that voted and you all still lost. You only had 25 freaking votes out of how many artisans and elite crafters? Definetly over 50.


I believe it is Occams Razor(sp?) that states " The most probable solution is usually the correct one"(OK i paraphrased). So ask yourself which is more likely, that the majority of artisans/elite crafters do not want harvester certs, or that over 90% of those who voted were not artisans or elite crafters? The outcome is obvious so the burden of proof lies with you greedy little bastards.








Exactly, and since all elite crafters except medical professions are bqqased off the artisan tree and some of those have MA alts like me it would really be tough to prove that so many that votedagainst had no say in this poll. Even if you did find some that had no alts and no artisan skills at all it would be a small percentage






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
GrafvonSoden
Mon Jun 07, 2004 9:30 pm
#224


I've decided to stop aggrivating you folks about this, at least for now


/puts down sh1t stirring stick

Message Edited by GrafvonSoden on 06-07-2004 11:41 PM

Cafa
Tue Jun 08, 2004 12:58 am
#225






GrafvonSoden wrote:






The issue is dead and unless you can provide proff that 90% of those who voted against certs are not crafters or artisans of some form or another then you lost. Because you dont agree with the result does not mean the poll was not legitimate. Yes there is a margin of error but that error is no where near 90%.





The issue is not dead unless you can prove those that posted were artisans.






Mine are.


Again Master Artisan continues to be my second largest source of income and I do not sell vehicles OR resources whatsoever.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Velisimner
Wed Jun 09, 2004 8:49 pm
#226

You got to be joking right? How is reducing the resource in-flow by atleast 75% going to lower prices?Completely ignoring greed, the simple laws of supply and demand will cause prices to sky rocket. YOu want a ingame example look at the intial prices of vehicles, mounts, sonic pistols, drx-b,and AV-21. When these items were rare people were charging out the nose because the demand was great, but there was very little supply. Now however the prices have normalized and they are not nearly as expensive because they have become more common.







i have and most likely always will charges no more than 3 cpu.i dont believe in gouging people.i dotn care if its 1000 stats dolovite iron, it still costs the same to pulled up but its a resource that occurs rarley. by this mandate alone coupled with that fact that some miners have cross-server lot trades in excess of 250 lots should create a higher competition.


i dont mine resources to make and exorbent amount of money. ona good haul of radio active i can make at least 500k on a great haul even a million. thats fine by me, and thats only 1.5 cpu.


it is to be expected that when new things enter the game that people are gonna charge alot for it because they hae the power and control over it ie CH's and MA's. i myself made well over 2 million on vehicles alone and that was at 2/unit for resources.


theres two brandches to the people who mine resources.


  1. People who want to gouge the hell out of others for the resources they need. i mean 20 cpu for dolovite iron? come on!

  2. People who want to bring crafters good quality materials at a fair price.

it is the acts of the people in 1.) who gouge people for resources that drives the price of everythign up. the people in 2) are mainly oens who are genuinely attracted to the mining "profession". if there are enough of these people then there should be no problem, and by these people alone will the cost of items go down.


putting the resources in the hands of the right people and you will be rewarded. its the action of the gougers who make the cert debate so hard to argue.


i think certs can be implemented so that everyoen can be at least somewhat happy. i mean why should a commando be able to have a heavy minin company when they dont even have surveying 4? its just not fair and it gives no credit to the people who got surveying 4 who like the profession. it may be a novice profession skill tree but however it is the skill that allows for the creation of goods, and thats big. stop being so stubborn and arrogant abotu something you havent even worked for. i cant use rifleman skills if i dont have them, why should you be able to mine heavily if you only have survey 1??




Valomir Velisimner | mercenary

DiesmiaShiyka
Thu Jun 10, 2004 8:05 pm
#227

Yes. Plain and simple, yes.


I cannot use stim packs unless i have some type of medic skill. Heck with the logic of no cert's I shold be able to buy or make Doc Buff's and use them as any Master Doc can. Not likely. I think there needs to be some sort of skill point involvedin this. As I advance my medical skills I am able to use and make more effective medicines.


Anyone with no training what so ever is able to plunk down any type ofharvestor and reap the rewards. However, if I equip a weapon for which I do not have needed skills and training,I suffer the consequences in damage etc (as well I should). So maybe we should get a bonus for knowing how to use the equipment most effectively or perhaps they should suffer the consequences for not knowing how to use the equipment properly.


Only Rangers can find or track mobs and only those with survey should be able to find resources (already works fine the way it is). Furthermore, only those with some points invested in scout can harvest hides. The better they get as a scout, the more theycan harvest. How is it that any one can harvest resources without the appropiate training and skill?


For those of you who don't want cert's, fine. Remove the cert's from doctors and others and I'll start buffing with out the needed training and skills and I'll grab a weapon for which I have no training and use it with impunity.


Finally, my understanding is that the Merchants are getting fixed eventually. Meaning that if you don't currently have Merchant then you won't benefit from their skills just because you had it at one time. Clearly the thought is that if you don't have the skills, then you shouldn't benefit.


Again, yes. Something needs to be done.



Diesmia Shi'yka/Stoy Shi'yka
Crimsion Flats Resident Village Idiots
*Owners/Operators - Crackdiggers Mining and 2Bothans Armoury *
Talus, Kettemoor
Srednii
Thu Jun 10, 2004 11:11 pm
#228






Velisimner wrote:


i have and most likely always will charges no more than 3 cpu.i dont believe in gouging people.i dotn care if its 1000 stats dolovite iron, it still costs the same to pulled up but its a resource that occurs rarley. by this mandate alone coupled with that fact that some miners have cross-server lot trades in excess of 250 lots should create a higher competition.



i think certs can be implemented so that everyoen can be at least somewhat happy. i mean why should a commando be able to have a heavy minin company when they dont even have surveying 4? its just not fair and it gives no credit to the people who got surveying 4 who like the profession. it may be a novice profession skill tree but however it is the skill that allows for the creation of goods, and thats big. stop being so stubborn and arrogant abotu something you havent even worked for. i cant use rifleman skills if i dont have them, why should you be able to mine heavily if you only have survey 1??







So will you be supplying the whole server at 3 cpu once your competition is nerfed? Or will you be a very tiny portion of the resource market, overwhelmed by the unending demand.


I know which scenario I think would happen.


And why shouldn't a commando be able to plop down a heavy? They've spent the same number of skill points as a artisan on mining. ZERO. Surveying 4 is a usefull skill you spent skill points to get so that you can find high concentrations of and sample small quantities of resources. It isn't there to allow you to use harvesters.


The ELITE proffession Miner was removed from the game by the devs for their own dev'ish reasons. When it was removed they split it's abilities over the entire player base, they didn't give those abilities to a novice profession for a reason. And they arn't going to turn a novice profession into the new defacto Elite mining class now either.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
MarcoRenaldi
Fri Jun 11, 2004 4:27 am
#229






DiesmiaShiyka wrote:

Yes. Plain and simple, yes.


I cannot use stim packs unless i have some type of medic skill. Heck with the logic of no cert's I shold be able to buy or make Doc Buff's and use them as any Master Doc can. Not likely. I think there needs to be some sort of skill point involvedin this. As I advance my medical skills I am able to use and make more effective medicines.


Anyone with no training what so ever is able to plunk down any type ofharvestor and reap the rewards. However, if I equip a weapon for which I do not have needed skills and training,I suffer the consequences in damage etc (as well I should). So maybe we should get a bonus for knowing how to use the equipment most effectively or perhaps they should suffer the consequences for not knowing how to use the equipment properly.


Only Rangers can find or track mobs and only those with survey should be able to find resources (already works fine the way it is). Furthermore, only those with some points invested in scout can harvest hides. The better they get as a scout, the more theycan harvest. How is it that any one can harvest resources without the appropiate training and skill?


For those of you who don't want cert's, fine. Remove the cert's from doctors and others and I'll start buffing with out the needed training and skills and I'll grab a weapon for which I have no training and use it with impunity.


Finally, my understanding is that the Merchants are getting fixed eventually. Meaning that if you don't currently have Merchant then you won't benefit from their skills just because you had it at one time. Clearly the thought is that if you don't have the skills, then you shouldn't benefit.


Again, yes. Something needs to be done.







I am sorry your arguement is totally worthless. Why do we need harvester certs? Because it makes sense? As srednil(sorry if i mis-spelled) stated artisans have 0 points in mining. SO the only people who should be able to use mediums or heavies is architects since they make them?


IMHO the problem presented by not having harvester certs(I still dont understand it exactly) will outweigh the massive chaos that would ensue if harvester certs are implemented. The only arguement I have ever seen is high resource prices, but that makes even less sense. Greed is in human nature we see it everyday on the news. WHy are 80% of crimes commited? FOr personal gain of some form or another, yet you think people will be nice and not charge 5-8 cpu for grinding when people are willing to pay for it? Please take some economic classes and learn what supply and demand is, and then look atthe dependency of current crafters is on in-server lot trades.



BTW I strong;y disagre with cross server lot trades, but this is not the way to fix it. Why disable admin function of structures until a toon has been active for atleast a month?




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Deworrik
Thu Aug 12, 2004 1:44 pm
#230

A Strong, Resounding... No.



-Deworrik
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