Armorsmith Archive
Thread: 2 different smiths able to hit 44 stun on Intrepid(Edited on Oct 14 with how we did it)
Viq wrote:
I think the Devs threw us a bone with the reward for one of the FS crafting quests that just ended. See this post.
The screenshot shows a lightsaber crafting tool with 20 uses of "Guaranteed Critical Assemblies". Posters in that thread report that "critical assemblies" allow you to experiment past the cap.
This is in-line with what others in this thread have said about once-in-a-blue-moon abnormally high results. It also fits with Rocky's (the 44% smith) hints that it took lots of grinding; that FS skills, player cities, and food (which all give assembly bonuses) would help; and that it could apply to all sorts of crafting besides just armor.
Message Edited by Viq on 10-14-2004 10:57 AM
some interesting reading on that post page 2
some highlights:
...they are very very rare. We've had maybe 2-3 on our server total that I've heard of. That's what makes this tool particularly valuable being that without it chances are you'll never recieve a critical success on your own.
...an amazing success still succumbs to the hard caps, while a criticle success can go beyond....
...A critical success allows the item to go over the hard capped stats that are present based on the materials used. Basically this allows the user the ability to create the best sabres on the server(assuming they're not using totally crap materials). Criticle success items often have significantly better final stats than the best normally created components/weapons that get all amazing success(since they always hit the hard caps). So while say a normal weapons stock is 40/40 .350 with great/amazing success along the way, I have some that got a criticle success and are now 40/40 .175....
...These are so rare that I don't know if the stats that break the hard caps are random or if all stats on that line etc can break the hard cap. So to be able to guarantee this for 5-20 times is a huge benefit. And if it only effects speed as is the case on the stocks I have then it's still a huge benefit to those grinding, and allows even more flexibility in the crystals/pearls used in the sabre....
SO IS IT A CRITICAL SUCCESS?
Message Edited by Epukag on 10-14-2004 12:03 PM
Kayah wrote:It was probaly made using a amazing assembly. They are rare but I have seen it happen a few times, it usually seems topush the expermental % limit up 2%.
my amazing assemblies have never increased my total experimentation threshold. because of that, this is most likely a bug that will be squashed, but i wish it were true across the board. currently, as a general rule, amazing assemblies yield no extra benefits over a great assembly.
Dova wrote:
I'd feel better about the whole situation if a known exploiter wasn't the second smith involved. However, again, I do not believe that Rocky would exploit. I just question his choice of crafting mate.
When Yaman first told me about this- I did think he was full of crap as well. Thats why I sat down and grinded it out myself.
As far as a crafting mate- Yaman is my biggest competiter (we both mainly produce PvP armor). However, since we do sell to different markets (hes reb/im imp)(i.e. the people who buy from him dont like me/vice versa) we do share tips a lot.
As far as what Yaman did in the past - I can't comment since I never paid attention to that stuff (recently started using the forums more often). However, I can say that I would never associate myself with exploiters-known or not. I will be honest that a lot of people on my server may not like me- but they do appreciate the armor I make and know that I do not exploit. Nothing is worth ruining that reputation.
Nichrf36 wrote:
Epukag wrote:
did it say "critical success" or "amazing success"?
were different stats noticable on the assembly success screen - or only once you began experimentation?
Have any screenshots of the experimentation screen?
The stats were noticable on the assembly screem. For the life of me I didnt remember if it said critical or amazing. When grinding em out I only looked at the stats/numbers.
Also, when your grinding out dbl amazings (like 67/40 stun) it can BE VERY EASY TO MISS THE higher stats. I can only imagine how many times I may have missed it.
Another observation I made - the assembly tapes are still "bugged" (ie dont work). When equiped vs using the food I got a lot more amazings on assembly with the food.
Something else I have yet to confirm- when researching on other crafting boards some have said that when they get amazings on assembly(not experimentation)it takes less points to reach the cap.
Assembly tapes are not bugged but they are wrongly named.
They increased your chances to get amazing during regular experimentation and reduce the chances to fail.....
Srednii wrote:
I'll confess after my first month of crafting, when every amazing assembly was exactly the same as any great assembly, I stopped paying attention to the assembly stage of armor crafting.
Gives me something to aspire too (as if I needed something else to aspire too hehe)
Srednii wrote:
ok, I did some (fruitless) testing tonight. I'm using a 15.00 tool (freshly made, never decay'ed), a 45.000 crafting station (yes perfect, YAA for the single day crafting patch), +20 experimentation suit, with +7 assembly (not finished my suit yet alas), and in my shop in the wilderness (no city, or city bonuses, would any of the city bonuses help with assembly?)