Armorsmith Archive
Thread: 2 different smiths able to hit 44 stun on Intrepid(Edited on Oct 14 with how we did it)
Viq wrote:
More interesting reading on "critical success" in this thread.
Highlights include this comment by Thunderheart:
There is a chance for critical fail and also critical successes. Its a great risk vs reward mechanic. Its game play. Without risk versus reward, there is no "game".
Someone basically asked "Are there really critical successes?!?", and Thunderheart replied:
Yes - - with the same frequency.
Presumably this means same frequency as critical fails. This seems to be demonstrably not the case. Someone even posted some statistics after crafting a mix of 97 different weapons (this is on page 16 of the thread):
I had 12 Critical failures on assembly 12/97 = 12.37% failure rate on 97 attempted crafts.
I had my first ever critical success on a tangle pistol, of thousands of crafts last night.
I had 2 amazing success assemblies, and the rest were great successes
The same person later gave the states achieved with this critical success:
I believe critical successes do exist. I was making a bunch of Tangle pistols by hand to help test this thread out. (I made a bunch of weapons) One of my dangle pistol experimentations was 3.0speed 104 max damage.
I have never had a tangle pistol that fast in my entire time crafting. They've always been 3.4speed and overing really close to 100 damage (99-102) which leads me to believe that my 3.0 104max damage tangle pistol was a critical success. I ahve not been able to repeat that as well. Luckily I made a schematic and was able to make 25 of those pistols.
Lots of people chimed in to say there was no such thing as critical successes, that if there was then it is way too low a roll, that it seems amazing sucesses come about as often as critical failures, etc.
One thing that I wonder myself is if both critical successes and critical failures exist for assembly, then what about critical sucesses for experimentation?
Meplorium wrote:
But getting 80% Kin, 40% stun on wookiee hunting armor is nothing special or rare, just need good resources.
Nichrf36 wrote:
I log in and start grinding here and there for a few days and ate the "assembly food." Within a matter of about 100 experiments aparti hit the extra point to experiment past the cap TWICE.
did it say "critical success" or "amazing success"?
were different stats noticable on the assembly success screen - or only once you began experimentation?
Have any screenshots of the experimentation screen?
Epukag wrote:
did it say "critical success" or "amazing success"?
were different stats noticable on the assembly success screen - or only once you began experimentation?
Have any screenshots of the experimentation screen?
NiBorg wrote:
Please, inform me where I said any of those were exploited. I just said they were interesting, did I say they were impossible? No. In fact some of them game me some ideas. I gave you props for the nice work, if you wish to take it differently go right ahead I really dont care what anyone thinks. The 44's, the more I think about it do in fact somehow break the crafting code. Is it an exploit? Who knows since only the Dev's determin what an exploit really is. That being said, so what you want and how you want. If you can make those and not get in trouble for it be my guest and enjoy it.
Read the posts and links a--hole. TH basically summed up EXACTLY what I did as not a bug.
Nichrf36 wrote:
NiBorg wrote:
Please, inform me where I said any of those were exploited. I just said they were interesting, did I say they were impossible? No. In fact some of them game me some ideas. I gave you props for the nice work, if you wish to take it differently go right ahead I really dont care what anyone thinks. The 44's, the more I think about it do in fact somehow break the crafting code.
Is it an exploit? Who knows since only the Dev's determin what an exploit really is. That being said, so what you want and how you want. If you can make those and not get in trouble for it be my guest and enjoy it.
Read the posts and links a--hole. TH basically summed up EXACTLY what I did as not a bug.
NiBorg wrote:
Please, inform me where I said any of those were exploited.
A jump that high in kinetic is what I'm questioning even if it were to follow the same rules as comp replacing elec with kinetic all the way up it doesn’t taste right. Kudos’ to you on all your work, it just doesn’t sit well.