Armorsmith Archive

Thread: The thing people have been waiting for: What armors are certified for which professions.

Rypht
Fri Apr 01, 2005 8:30 pm
#79






DBinky wrote:

let's wait and see before we seek grief counseling, mmmkay?





I'll drink to that!



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Meplorium
Fri Apr 01, 2005 8:57 pm
#80






Demio_Olaron wrote:
Stop whining... I'm only a TKM and I bought 2 RIS Helmets! Guess what, I dont give a damn! I will eventually sell them and while I dont I can always display them I dont care much as long as it makes the game better...

Give it a chance and you'll see the improvements! There will actually be DIVERSITY not compo-clone wars and the armors will make sense! No more TKAs with super heavy armor hitting to the speed of light...

I just hope that as the time passes they add in more armor sets for each class so it improves the freedom

On another note about the storm trooper suits - what about you make a player-event perk / RP perk that is in fact a whole Storm Trooper Suit (with no resistances whatsoever, just like clothings) and a fake E-11 (no dmg whatsoever), so anyone can equip it just for the RP prupose and it will not mess up the armor certification system because noone will want to wear it in battle (0 resistances ). I think this is the best way to insure the RP communities dont get harmed and everyone is happy - I just hope the devs will listen to me on this one.

-Demio





The whole point of not having the compo-clone wars was to get away from a restrictive system. Now we go from a system where you could wear anything, even if it wasn't all that great, to a very restrictive system where you can only where certain armor, if any. The armor revamp is great right up to the point where certs come in. Then the system because just as bad as the last one.



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LonelyGhost
Fri Apr 01, 2005 9:34 pm
#81

Let me take a stab at an overview. Maybe Blix wasnt turned off by all the whining and is still reading...


The Defensive aspect of your character and the Offensive aspect are seperate and can be managed as such. Therefore, you can wear armor appropriate to one combat profession, and use a weapon appropriate from your second combat profession, and you will recieve the benefits of the appropriate profession.


Commando TKA - Wears Armor and fights bare-handed. Gets the defensive benefits according to the armor. Mitigation of attack speed, movement, etc is based off the Commando modifiers.


Commando TKA - Wears hawtpants and a Warm Hat and fights with a Flamethrower. Gets the defensive benefits of TK, and suffers no decrease in weapon speed or accuracyt, or movement (since there is no armor on to apply a penalty).


Hence, on the surface, it seems like a TKA Rifleman will be very strong against a ranged opponent, wearing no armor, and using a Rifle.


Consequently, it seems likely that a TKA Swordsman will be a very good template for fighting at melee, wearing no armor, and using a sword.


Both these examples are based on raw damage and strong defense. The only part I realize I may have off is whether TKA will be equally strongdefensively at both Ranged and melee combat......



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smallspider
Fri Apr 01, 2005 9:43 pm
#82

i could see one problem with this... tka is best defenses, so what prevents everyone getting tka just for the defenses and using the weaps from tan another profession? example tka/commando tka=lvl 5 defenses commando=lvl5 offensive

Put on tka robe and run arounds with rocket launcher...

I could see similar templates if you want to call them that, grab tka for defense mitigation and then another high offensive just to use its weaps.
Ivon
Fri Apr 01, 2005 9:46 pm
#83

crud... i wish they would let us change races for the cu. Twi'lek looks so hideous in every kind of armor except composite and (kinda) ris armor. i dont want to be forced to look like a moron to fight stuff



-Hi
Starcloud
Fri Apr 01, 2005 11:10 pm
#84

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."


In Star Wars, Fire is an exothermic condition. Cold is an exothermic condition. Insulate from one, and you're probably not going to have too much trouble with the other. Fire-retardant materials can still be thermally insulating.


Acid is a chemical property that can be neutralized with an Alkalinebase. That base does not have to be especially electrically conductive. Similarily, there's no reason that Electrical insulation has to be especially vulnerable to acid.


And sonic weapons do exist in Star Wars: the Geonosian Sonic Pistol is even in the game, so where's the damage type?


JerethBane
Fri Apr 01, 2005 11:39 pm
#85


Just a few clarifications, cuz it looks liek you guys need them


1) The Mando cert has not changed, in fact is has gotten easier. Currently one must be a Master BH, SL or Commando to equip a piece of Mando. Now a novice can.


2) RIS, being Battle Armor, is still the most common class of armor available. Eight Profs cert for Battle armor, twice as many as Recon and almost three times as many as Assault


3) Docs are expected to be in the battle. Yes, as a CM I cringe when I say that, but they need to be protected. It makes sense for them to have an armor cert.


4) Bio-Engineers face combat asa danger in performing their job. Since they cannot attatch a harvester to a Rancor or a Kimo, they kind have to get up in the face. Furthermore they are an integral part of base destruction. Unarmored BEs means bases that never die and tissues that never get made.


5) Don't go crying for the stormtrooper guilds, though I am sure they appreciate your concern. If you will note in the Factional Armor Friday Feature, there are two new armors beign added to the game for each faction. Specifically Scout Trooper and Assault Trooper armor. I'm sure the ST Guilds will be more than happy to have these new armors represented in thier ranks.


Please note these, some people have misconstrued or forgotten these issues.


On a personal note, I'm worried about future DWB trips. Perhaps we can just let the crafter die, drag him along and then rez him before he has to clone. Interesting concept don't you think?

Message Edited by JerethBane on 04-01-2005 10:45 PM

Blixtev
Sat Apr 02, 2005 12:13 am
#86






Starcloud wrote:

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."




From the magazine of the same name see Science Fantasy (magazine)


"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.


Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.


The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "




Lead Designer
Star Wars Galaxies
Quizz
Sat Apr 02, 2005 12:18 am
#87

All i see here is more work and less play. i barely had enough time to do anything else before. most of my time was making armor. now its going to be 24/7 just trying to keep up with demand. there wasnt enough AS's as it was and now there will be more needed.




Quizz

4 ACCOUNTS cancelled
Lashiens
Sat Apr 02, 2005 12:27 am
#88






Blixtev wrote:





Starcloud wrote:

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."




From the magazine of the same name see Science Fantasy (magazine)


"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.


Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.


The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "






lol!


Blixtev for t3h win!


/hi5





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sabacc1000
Sat Apr 02, 2005 12:28 am
#89






Blixtev wrote:





Starcloud wrote:

Blixtev,


I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."




From the magazine of the same name see Science Fantasy (magazine)


"Science fantasy is the merging of science fiction and fantasy, two popular genres of writing. The two are notoriously difficult to define, and possibly even more difficult to distinguish. One might claim that science fiction provides a scientific explanation for all phenomena, whereas fantasy mostly takes the supernatural for granted. However, the "science" behind these explanations is often no more than mumbo-jumbo, especially in the pulp magazines. Hence, it might be said that the difference is more one of stage props: on the one hand we have spacecraft and phasers, on the other hand magic carpets and wands of smiting.


Now, since Arthur C. Clarke claims that "any sufficiently advanced technology is indistinguishable from magic", this distinction also becomes blurred, and the area in which it is most blurred is science fantasy. Here, we find the props that are typical for fantasy explained in a manner typical for science fiction: monsters become aliens, and magic artifacts become relics of forgotten science.


The Martian stories of Leigh Brackett might be regarded as science fantasy, as well as M. John Harrison's Viriconium novels, or Gene Wolfe's Book of the New Sun. Many works by Edgar Rice Burroughs, especially his Barsoom novels, clearly fall into this category. Terry Brooks' world depicted in "The Sword of Shannara" sits on this line as well. Perhaps the most well-known example of science fantasy is Star Wars. "







Official Star Wars canon, however, is very careful to maintain a distinction between its science fiction elements (things like space travel, energy weapons, droids...) and what could be considered its fantasy element (the Force). Any use of "magic" or anything of the like, must be rationalized through the construct of the Force, and those with either natural ability, or special training, by which to manipulate the Force. Such distinctions with the rest of the SW Universe are very important, and very distinct.


I'm not exactly sure what this has to do with armor anymore (or if it's supposed to), but suggesting that any and all elements of a fantasy universe can be implemented into the Star Wars universe, simply because it seems to straddle the borders between sci-fi and fantasy at certain specific points, is oversimplifying the nature of the use of the inexplicable within Star Wars.



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Insidius
Sat Apr 02, 2005 12:39 am
#90



Blixtev wrote:


Starcloud wrote:
Blixtev,
I'd really appreciate it if in the next meeting you would point out to everyone that this is Star Wars, not Star Fantasy, and find some way of getting away from the Fantasy mindset of "elemental magics in opposition."



Maybe someone should tell George Lucas that, too, since that's basically what Jedi are.
Meplorium
Sat Apr 02, 2005 12:48 am
#91

Star Wars was on the line of fantasy, but its 'props' were clearly defined as sci fi. If the 'props' in this game are not clearly defined as sci fi, you failed to deliver the license material. The force has a biological basis, light sabers are technology as is the evil dragonmonster the Death Star. Luke Skywalker does slay the dragon, but he does so with proton torpedoes. The evil magician comes after Luke in a TIE fighter space ship shooting laser beams while he does this. It is a fantasy tail with completely sci fi props. At all times this game should have those sci fi props but have a fantasy story. If the props, icons or graphics look fantasy rather than sci fi, then some one did not do their job right.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
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Special Orders Welcome, Send Mail.
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