Armorsmith Archive

Thread: Slicing

cpz
Wed Mar 02, 2005 2:37 pm
#79

YUP, YOU GOT IT - DELETE!!!



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Kamileon
Wed Mar 02, 2005 3:02 pm
#80

You will slice succesfully if you go into the deepest part of the forest, and bring me..... A HERRING!

<dramatic chord>


The forest, incidentally, is all those posts at the top of the page.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

DRWolfe
Thu Mar 03, 2005 3:00 pm
#81



VirtualCharms wrote:
yes go buy some clamps and use them.



And READ the text that comes up after you apply the clamp! It will tell you what wire to cut first. It does NOT automatically make whatever wire you cut the correct one!

And have fun.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Sengis
Thu Mar 03, 2005 3:04 pm
#82

incidently if youa re in farstar nad having issues with lag, slice in space, thers no lag in space.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Julak
Fri Mar 04, 2005 1:10 am
#83

you sure oyu cant jsut take a shrubery? i know a shrubber, robert the shrubber



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
zazo
Fri Mar 04, 2005 1:19 am
#84

so yer new to smuggler heh?


well ya bettah get tough quick laddy this heya forum aint fer the weak at heart.


incidently yes buy clamps ...lotsa clamps do what they say....you just cant make em yet.



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Cendatinea
Mon Mar 28, 2005 6:17 am
#85

Master smugglers have better chances at the good slices. Read the FAQ.



Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


dlc3007
Mon Mar 28, 2005 6:36 am
#86

Well.... technically a master smuggler has a higher percentage range available, not a higher chance at a good slice. The end result is: higher average numbers for slices by a Master Smuggler.


Yes, there are stickies that you can read for free that will give you this and other interesting bits of information.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
CraftingGenius
Sun Apr 10, 2005 3:14 pm
#87

does it have anything to do with the serial number?



Merchant - Sceno - Crafter
Swordsman - Yveic - Doc --- BH - Goowock - Pistoleer
"Pink Does DMG"| DMG-I |"Lots of DMG"

WillburWright
Sun Apr 10, 2005 3:15 pm
#88

Please narrow your request parameters.



Seriously, it's random.

Indigho
Tue Jun 28, 2005 4:54 am
#89

There is a very interesting thread on the Smuggler page...it has 22 pages. It concerns the new slicing rules. I went through and copied everything GreenMarine, the guy who handles Smugglers, said. The paragraph breaks represent succeeding posts. I apologize for my lack of skill in manipulating these message boards. Anyone know what TKs would need for a great slice on Katarns?


Here it is:


GreenMarine
Dev
Posts: 626
Registered: 07-31-2003


Weapon & Armor breakage has been removed.

Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.

I've adjusted weapon slice bonuses and costs across the board.

Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.

Some slices will now require components to apply.

Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.

This stuff should go to Test Center in a day or two.



> Will these additional components also include the current range of Smuggler tools? (Say for Level 1 and 2 slices)

No. Level 1 slices generally don't require a component. Level 2 slices require components that are common. Difficulty of obtaining the component increases with the slice level.

Message Edited by GreenMarine on 06-23-2005 12:04 PM



> Does that mean they will "tweak" DWB in order to make it survivable?

I'll see about adding the drops to more locations to avoid a conflict with a too-hard DWB.



I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.



If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.

Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.



> If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.

I would also like to seed these items out that way, although I don't know how a delicate trigger assembly would survive a week inside a Gorax or Krayt stomach.



Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc
FonmaHamin
Tue Jul 05, 2005 11:32 pm
#90

is it possible to slice a biolinked weapon or armor?





FonmaHamin ~ Elder TKA/Swordsman FondaHamin ~-Trader - Structures

Fonla Hamin ~ Trader - Munitions Fonza Hamin ~ Trader - Domestics

KOALA

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Materias
Sun Jul 24, 2005 3:08 pm
#91

im not a smuggler never been one


I need to know, what a smuggler can slice... Speed damage and sac?

I need ot know if they canchose what they want to slice...

I need to know how muhc it ccan cost...

and i need to know what are teh best things i can get sliced....



~Echew~
Mess with the Best
Die
Like the rest
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