Armorsmith Archive

Thread: Summery of Armorsmith issues with the new CU system

Xscape
Fri Apr 15, 2005 4:33 am
#92

Im not an armorsmith but I do craft and this simplification of the crafting system is not the way to go, making the game casual can be done without destroying one of the truly innovative and great elements of this game.

I hope this is not SOEs way of purging the old player base and just starting from scratch betting on a new playerbase following the coming movie release and its added marketing power.

Message Edited by Xscape on 04-15-2005 01:35 PM






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Findo
Fri Apr 15, 2005 6:11 am
#93

Very nice summery.


I started crafting after following the advice of a 'Holocron' and found I actually enjoyed the challenge but couldn't really devote the effort needed to it with a mainly combat character. I therefore bought a second accout and after some reading arround decided that armorsmith looked the most chalangeing.


I'm only a 10 point smith, but I can make sales in competition with 12 point smiths by harvesing my own resources to keep costs down and specialising in low HAM low end armor.


It is precicely because Armorsmith isis an intelectual challenge that I enjoy it. It is precicely because I have the option to experiment in two usefull areas that I can find a niche. Removing these two aspectsalso removes my incentive to retain my 2nd account. I get a lot of entertainment from Armorsmith so I hope there will be a rethink from SOE however I'm starting to feel it is a lost cause.


I think the decision has been made to simplify crafting and 'encourage' us all into combat. Making things easy for the combat players is the name of the game. Crafters probably take up a disproportiante of the development effort reducing crafting to a small scale support role that only has the potential to support a small number of combatants and is done only with a second account would probably increase revenue and reduce costs. I expect a small bone to be thrown to us before the CU is launced (less resources) but I think the armorsmithing we know and love is dead. R.I.P.


Anyone want to write the obituary?
Halvare
Fri Apr 15, 2005 6:19 am
#94

Seeing as alot of resources needed will be charged...


Is SOE going to give us the money invested in aquiring resources?


Like most AS I spent millions on resources


So...



WHERE'S MY MONEY????


Idallia
Fri Apr 15, 2005 6:30 am
#95

I really don't like the state of armorcrafting with the CU. I will be quitting if the system changes.



----------------------------------------------------------------------------------------
Idallia Sunchaser - Force Sensative Master Rifleman/Master Pikeman
Kathy Dawnfire - Force Sensative Master Armorsmith/Master Merchant
----------------------------------------------------------------------------------------
Dawnfire Armor Designs - specializing in ubese armor and tools (including 14.94 lightsaber)
Near Theed, Naboo -5675 3387
Swampduke
Sat Apr 16, 2005 10:02 pm
#96

i tried to stay calm and sit and wait for what the CU will bring.
now that i´ve been to TC i´ve come to the conclusion that even my worst CU-nightmares looked like the land of milk and honey compared to TCEP3.

call it EQ2 style downgrade or whatever you like but i´ll call it a game that i didn´t buy nor signed up for.

my alt is an AS and reading the issues listed in Okram´s post just got me to the conclusion that the best way to handle this and all other issues with the CU will be to cancel 2 accounts and go back to AO or just leave hands off any mmorpg in the future.

more fun to play - wow.
maybe that´s for the devs and suits as they want this scenario for themselves to play in.
have fun then



Winn E'Tou, MCH *10/2003 ?11/2005
no more Mr Niceguy
- I support making the forums accessable using Firefox You can too
SiNNaTaS
Mon Apr 18, 2005 11:09 pm
#97

Well I have to say I was playing on the test Chilastra server tonight and I was just amazed at all the requirements for the armor. The biggest issue I have is all the credits I have spend on resources over the last month due to I was new and still am new to armorsmith. But now with the CU I will have to spend a lot more money to get different resources for all the different types of armor.

I really hate to say this due to what I have experienced on the live server was great but I really doubt I am going to be able to keep my armorsmith. He was going to be my money maker and I know he would be if I keep him but due to the huge resource cost I do not think I am going to be able to.

Well I am just going to say this once and Thanks SEO for screwing the crafters. Oh and by the way with out the crafters you don't have combat due to no one is going to do PVPing with out some type of armor. So you wanted to make this more like starwars well guess what you messed up.

You know up till this point I could deal with the CU with my combat players one who is almost through the FS grind. But with the issue to the armorsmiths I just might have to cancel my pre order and my accounts, not because I don't like starwars but because this game is turning into crap. Its not what I started with which is fine I can deal with some change but what you are giving us, I don't think I would even sell to my worst enemy.

Well that is enough from me I could probably go on for hours and take up large amounts for disk space with this post but I won't.

And sorry for the rant guys I am just really discussed with these changes.



____________________NaTa'S__________________
STRENGTH IN NUMBERS
______________________________________________________________________
Jedi Lightsaber Master || SITH Wannabe || Jedi Dabbler Master

"Peace is a lie, There is only passion - Through passion I gain strength
Through strength I gain power - Through Power I gain victory
Through victory my chains are broken - The Force shall set me free "

SiNNaTaS
Tue Apr 19, 2005 9:37 am
#98

I agree with you totally but the fact still remains that I can not afford to pay someone to collect my resources due to the lack of armor purchases lately, well atleast for me. So I have around 10 - 15 mil credz in resources that were Uber before the CU and now I have to buy a ton more just to make a standard set of battle or assualt armor.

Sorry but this armor smith will be leaving the game due to this. And with the all I have read from the devs I do not see them putting any major fixes in for this.

And they talk about us Imperials ruining the galaxy in the movies and books. But in this game its the Devs and the dumb pencil pushing marketing department that is ruining it.

Good job guys, I am glad you actually listen to the community that keeps you guys in jobs.



____________________NaTa'S__________________
STRENGTH IN NUMBERS
______________________________________________________________________
Jedi Lightsaber Master || SITH Wannabe || Jedi Dabbler Master

"Peace is a lie, There is only passion - Through passion I gain strength
Through strength I gain power - Through Power I gain victory
Through victory my chains are broken - The Force shall set me free "

Wallid
Tue Apr 19, 2005 12:03 pm
#99



SiNNaTaS wrote:
Well I have to say I was playing on the test Chilastra server tonight and I was just amazed at all the requirements for the armor. The biggest issue I have is all the credits I have spend on resources over the last month due to I was new and still am new to armorsmith. But now with the CU I will have to spend a lot more money to get different resources for all the different types of armor.

I really hate to say this due to what I have experienced on the live server was great but I really doubt I am going to be able to keep my armorsmith. He was going to be my money maker and I know he would be if I keep him but due to the huge resource cost I do not think I am going to be able to.

Well I am just going to say this once and Thanks SEO for screwing the crafters. Oh and by the way with out the crafters you don't have combat due to no one is going to do PVPing with out some type of armor. So you wanted to make this more like starwars well guess what you messed up.

You know up till this point I could deal with the CU with my combat players one who is almost through the FS grind. But with the issue to the armorsmiths I just might have to cancel my pre order and my accounts, not because I don't like starwars but because this game is turning into crap. Its not what I started with which is fine I can deal with some change but what you are giving us, I don't think I would even sell to my worst enemy.

Well that is enough from me I could probably go on for hours and take up large amounts for disk space with this post but I won't.

And sorry for the rant guys I am just really discussed with these changes.




ya, I got a guildie like that too. he just took up AS. I told him to come here and read the forum first. I'll still help em out though. out of all the games I've played, so far with CU, it feels like they are trying to rewrite combat/defence. For those that have been doing RPG for a longlong time sence the days of AD&D there is just a certain logical way of handling armor/defence. everything else gets confusing.

I went back on a coding game project I made in c++, simple too. in total it was 20 lines of code for doing defence/ attack. it was a combat calculator.

As far as crafting goes, we had a fairly good system before the CU. They basicly over analized the project. plain and simple.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
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ShieldwolfZero
Tue Apr 19, 2005 1:00 pm
#100


I just mastered armor smith forour all wookiee guild. Somone had to take up armor smith in are guild and I chose to drop BE and CH to make my guilds armor. Wookiee armor is way to expensive to buy from anybody else do to it being 350k for a full suit as it is. From the looks of the CU I might just quit this game, I grinded out AS in 2 weeks for are guild and now my dream of supplying areall Wookiee guild with powerful armor fora fraction of the price it rewind. There's no way I would be able to make it cost effective for the guild at all do to all the hides needed. Right now Ime having problems just find the resources for hunting armor, I cant emagine how hard its going to be after the CU. I ama TK but I realy enjoy crafting and using my brains to get ahead in this world I want to be usful in a fight as well you know. This realy pains me that they are doing this for cuzz it seems that they are hurting wookiee's more than there helping them. All they needed to do was fix just a few things here and there you know and the game would be perfect. Ive worked so hard to become master armor smith and now all this talk about the doom of armor smith it making me look at WoW or just not even play online RPG's ever again. I rely completely on my guilds hides for armor and with the CU the guild will have to continuasly hunt for hides for me just to make a few suits, thats bogus. I do want to say to the Devs that youve got a great game that you have made here and it would be sad to see everybody loose interest cuzz the game has been over simplified with little creativity.The reason I chose to play SWG and not WoW because you dont have to be a fighter at all to be good at it and have fun. There is a ballance in this game world, a balance between choosing to fight and have glory or choose to craft and make loads of money.
salvestrom
Wed Apr 20, 2005 12:35 am
#101

Faction Armour. Here's a thought: don't buy the fp, go grind it... and then wear the armour during pvp, and not just to go pve so you make it last longer.


That critisicm aside, I'm at a loss to understand the inclusion of Cores, or more to the point, the requirement of multiple cores for a single chestplate. The increase is4 segments to 9. 12 layers to 36.


I understand the intention... the resource demands, quantity and variety, are aimed at ensuring no one can realistically supply all armours. Provided people take an interest in smithing (which you all know has been simplified) it shouldn't be a problem... however, the very resource demands intended to diversify the Armoursmiths could well put people off...


I've already started gathering the new resources. But trying to gather enough to produce all armours, if only for my guild is a task I do not believe I can complete.


Someone new might take a look at the requirements and pass out. Where do they begin? As a combatant, making money to buy a harvestor or two? Okay, then they start harvesting what they need - probably pick up scout, too. No new player will be able to afford the harvested resources, no matter how much their price drops. So we end up with a scout/combatant/AS... that's pretty cool, but how many weeks/months has it been since they began their trek, are they even close to going into business??


They areattempt to force diversity and level the playing feild. All the AS, regardless of their current standing will be making armour of relatively equal qualitiy, so you don't end up with top quality Assualt, while the Battle is far inferior because the AS making it doesn't, and never did, have quality resources.


I think their intentions are good, and needed, but I'm not convinced their plan will work.


I believe simple variety of resources will help force diversification, without the large resource increase (a move intended to eat into AS profit, which is, on most servers, rather high). At least remove the multiple core requirements, except for armour parts which cover multiple hit locations.


Salvestrom


PS Put back hands and feet as possible hit locations, just give that bonus to Trandosians.


Sal
SiNNaTaS
Wed Apr 20, 2005 12:45 am
#102

I agree with you in one point and that is that I could have waited for the resources but why the hell would I have an armorsmith that can not make armor. Kind of dumb to spend 14.99 a month for a toon that is worthless. I had to money on another toon so I spent it for the resources so I could save myself money on buying armor. So I guess I will just take your advise and shut up due to it does not matter anymore. SOE will not change anything and I am not keeping my AS.



Those that are the best will remain on top since they already have enough credits



So Kodiak_Arrest what you are saying is screw the new armorsmiths..



____________________NaTa'S__________________
STRENGTH IN NUMBERS
______________________________________________________________________
Jedi Lightsaber Master || SITH Wannabe || Jedi Dabbler Master

"Peace is a lie, There is only passion - Through passion I gain strength
Through strength I gain power - Through Power I gain victory
Through victory my chains are broken - The Force shall set me free "

snuff0r
Thu Apr 21, 2005 7:21 am
#103

/sign



Rahae Ceera: Colonel of the Imperial Army
canova
Thu Apr 21, 2005 9:18 am
#104

I see your concern, but it does not scare me at all.

It is true you won't be able to mass product your armors anymore. You will probably have to do more custom orders hand crafted armors.

Also you will probably have to specialize yourself in certain types or armors. More armors are gonna be useful and appealing in game (not only ubese and compo) and that is good for diversity, immersion, starwarsey feeling etc...

Maybe you won't sell as many armors and won't be as rich as before but sincerely, why would you need all those credits now that you are not a experimentation tapes slave?


I don't fear the CU cause I played my AS toon that way already. I understand that requires a huge adaptation from you but well, it is obviously good for the game overall.

I also beleive more people will come to the profession cause many crafters did not like to mass factory produce one or two types of armors and try to compete on very slight differences on stats which depended on tapes and such...


I beleive I will choose 4 types of armors about, the ones I like and beleive will be looked for and try to make good of those. I will enjoy seeing customers come to my shop andworkshop and ask me to craft them that particular type of armor with that particular elemental protection and that particular colour.

Much more interresting is the new AS profession I beleive.






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