Armorsmith Archive

Thread: Summery of Armorsmith issues with the new CU system

Kelloch
Tue Apr 12, 2005 12:15 am
#66



Shann0w wrote:


Ryche_Mykola wrote:
All awesome points Okram2k.

I'm sad to think that the only way the devs will see all the errors they made for AS in the CU is when all the combat toons start complaining when they see armor (if they could find any actually, the limited amount we'll be able to make will be bought out quickly) costing millions.

I was very excited about the CU before, now I am contemplating what to do.

Crafting in this game was ground breaking and no other game could even come close to matching its complexity. Its the one reason why I enjoy crafting.


/QFE



/QFE



Sune Omare
Ruebacca
Tue Apr 12, 2005 12:36 am
#67

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Puttley wrote:
just like to add my name and vent my frustration at SWG developers for causing all the issues listed. be interesting to see how much, if at all the developers care - odds on getting a reply...anyone hazard a guess? even less getting something done by them. keep your ear to the ground and you might have an idea why the devs are messing about - Lucas is on the prowl and annoyed at progress
Message Edited by Puttley on 04-11-2005 12:13 PM



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mmm.... I'd love to know where you found that info. Does Lucas really have any sayso with SWG? If he does perhaps a letter writing campaign?

-----------------------------------------------------------

I know he is going to market the next movie very hard. SWG has to be part of that. But seeing somthing from that end is hard to belive.







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
Biseks
Tue Apr 12, 2005 12:46 am
#68

Hiya all again. This is a little less about what Okram said specifically and a little more about how he said it.

I was just chatting with some fellow smiths and other crafters on TC and discovered something. People, in general, SEEM to have absolutely NO FAITH in the process of getting things changed. Believe me, I know some of the stories and have lived a couple myself. The thing is, this is HUGE. MASSIVE even. I would ask that all the "I'm gonna leave" and "prices will skyrocket" nonsense stop. I ask further that all the rage and hostility that ends with "@#%$$# Devs" and "DO THEY EVEN PLAY THE GAME?" kind of stuff stop. This is the reason. It does nothing. It even hurts us. Who the hell wants to come to work everyday to be abused by a bunch of people who THINK they can do a better job. Its not to say they couldn't, but they AREN"T. The Dev is. Worse, Okram is out here watching our backs and we are hamstringing him by insulting everyone he needs to deal with. I'm sure they don't hold him responsible, but I bet he could have better conversations without us screaming in the backseat about the damn ice-cream.

The players, expecially some I have had the pleasure of meeting recently, thanks to Okrams Armadillo idea, are smart, funny, concerned, and most of all, able to communicate an arguement. These are also some of the most miserable people I have met in the game to date. They are tired and annoyed because one of the small pleasures they have in life is being smashed beyond all recognition. I include myself in this. Pricing and things of that nature aside, I want to keep my experimentation lines. I want to have it hard for me to make good armor. I like to compete with these other folks, especially now that I have met some of them. I want to be an ARTISAN in the real meaning of the word. I want it to take me a year or 2 to really master AS. I also want my armor to matter, not be attached to combat in a lvl vs lvl system(read combat damage). I want my armor to affect skill mods and vice versa(read certs/damage system). I want to wear armor that is detrimental to me because it looks cool(read certs).

The point of this is to say, I see some probelms here, some large, some small. I see the excellent list Okram has going here and I am suggesting that we, as a group of dedicated and knowledgable Smiths, get behind Okram, stop the ranting and raving like lunatics, and start behaving like people who have a goal. KEEP THE A.S. ALIVE AND WELL BY HELPING ALL THOSE INVOLVED UNDERSTAND THAT WE DON'T WANT WHAT THEY THINK WE WANT. If it never appeared on a wish list, we don't want it. If it has nothing to do with the current rebalance, we don't want it. If it has to do with dumbing us down, WE DON'T WANT IT. I don't speak for all I know, I am only representing the ideas that have been brought up in conversation with me over and over again the last 2 weeks.

Keep the flag flying Okram, we will rally behind it.

Biseks
Ricven
Tue Apr 12, 2005 12:50 am
#69

I am a master armorsmith and agree with alot of your issues here except 1. That 1 is number 5 which states:
5: Armor Certification system
This is a nail in the coffin to some members of our community. Telling players they can't wear this armor because they don't know how to shoot that type of gun. We could have lived with wearing armor and accepting large encumberances if you whern't certed, and have less resistances, but to outright say you can't wear your armor, even armor you crafted yourself, is a slap in the face to us. And I have a feeling crafters of other professions feel the same way. I have a suit of RIS I made for myself, one of my finest achievments that I am hugely proud of, and wear on a regular basis to big events, that now all I can do is let sit on the mantle. Further, I wear padded armor for decorative purpouses, because I think it looks good, that I will never be able to wear again. It's like the devs are telling us nobody is supposed to be an all crafter, and that this game doesn't really want us around.

I personally think this is a great thing for us, why because now it gives us a reason to be masters of the trade, if you wish to create on type then by all means do so but u must wait on the noobs to get high enough to use it.

Also, you are all worried about things that will not particularly bother you at all, why u might ask, b/c everyone just about already has a master combat profession, which means they can wear just about the top armor we can make.

Also, I feel that the game was all too dull and boring EVERYONE u saw that was a combat class was in one set of armor which was composite, which meant that any other smith out there had to grind their butt off to even compete, well now that has changed and you guys cry I call boycott on that. We are a team yet we are still in competition and what makes it fair for some new smith who is making padded armor for xp purposes, yet is now able to sell that to people bc it is ACTUALLY usable now. So I would state that this one need to be removed from the list and focus on stuff that will really bother us, not tak a % out of our pockets and add into a new smiths pocket, time for us to quit being greedy and roll with the flow!



Ric
Thula
Tue Apr 12, 2005 4:43 am
#70








Biseks wrote:
Hiya all again. This is a little less about what Okram said specifically and a little more about how he said it.
...


(text removed to save the rainforest or something)
...
Keep the flag flying Okram, we will rally behind it.

Biseks






5* and a little more to Bisek!


I couldn't agree more, we need to stay constructive to get the ears to listen. If you look at thethreads that Blixtev has responded to, they were mostly at least attempting to be constructive


That said, we are getting to the point where it is almost impossible not to whine just a little. Personally, I can take all the worst resource requirements, armor certs, hand crafting etc. as long as they manage to keep the complexity in the trade. Yes, I am getting a little desperate, thecurrent CU experimentation systemis making my eyes bleed...





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Ajo79
Tue Apr 12, 2005 7:38 am
#71

Awesome list, Okram2k. Hope the devs can deal with these issues.


I also wanna say: I still fail to see the need to mess up a working crafting system. Devs, what on earth where you thinking!? Please for the love of God change it back to something very similar to what's on live now.



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SonVegeta
Wed Apr 13, 2005 8:07 am
#72

I dont agree with #1. I think making it simple is better. In replace of #1 you should add armor decays too quickly. People are going to burn through armor every few days or less at the rate it decays. I dont think people will be able to afford buying new suits every few days when their armor dies.
Biseks
Wed Apr 13, 2005 8:16 am
#73



SonVegeta wrote:
I dont agree with #1. I think making it simple is better. In replace of #1 you should add armor decays too quickly. People are going to burn through armor every few days or less at the rate it decays. I dont think people will be able to afford buying new suits every few days when their armor dies.





I stand corrected. Assuming Sonvegeta is an MAS, I have now officially heard one person ask for experimentation to be simpler. I think thats leaves about 40-50 I know that want it the same if not harder. Not to say that this is a numbers only thing, but near as I can see, please correct mistakes in this, the CU does not require AS to be made simpler. The removeal of experimentation lines is not a requirement of the CU. They need to be changed to fit the new armor profile stats, but they do not have to be removed.

Biseks
Kelloch
Wed Apr 13, 2005 8:55 am
#74

nm...wrong posting

Message Edited by Kelloch on 04-13-2005 08:57 AM



Sune Omare
Kelloch
Wed Apr 13, 2005 10:14 pm
#75

I keep hearing recently that armor actually doesn't make that much of a difference due to the leveling system they have in place for combat. I'll let someone you is testing this provide real examples, but it seems that if something is a higher level than you they can take you out in a few shots regardless of how great your armor is. In essence, they've taken out the realities of damage from a weapon and based things more on an artificial concept of level. While this doesn't effect the way we craft or how much we enjoy crafting, it could severely limit our usefullness. Shouldn't we this be a high priority for us as well?

Of course, maybe it will hide the exodus of armorsmiths we keep hearing about if the CU doesn't change. :-)

(that was a joke)



Sune Omare
ChaoticCat
Wed Apr 13, 2005 11:11 pm
#76

I'm new to the Armoursmith profession having just grinded Weaponsmith on my alt. I have to agree with what I am reading here as that it looks like WS's are being left alone and the Asmiths are taking it on the chin. I agree that experimentation should not be simple, hell I agree with everything that is said here and hope to god ( if he is home ) that the Dev's dont proceed with this "upgrade" as it will put me off making Armour...






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Wallid
Wed Apr 13, 2005 11:41 pm
#77



Biseks wrote:


SonVegeta wrote:
I dont agree with #1. I think making it simple is better. In replace of #1 you should add armor decays too quickly. People are going to burn through armor every few days or less at the rate it decays. I dont think people will be able to afford buying new suits every few days when their armor dies.





I stand corrected. Assuming Sonvegeta is an MAS, I have now officially heard one person ask for experimentation to be simpler. I think thats leaves about 40-50 I know that want it the same if not harder. Not to say that this is a numbers only thing, but near as I can see, please correct mistakes in this, the CU does not require AS to be made simpler. The removeal of experimentation lines is not a requirement of the CU. They need to be changed to fit the new armor profile stats, but they do not have to be removed.

Biseks




Combatants are challanged by the types of beast and soldiers and obsticles they take on. Our challange is with what resources we have stored, that are currently harvestable. the level we are, the needs of the customer, the experimentation, and the rate of success. I took this Prof cause my Guild needed a AS. the more I played the prof, the more I liked it. So far it sounds like we are getting a "dumbing down" of the system, while the proccess is getting more complicated. I can handle dealing with multipule layers, no issue but that single line of experimentation is not encouraging.

I'm in a game for a challange. hopefully we get a good challange.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
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Wallid
Wed Apr 13, 2005 11:44 pm
#78



ChaoticCat wrote:
I'm new to the Armoursmith profession having just grinded Weaponsmith on my alt. I have to agree with what I am reading here as that it looks like WS's are being left alone and the Asmiths are taking it on the chin. I agree that experimentation should not be simple, hell I agree with everything that is said here and hope to god ( if he is home ) that the Dev's dont proceed with this "upgrade" as it will put me off making Armour...





let me get this straight. they ain't touchin the WS?
last remeber WS get 4 lines. and next to no dependancies on other profs.
/nods
niceeee..

wel hope they take this notice inconsideration.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


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