Artisan Archive
Thread: Artisan Poll: Harvester Certifications: Yes or No
Gavvot,
What you fail to see is that if prices for resources rise somewhat the artisans can sell resources from some harvesters to finance the purchase of better harvesters. With better harvesters, they can harvest sufficient resources to grind other professions.
I think artisans have to harvest now. Unless someone is providing them with a boatload of free resources. Harvesting is a lot cheaper than paying 2-3 cpu for grinding quality resources.
If you're hanging out with a crowd that is making your game experience lousy...then there is a command called /guildr that you should become acquainted with. I don't ask folks to do things I know they don't enjoy in SWG. It's a game, and games are for fun.
You fail to see that a MA without an elite crafting profession has absolutely no chance to compete against an MA/Elite prof combo.
It will take an MA much more month then now to master an elite prof. That's for sure.
Yes artisan do harvest, but when they're only artisan, they use their own made personal.
That's what I did.
SWG is a game, and is supposed to be fun, those kind of changes make it boring.
yes
tell me, do soldiers in the army own tons of resources and are experts in mining? no
My alt is a MA and I say NO to certs
For those of you sayiing only master artisans should answer this poll.
This is not the Master Artisan forum it is the Artisan forum.
Except for medical professions and smuggler all elite crafters are artisans in one form or another.
AlaManQ5 wrote:
yes
tell me, do soldiers in the army own tons of resources and are experts in mining? no
Read my sig! Im a Master Doctor first and foremost!
joined42904 wrote:
Casey,
It's not hard to get points in the survey line of artisan. It just takes time and a sacrifice of skill points. Anyone can do it. So if the price of resources rises too much, all you would need to do is take the skills necessary to obtain the resources. The price can only rise so high with respect to things that are within the ability of even newbiew to obtain.
If there is a recession, it won't be the kind where people lose their jobs. The jobs are there at the terminals for anyone willing to work.
Unfortunately that isn't always the case...it's not easy to sacrifice skill points as some might think...For example, if I sacrifice skill points to take up artisan, I will lose either my Medic skills or some of my defensive skills...this means I won't be able to run the missions I run...Missions + Selling Harvests are most of my Combat Characters income...sacrificing either will reduce my income which, again, leads to less money going to crafters (because I end up buying less)...
Not everyone can afford the 15 skill point cost buy in for Artisan and then afford to go up the survey tree...before Vehicles came along, I had to decide to give up my Scouting skills to get Medic so I could compete...That made for some long slow runs to various places...I had to sacrifice to get the defensive capabilities that medic gave me...Personally, and people like me, could not afford to give up enough skill pts to keep my income at the level I needed it to be at...
AlaManQ5 wrote:
yes
tell me, do soldiers in the army own tons of resources and are experts in mining? no
They are in my town! Don't try your poorly thought out RL interleavings. You'll lose everytime.
AAMOF I would bet the average GRUNT soldier knows more geology than the average SWG player.
Fivo Asia
Message Edited by StarNick on 05-19-2004 04:24 PM
garvin wrote:
Sinist wrote:
100% of the people who vote no cant argue as to why we dont need certifications.
In the other posts you refer to where you say you offered up the reasons for the cert, just as many people have offered up reasons against the cert...so I think you statement is a bit off personally...
My Alt is a Master Artisan and personally I agree that something needs to be done, but cert'ing harvestors is not the right track...there has been tons of evidence given in the other posts to that fact but it's apparent you believe so much in your opinion that you refuse to listen or acknowledge the other side...instead you resort to insulting people and Guru...which I think is uncalled for...
You need to remember that Armorsmiths are also Artisans...Archtects are also Artisans...Droid Engineers are also Artisans...and so on...And the majority of these people are against the idea...so instead of telling everyone who disagrees with you that they are wrong, why not use some of that energy to come up with alternate ideas...
How about:
- Allow artisans with survey skills to find the more rare deposits easier...or when a mineral isn't spawning, allow someone with survey skills to still find random pockets that can only be surveyed by hand...
- Raise maintenace costs (power and credits) on all harvestors, but lower the costs for Artisans with Survey Skills
- Give Artisans a harvest bonus rate for using harvestors
- Give Artisans a hand survey device with a larger collection rate (since it takes a survey device to find the best concentrations)...
- Allow an Artisan to chemically enhance certain harvested materials to create better versions (like combining 2 different types of Aluminum to create a hybrid average of the two)...
And to deal with cross server lot swaping:
- Make it so that only owners can put in maintenance and power into a harvestor
- Or...Make it so that only owners can access the harvestor output area
- Or...Make it so that only owners can turn a harvestor on (since they turn off everytime a run stops)
- Or...Make it so that a player can be owner on up to 10 harvestors and only be an admin on 5 harvestors...set a max on admin #s
- Or...Make it so that admins can only access the output box...the owner has to do everything else...
- Or...Remove the maintenance cost and replace with a decay...
- Or...Create limited use Harvestors (can only harvest so many times before be used again to harvest).
- And so on...there are tons of ideas that people have tried to share...
Anyway...the harvestor cert idea was a good idea, but the people don't seem to support it mainly because it would do more damage to those outside the profession then it would do good inside the profession. And even inside the profession of Artisan, many can see the negative results it would lead too...
Anyway...that's my final 2 cents...And I want to personally thank all those out there who participated in a friendly dicussion of both sides of this issue and kept things civil.
Message Edited by garvin on 05-19-2004 08:42 AM
Garvin this is a poll not a chance to get in a last batch of idiotness defending your point.
The harvester certifications are NEEDED FOR GAME BALANCEnot a feature that will make pople HAPPY.
Your all morons in my book that have no idea how to make a game that is fun, balanced and competitive.
And we have a bias correspondant and it is no suprise since this is star wars that we have a community in the majority that is moronic.
If you want to argue I will but lets keep that in the other thread.