Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

Phantom465
Sun Sep 07, 2003 7:47 pm
#131

1. New Profession: Miner Class
yes

2. Harvester Limitations of any kind

3. Remote mointoring of structures though mails only
yes

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
yes

5.More Lots based on crafting skill
yes

6. A salvage command to allow us to salvage some of our materials back from something we crafted.

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*

8.1 screen crafting UI with tabs

9. 1 screen structure UI with tabs

10. Remove the shaded background from crafting so we can chat while crafting

11. Ability to create custom schemtics though a custom crafting interface.

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TheSithtress
Sun Sep 07, 2003 10:22 pm
#132

1. New Profession: Miner Class


Yes but only if it's an Elite Class. That way the survey experience after you cap out Surveying IV isn't wasted and it gives those people who enjoy surveying a way to become more valuable to the other crafters. I'd employ someone in a minute if they could find my resources easier than I could. It would save me time and effort!


2. Harvester Limitations of any kind


No! Absolutely not! I think we're already being limited with these as it is.


3. Remote mointoring of structures though mails only


No. But getting an email when my harvester is out of power would be nice... instead of it sitting there doing nothing but eating up my maintenance fees would be nice.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes! I think we need a terminal so we can do this remotely, say from the bank or our house's terminals or one that an Architect can make so we can place it in our houses or something, anything!!The devs could alsomake droids more valuable and functional by letting DE's craft "maintenance" modules to put into them that would allowcertaindroids to becomecapable of doing this for us. Also, I think they should allow droids to go out to our harvesters and pick up the resources in the hopper and deliver them to our houses or factories. That would be a really good timesaver! Running around paying maintenance eats up the first hour to two hours of my playtime!


5.More Lots based on crafting skill


Eh, I'm not sure about this one. It would limit younger / newer crafters from having more than they can pay for but then it may also hinder the amount of items they produce. It would slow their progress down, in short, or make them rely on resource suppliers or friends to place harvesters for them. Furthermore, there are soooo many harvesters out there now. Almost, dare I say, too many. When I run out of Moenia, all I see is a sea of harvesters and houses... urban sprawl as far as the eye can see! I barely recognize my neighborhood now.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Maybe. This would be kind ofcool for Critical Failures. I hate losing all my materials if I crit-fail on a house or a factory and this would really help out.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes! This is a very interesting concept to me. I would really like to see something like this done. There should be limits, though, on the number of times a person could improve a metal or chemical and, possibly, the chance of lowering some stats or making it completely worthless. This will help keep people from exploiting the forge!


8.1 screen crafting UI with tabs


Yes! There are too many popups now I think this will streamline the crafting process significantly.


9. 1 screen structure UIwith tabs


Yes, definitely! Again, this will streamline how we pay maintenance, etc. and cut time spent opening up screen after screen after screen to do a few tasks that should not take very long to accomplish.


10. Remove the shaded background from crafting so we can chat while crafting


Yes. That would definitely be nice. I've had a few customers and friendsget angry because I didn't respond right away because the server was lagging and I couldn't reply to them. They should also look at doing this for the bazaar screens as well.


11. Ability to create custom schemtics though a custom crafting interface.


Yes, yes, a million times yes! Make it so we can see what exactly what we're doing to the schematic and the item that'll be produced from it.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.


Yes! This would add more for us to sell. Perishible items sell quickly but there really isn't a big selection of them to make in the Artisan Skill tree.




=============================
Kira Lar

Gorath Server, Ruby Lake, Naboo

Ruby Cardinals

Master Doctor, Master Combat Medic, Master Medic, Novice Marksman
SatchChackr
Mon Sep 08, 2003 5:00 am
#133

1. Yes


2. Yes


3. No


4. Yes


5. Yes


6. Yes


7. No answer


8. Yes


9. Yes


10. Yes


11. Yes


12. YES


Stelsvik
Mon Sep 08, 2003 11:23 am
#134

1.) No. It would be a waste trying to putsomething like4 skills into a profession that would need 18.


2.) No. Materials are plentiful as they are.


3.) No. If someone's not willing to check on a mine personally; it's no use.


4.) No. This is useless extra stuff to perform the same function. Just drop in 2 weeks of maintence and it doesn't need to be checked every week.


5.) No. See #2 and #1.


6.) Yes. Provided that new skill modifiers are added into some line. It's essentially defeated if it's only in the engineering line because it becomes an Weaponcrafter/armorcrafter/DE area then.


7.) Yes. See #7 above.


8.) No. It would take longer to use.


9.) No. It works fine as it is. Two months of bugs is not worth changing a cosmetic issue that currently works.


10.) No. Chat can be done while crafting as it stands except during loading; which takes only a few seconds. See #9.


11.) No. There's nothing mentioned about what would be created.


12.) No. Droid batteries should be applied to more items. ( i.e. crafting stations, crafting tools, possibly weapons, PSGs, and, survey devices. There are plenty of items to take advantage of in the proper instances.)




(This space intentionally left blank.)
Qwenna
Tue Sep 09, 2003 8:03 am
#135

1. Yes
2. No
3. YES
4. Yes
5. No
6. YES
7. ? Don't care.
8. Yes
9. Yes
10. No (You can already, really.)
11. Yes (Though completely impractical and probably impossible.)
12. No
Kiha
Tue Sep 09, 2003 8:08 pm
#136

1. Yes
2. No
3. No
4. Yes
5. Yes
6. Yes
7. No
8. Yes
9. Yes
10. No
11. YES
12. Yes
Phayde
Tue Sep 09, 2003 9:05 pm
#137

1. Yes


2.No


3.Yes


4.YES!!!


5. No


6.


7.No


8.


9.


10.


11.Yes


12.No




Rubikoo
Expert Weaponsmith
Swordsmith/Gunsmith
Mos Eisley
Intrepid
MBaco
Wed Sep 10, 2003 6:43 pm
#138

1: yes


2: yes


3: yes


4: yes


5: yes


6: yes


7: yes


8: yes


9: yes


10: yes


11: yes


12: yes





Murcuchio Baco / Skread Nightstrydor-Mercenary
A consummate master of the Carbine.
Host3h
Wed Sep 10, 2003 7:13 pm
#139

1. No


2. Yes


3. Yes


4. No


5. Yes


6. Yes


7. No


8. Yes


9. Yes


10. Yes


11. Yes


12. Yes




Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

Naritus
Thu Sep 11, 2003 9:08 pm
#140

1. New Profession: Miner Class


Yes


2. Harvester Limitations of any kind


No


3. Remote mointoring of structures though mails only


yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


yes


5.More Lots based on crafting skill


No


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes


8.1 screen crafting UI with tabs


Yes


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


Yes


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes




Naritus
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