Artisan Archive
Thread: I am reading where folks want med and lg harvesters moved to higher skill levels or master
SeismicEdge wrote:
2. The prices of resources are going to go WAY WAY up because there will be fewer artisans with the ability to extract them or have more than a few lots of extractors. Its hard enough right now to keep up with demand.
3. With fewer resources out there, there will be fewer items made from those resources and the prices of those that will be out there will REALLY skyrocket. Not to mention how difficult it's going to get to find your favorite armor or weapon.
In conclusion, if you guys keep whining about wanting to make it so medium and large harvesters are only able to be set up by higher level artisans, you are going to screw yourselves and everybody else in the game who relies on those resources. You cry now to make the profession more like the others, but be careful for what you wish. In this case I think it will come bite you in the behind. REAL HARD!
It seems that opponents of harvester certs seem to think if cert's were implimented the SWG woeld amd its economy will come to a halt, not true. will the artisan profession be off limits after if certs are inplace? No, players will just be given the choice to harvest and many will choose to harvest just a s many will not, just many choose to get scout to have the ability to harvest creature organics and many do not. obiviously harvesting restrictions of any type will have to be well thought out before they implemeted. it also seems that from the amount of name calling (whiners,greedy,etc.) that the general impression is that artisans want the scope of harvesting to be narrowed tomaster artisans only and thats insane! All crafters and artisans alike should able to harvest Docs,medics,CM's, Smugglers should be included however Because their needs are smaller than say an arch who needs several thousan units to complete 1 item as opposed to the master doc who uses 20-40 units per item their overall capacity will be smaller unless they invest further up the tree. Although there will be some ripple effect it will be minimal for the fact that useable high quality materials need by elite crafters are rare to start with and when they do spawnthey are harvested to the fullest and stockpiles will continue to exist.95% of all the high end/quality gear produced on most servers by all crafters is crafted with High quality resources that have shifted out. it would be nice to see moreconstuctive commenting on the issue both pro and con..
Outta Control Industrial
Master Artisan/Chef/Merchant
GrafvonSoden wrote:
Because the majority of us that dont have a million guildmates and cross server lot trades are tired of trying to compete with thoses of you that do. It will NOT destroy the economy. It WILL make it possible for the single player who has invested in survey tree to gain from it. You dont see harvesting bone, hide, and meat killing the economy do you. Animal harvesting is certified (more or less).No one wants to buy from the regular guy at 3 cpu when they can buy from someone selling millions of units at 2 cpu. The fact that you complaining is exactly my point. It wont bite me in the a$$, as you say. I'll actually do better. Simple fact, if you want to place havesters, then invest skill points to do it. Maybe its time for the other crafts to make credits instead of just armorsmiths and weaponsmiths.
Explain to me why someone taking one line in a basic profession shouldhave an edge on making credits over an elite crafting profession.
There are crafters not based off of artisan that no one currently mines for except themselves. Also most elite crafters to kkep their business profitable mine.
You are asking that a skill that the devs deemed necesary to give to everyone will now require skill points..basically an accross the board nerf.
There have been too may threads that show facts why your arguments are not sound. Please go read them.
outtacontrol wrote:
SeismicEdge wrote:
2. The prices of resources are going to go WAY WAY up because there will be fewer artisans with the ability to extract them or have more than a few lots of extractors. Its hard enough right now to keep up with demand.
3. With fewer resources out there, there will be fewer items made from those resources and the prices of those that will be out there will REALLY skyrocket. Not to mention how difficult it's going to get to find your favorite armor or weapon.
In conclusion, if you guys keep whining about wanting to make it so medium and large harvesters are only able to be set up by higher level artisans, you are going to screw yourselves and everybody else in the game who relies on those resources. You cry now to make the profession more like the others, but be careful for what you wish. In this case I think it will come bite you in the behind. REAL HARD!
It seems that opponents of harvester certs seem to think if cert's were implimented the SWG woeld amd its economy will come to a halt, not true. will the artisan profession be off limits after if certs are inplace? No, players will just be given the choice to harvest and many will choose to harvest just a s many will not, just many choose to get scout to have the ability to harvest creature organics and many do not. obiviously harvesting restrictions of any type will have to be well thought out before they implemeted. it also seems that from the amount of name calling (whiners,greedy,etc.) that the general impression is that artisans want the scope of harvesting to be narrowed tomaster artisans only and thats insane! All crafters and artisans alike should able to harvest Docs,medics,CM's, Smugglers should be included however Because their needs are smaller than say an arch who needs several thousan units to complete 1 item as opposed to the master doc who uses 20-40 units per item their overall capacity will be smaller unless they invest further up the tree. Although there will be some ripple effect it will be minimal for the fact that useable high quality materials need by elite crafters are rare to start with and when they do spawnthey are harvested to the fullest and stockpiles will continue to exist.95% of all the high end/quality gear produced on most servers by all crafters is crafted with High quality resources that have shifted out. it would be nice to see moreconstuctive commenting on the issue both pro and con..
Outta Control Industrial
Master Artisan/Chef/Merchant
Outta,
Putting a limit on master doctors would not be good. We may need fewer units than like an architect. But most of them are highly specific and rarely spawn good. So when it comes up good you have to get a lot of it. Also most "miners" consider medical items to be a niche market and price accordingly (high).
Medical vendors like myself cannot compete purchasing resource.
joined42904 wrote:
Actually, the issue is still alive and well. Look at the Artisan forum. What single topic would describe the single greatest number of threads in the 50 most recent threads?
Is that not evidence of whether or not a topic is dead? The opponents of certification and removing admin from harvesters are complaining that there are too many harvester cert threads. Lol.
Seismic,
Can you tell us where you posted threads similar to this thread during the time that poll was being taken by Guruweaver?
I disagree, this thread is about certs.
One of the root causes is cross server lot trades. This thread is a cert thread and not one of them addressing methods of nullifying cross server trades.
Certs really died with the poll that Guru did.
OckVofad wrote:
And it does seem that they are going to do something about cross server lot trades so you have a victory there. Congrats.
Good, I wish we could see their official plan of attack.
Solving the trades solves the majority of this issue IMO and issues in other classes