Artisan Archive

Thread: I am reading where folks want med and lg harvesters moved to higher skill levels or master

Limbonik
Thu May 20, 2004 1:24 am
#157






Sinist wrote:

Limbonik.


Post a little information for us.


What schools did you goto? What was the highest grade you graduated in? If you graduated from high school I almost have a duty to write to them and please ask that they review their educational procedures.


This post has been rated 1 star.


Please read the argument. Not to make rebuttals that prove nothing and have more holes then a water strainer and really trying to argue NOTHING.


Anyways your whole post is nonsense and im ashamhed truly if you do not edit this post or make a new one saying how sorry you are for posting such ****.




You know son, for someone who keeps using the school response over and over, one would believe you to still be in middle school as well. And thanks for the 1-star, I'm sure I'll lose track of it in your sea of 1-stars, but hey - whatever turns your crank.


My post is far from non-sensical, and I apologize if you lack the mental fortitude to process the points I have made. Regardless of that fact, I could really care less if you're ashamed of my post or not...I'm ashamed with the maturity with which you have displayed yourself in this thread. And yet, I'm sure you'll come right back with another attempt to make me feel small and to make yourself feel big; if that's what it takes for you to get thru the day, so be it.




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Sinist
Thu May 20, 2004 1:27 am
#158


Lol.


Your post was junk.


Woe is me woe is me.


Its my moral obligation to rate that as 1 star....


You have the thought process of a buffoon. Lol that word is funny.


Message Edited by Sinist on 05-20-2004 02:41 AM



Faiereon Exek
Master Artisan
Bugbait
Thu May 20, 2004 2:02 am
#159





Limbonik wrote:


Artisans are not s'possed to be able to "get rich", you're a novice profession. The elite crafting professions? They come from the Artisan line...these are the professions that should be making money.


/snip



And if I can't use a harvestor, then you should be able to use any weapons at all. CDEF or not, you're a crafting profession...and crafters craft, they don't shoot...




Now really, get past the "Artisans just want to get rich part". Sick of repeating myself to people who don't get it so please refer to this thread: http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=37642


My response in there will counter your Commando example and everything in between. Your last statement is more in line with what the real debate is about. I assume you meant "shouldn't" by the way and I fully agree. If a pure crafter can only use CDEF guns and survival knives (ie. The most basic of weapons)why should everyone be able to use medium and heavy harvesters? Bit hypocritical isn't it?





Rildan Urgess - Zabrak ???
Zugat Urtan - Trandoshan Rifleman: RETIRED
AxlerTwinblade
Thu May 20, 2004 7:15 am
#160

Can anyone logically answer why a fully combat character that has NO crafting skill tree's should be allowed to use 10 Heavies from the very FIRST day the put thier Galaxies cd-rom into thier computer.


When i started as a Artisan character type I was not allowed to use the T21 guns. I cant use a republic blaster, i cant use a flame thrower, i cant use...


I am very confused by these fellow artisans that are scared of Certifications. I harvest all of my own stuff, I have NEVER used a heavie, and am almost a Master Architect (why? because i refuse to buy a heavie or a factory, i want to be able to make my own and use my own stuff. I want to be self sufficient. and yes this is my choice not trying to force my ways on you.) my point here is i have done all of this with small and medium rigs. I have always made the money i have needed. I have also a keen sense of how to make money with my craft. I have used my master artisan to make the one of the highest profit items in the game right now. I have made 3 AV-21's full rides so far, i have done this with a team on the vette missions to win the schematics, and by myself, alone. I have looted 4 av-21 power supplies off the vette. I did this with no buffs. i ran got my tickets and ran alone. my bank account has over a million credits in it . All done fairly. no cheating. and i am just artisan. So based on this WHY are all of you artisans so scared? i obviously can do everything i want in the game stand alone. so i dont know what it is your scared of losing? possibly you just need to work for a living? get down in the dirt and get what you need?


All of these No's and I hate it, and its a aweful idea.... Sounds to me like a Microsoft conglomerate which is scared of having to compete in the game since they have established themselves as king. Answer the question above logically and I will listen. i am not asking for artisans to be gods. I myself would restrict master artisans to only medium rigs. if i want a heavie i feel i should be forced into a elite crafting profession.


I think this is needed in the game to balance the game. i guess if artisans (of which i am) have a huge issue with this then i shall bring it up in a diffrent forum.


--Axler
RumbleSteelskin
Thu May 20, 2004 7:44 am
#161

I'm FAR to lazy to read all of these responses, but I'll toss in my 2 cents anyway in case someone hasn't mentioned it.



I don't think that the price of resources will skyrocket. Simply because with the end of the Jedi grind right around the corner, the need for the billions and billions of resources will also end.


I think that people are going to be stuck with millions of resources that only the builders need. And really, just the Architects and Artisans use massive bulks. I can't wait for the end to the jedi grind personally, because I think the prices will bottom out big time as people are no longer selling them off like crazy. I plan on stockpiling tons and tons of different resources when people start getting desperate to dump it.



Peace


Urofseron







v Urofseron Ksatnodos v
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Ropik
Thu May 20, 2004 8:24 am
#162

You are exactly right. The hologrinding need for billions of resources will end soon enough. That equals no need for billions of resources.


My bottom line is if you aren't in the crafting field, and I include smugs and docs and any prof that gets a schem for making anything specific to thier prof, then what damn business do you have with any resource? Plain and simple why do you deserve to harvest a damn thing?


"cuz I want to" isn't a valid answer. I wanna kill geonosians but my weaponsmith just doesn't get to.

"cuz prices will sky rocket" BS. Try again

"cuz we need billions of resources flooding the market" hologrind is over try again.

"cuz I wanna make money" go kill stuff, thats your job. Mine is craft things, Try again


ONE little reason why non crafters "deserve" to use gathering equipment. Thats right. You don't. You wanna make long dollars for nothing.


Ropik- Master Weaponsmith, Master Artisan

Mor-Dan
Thu May 20, 2004 8:26 am
#163

no miner professions, no harv certifications, no anything else to break the game, PLEASE!

you would drive up prices of every item in the game, and most are already over priced. in addition, you would be placing an unprecedented premium on mastering a novice profession. no other novice profession gives this much benefit at the master level. no other novice profession is currently as widely required as the Artisan. at least three pofessions depend on the Master to make high end items (one is broken though), the Chef, the Weaponsmith, and the Architect. droid engineers probably need some of those master level electronics as well.

making all harvesters a certification thing would immediately put the artisans among the highest paid professions in the game. a novice level profession does not deserve such praise.

I award you no points, and may God have mercy on your soul.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
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Scoooter
Thu May 20, 2004 11:03 am
#164

Well this thread should be done.


If you look at the threead requesting a poll created by the Artisan Correspondant on whether there should be certifications on harvesters it is an overwhelming no.


The community has spoken







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Limbonik
Thu May 20, 2004 12:29 pm
#165






Bugbait wrote:


On the greed issue that the elite crafters like to brandish. On Valcyn a good, stocked T-21 used to be 25k-30k. Now it's more like 55k-80k due to the notable increase in the Rifleman population. This is a gun that takes about 1000 resources to make. That's a 25cpu to 80cpu return. Resources in shift generally sell for 3cpu to 5cpu on the same server. Even if this was to increase to 10cpu or 15cpu how can you possibly justify that resource resellers are ripping off the elite crafters? The numbers speak for themselves. The elite crafters want to maintain their profit margins. Most combatants agree that weapons and armour are quite good value (bang for buck) even at 80k for a T-21 and 500k+ for a top of the line, triple layered, full suit of Composite. Weapons and armour at these prices sell like hot cakes on Valcyn so the combat community can't be dying for money.


The T-21 takes a rare spawning rainbow gemstone, that increases it's price. And this rainbow gemstone that is a rare-spawning resource? I see it go at 120 cpu because it's so hard to find and get enough of. 80k for one though? Change your WS or servers man, I can get you a nice 500 DMG T-21 on my server for 20k.


Oh, that's right, they all suppliment their income by selling resources. What if they can't suppliment their incomes as much due to harvester certifications? Instead of using BER 13 heavies they have to downgrade to BER 5 personals? Well, if they can't afford to pay 500k for a suit of Composite then the price will drop. If the price on armour drops then so will the buy rate on resources and thus inflation (which is far too high in most if not all galaxies) is contained. Basic economics, something the doom and gloom promoters have ignored.


500k for a suit of composite? I can get you a nice suit for 300k. Again, it's your choice of Armoursmiths or server, but it isn't the same on all servers.


EDIT: Who wins most of the high end auctions on Valcyn? The top architects, weaponsmiths, armoursmiths, doctors,chefs, and hardcore mob hunters. Yes, those evil Artisans aren't the rich ones. If you're looking for greed try a mirror. The top armourmsiths on Valcyn have bank balances that exceed 300million. One of them is likely well past 500 million by now.



Artisans are not s'possed to be able to "get rich", you're a novice profession. The elite crafting professions? They come from the Artisan line...these are the professions that should be making money.


I see people say that a flamethrower is a Commando's tool, so Harvestors should be an Artisan tool. The difference being, is that a Commando has to master 2 novice professions first, andthen take Commando in order to even use the flamethrower. Also, while the flamethrower may be their "uniqueness", you too have your own uniqueness that is exclusive to your novice profession. And that is the ability to survey the land for resources and find nice high percentage areas and the ability to extract these resources from the ground manually w/o the need for a harvestor. No other profession is capable of either. We get stuck dropping a harvestor, checking to see if "anything good" is there, and if there isn't anything we are forced to pull up the harvestor at a credit loss of 3000 per everytime we look for a place. Your survey line (only 1 of your 4 trees) allows you to increase the range of your ability to survey, and to allow you to harvest more resources from the ground by hand than you could at novice.


An Artisans #1 job is low level crafting, be it clothing or items, not harvesting resources. You only harvest resources in order to craft the items your profession allows you. They wanted artisans to have a chance to make a bit better than average money in a novice profession, so they added things to your master box that you can sell to Droid Engineers, etc. They did not add personal harvestors to your tree in order for you to dictate that all harvestors should be certified to Artisans.


And another thing: Who makes the medium and large harvestors? Is it the Novice or the Master Artisan who makes them or is it the Architect that makes them? Well if it's the Architects that make them, then maybe only they should be certified to use medium and heavy harvestors as they are the ones who make them and not you. Why should you Artisans get medium and heavy harvestors? There isn't a thing in your whole profession that requires you to have access to that many units of any particular resource.


This whole debate is moot. If there are to be Harvestor Certifications or not in this game, then two things should happen. And that is that only Architects should have the right to demand this...and that Artisans should be included with all other classes who suffer because of this ridiculous idea.


And if I can't use a harvestor, then you should be able to use any weapons at all. CDEF or not, you're a crafting profession...and crafters craft, they don't shoot...




Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Sinist
Thu May 20, 2004 12:43 pm
#166

Limbonik.


Post a little information for us.


What schools did you goto? What was the highest grade you graduated in? If you graduated from high school I almost have a duty to write to them and please ask that they review their educational procedures.


This post has been rated 1 star.


Please read the argument. Not to make rebuttals that prove nothing and have more holes then a water strainer and really trying to argue NOTHING.


Anyways your whole post is nonsense and im ashamhed truly if you do not edit this post or make a new one saying how sorry you are for posting such ****.






Faiereon Exek
Master Artisan
PhoenixOrion
Thu May 20, 2004 1:49 pm
#167

I posted my response on a thread posted in here by one of my fellow Smugglers.


Harvester Certifications will ruin the economy, plain and simple.


If you Master Artisans are on the side of greed and selfishness that want certs, pick up one of the ELITE professions that branch off from your NOVICE profession and start working for your living like the rest of us with ELITE professions do. Otherwise, don't complain.


Not only would it create a Monopoly for Master Artisans, but ruin such professions to death likeDoctor,Combat Medic, Medic, Smuggler, and a few more. Most of these professions after mastery only give limited amount of skill points left with which most people prefer to buffer their non-combat skills with a combat-based one...


So /veto and a vote of NO to this idea. Adamantly.



Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
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(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Rudoku
Thu May 20, 2004 6:13 pm
#168






Sinist wrote:

Sigh more people who never dont even understand the harvester certification proposals. More people who think artisans will be the only ones who will be able to use harvesters. More people who think that Artisans just want to get rich. More people who dont understand the broken game mechanics allowing the game to go unbalanced and have no integrity.


Great post most of youI earned 1 star for creative thinking!


HHUUUUUUUUUUURRRR




Fixed. And I thought that the Riflemen/Bounty Hunters were supposed to be the forum retards. Does anyone want to read a crappy fanfic to wash the stupid out of your eyes?
Bugbait
Thu May 20, 2004 8:46 pm
#169




Mild-Breeze-Trooper wrote:

I'm sure you don't need another non-artisan telling you how incredibly stupid this is as an idea. But I feel I have to chime in anyways.


Really, there are a few arguments that can easily be made against this extractor certification buisness:


1) Do you really need a monopoly to make more money, Artisans are the welthiest of the starting professions? And you've got 173 Skill points left to make heavy money. What have you spent them on? Master Medic, Master Entertainer and Brawler 1001? No wonder you need ways to make money.
You people already have a vendor, the ability survey (thus giving you the upper hand on the resource market)and the money making ability of selling vehicles and various low level knick knacks. Cornering the resource market? Get real.


2) No offense guys but you ain't qualified to sell all the resources wo of other professions need. Seriously. As a CM I need Titanium Aluminum, Copper, Tolium Reactive Gas, Fungi, Eleton Reactive Gas, Class 1 Radioactive, Lokian Wild Wheat, Dantooine Berry Fruit, Talusian Water, Class 2 Liquid Petrochem, Class 4 Liquid Petrochem, Tatooinian Fiberplast, Yavinian Fiberplast. Are you saying that you will be able to provide all these resources (some incredibly rare) with decent to good quality at an affordable price?


Forget it. You won't. You'll probably be occupied digging up resources for your own projects and for allother non-artisanprofessions Doctors, Smugglers, Bio Engineers (and the Elite Crafters that prefer to buy their resources as some architects I know.) Besides, the only way I can make decent amounts of money (enough to buy rescources from a cheap ass Master Artisan that is) as a combat medic is by selling my excess resources.


Man, finding the resources I need in vendors or on the bazaar is hard enough as it is. It won't change when the people who know it's uses and it's values are gone from the market.


3) You want to corner the resource market? Ok fine. You start paying decent tips to entertainers and to medics. If I had ten credits for each artisan (or any other player except medics really) that have left me with nothing but air or at best 500 credits for healing maybe 500 wounds I'd be a millionaire. There are precious few ways to make money in this game unless you have something to sell or is a more than decent fighter profession. (who needs a lot of money buying the overpriced stuff the elite crafters sell)


4) I should make do with personal harvesters? Don't make me laugh. If decent Eleton spawns on my serverI'm smacking all my seven harvesting lots with medium or heavy harvesters down on the spawn. God knows when it will be the next time and I need 25 (or 28 I can't remember) units of it per subcomponent (of which a C poison needs two). Personal harvesters are fine when you are green and you only need enough resources to grind medic (or master artisan for that matter) but if you want to make good stuff you need better stuff.


Ok fine, I could spend the poinst getting Master Artisan or Surveyor 4 or whatever required. But I'd have to drop like all of carbineer. Yeah, I can see how that would make me happy.


If this demand gets through I see only one decent solution:
Remove the medic profession alltogether.


Drop the merchant line in basic Artisan.


Merchant now needs Master Artisan.


Basic merchant skills are replaced by four boxes of medical crafting (and a few medical skills)


Doctor and Combat Medic now require Master Artisan, Bio Engineer requires Medical Crafting IV.


Drag Patient and First Aid gets moved to Combat Medic.


Any player can use the stims that a Medic Crafter can build They will be A's and half of todays power B's.


Smugglers still get screwed or they require Medical Crafting IV instead of Unarmed IV.



But, of course, that is far to big of a change, and then maybe we could keep the extractors the way they are then?
Wouldn't petitioning for perks to artisans be better? I saw an excellent suggestion about letting Artisans monitor and partially manage their harvesters from the datapad. Maybe increased surveying skills (and master artisan) could allow you to place harvesters in areas where we others can't? Maybe Master Artisans could get smaller footprints on their harvesters? Lower maitenace prices? Small changes that makes having these skills worthwile but still letting us who need to extract our own resources keep doing that.






1) Not about making money. It has been said 100 times and explained logically 200 times. If you don't get it by now you never will.


2) Your logic is so warped I don't know where to start. Being an Artisan somehowprecludes you from playing any other profession? Wow, that's news to me. Artisan costs so many more skill points that you can't be multiskilled? My Master Artisan + Master Doctor is more than qualified to harvest Doctor and frankly any other resources. Like it's hard to look up SWGCraft to find which crafters prefer what?


3) Yes, we want to corner the market with our elite Novice Artisan (15 skill points) and Survey 4 (14 skill points) skills that no one else can get. No one else can spend 29 points to get the same skills, it's reserved for special Artisan people. Get a clue.


4) Ok fine, I could spend the poinst getting Master Artisan or Surveyor 4 or whatever required. But I'd have to drop like all of carbineer. Yeah, I can see how that would make me happy.


Finally, showing your true motive and colours here. You don't want to "sacrifice" for the ability to usethe bestharvesters. You think you should get the right to use the best harvesters for "free".Yes, perfectly fair that you can craft, fight, and harvest well isn't it?You're not demonstrating anyme'ism there at all.I apologise if my sarcasm is too subtle. This is exactly what the certification supporters have been arguing. I'd like to be able to use Stim E's, hell even Sitm B's without Novice Medic but I can't nor do I think it would be fair or balanced. Once again, another one of the "best of both worlds and more for me" crowd.




Rildan Urgess - Zabrak ???
Zugat Urtan - Trandoshan Rifleman: RETIRED
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