Armorsmith Archive
Thread: Armor Repair
Bumpity
Thu Jan 20, 2005 6:17 pm
#66
1 tapes useless
2 no bonus as MAS (dont know why)
3 yes i only use 99.5+ and still tear up the armor 99% of the time
just in case tho i do have a hat with +9 armor repair if they ever bring the skill back
joe blow down the street has exact same chance to fix his armor as you if you both use same kits.
Message Edited by Bumpity on 01-20-2005 08:18 PM
KiithWarrior
Fri Jan 21, 2005 4:34 am
#67
I thought that was the case, its the same with the weapon repair tool aswell. If they actually fixed it properly would you mind fixing armour, obviously for a price?
HELAdramalechGM
Fri Jan 21, 2005 6:46 am
#68
I just tell people they are better off taking responsibilty for repairing their own armour since I have as much bonus at doing it as they do.
There is however a force path for repairing armour in crafting mastry but I hear that rubbish, skill tapes only appear to help in units of 10 but I don't believe that at all.
Whats strange is that I have found I have more success in repairing armour and weapons on my PVP character than I do on my crafter.
Veronan
Fri Jan 21, 2005 12:13 pm
#70
Not sure if this is true. Was told that repairing in a "research center town" helps. anyone verify this??
ShinjoKazuki
Sat Jan 22, 2005 5:03 pm
#71
I have the craftling lines on my main and it doesnt make much of a difference, using 99.7 tools or higher , but thats just from my perspective , i never really tested it
killove
Sat Jan 22, 2005 5:14 pm
#72
I have also read that haveing BF will effect your repairs in a bad way...i always repair with 0 BF just in case...
Vadvagool
Fri Mar 11, 2005 9:53 pm
#73
I was in Cnet when this guy come to me and asks him to repair his armor. I am a 4003 AS. Can i repair armor? How do i do it? and what do I need?
Also should i charge for it?
On aside note.....how to AUK work?
Mcgreag
Sat Mar 12, 2005 3:26 am
#74
Anyone can repair armor, AS are supposed to be a bit better at it but there are really now conclusive evidence yo support it.
You need an Armor Repait Kit, you can most likely find one on the bazaar. Make sure it has a high rating (99.x%). Put the armorpiece you want to repair (not equiped) and the tool in toplevel inventory, doubleclick the tool and you will get a list of armorparts to repair. What happens is then random (with the current condition of the part you are repairing, the toolrating and perhaps other things influencing the result). You can get fully repaired with no damage (not very common), repaird but max condition lowerd (most usual one), destroyed condition goes to 1/1 and the part is now useless. Also if the condition has already reached 0/x it's not possible to repair it anymore.
You need an Armor Repait Kit, you can most likely find one on the bazaar. Make sure it has a high rating (99.x%). Put the armorpiece you want to repair (not equiped) and the tool in toplevel inventory, doubleclick the tool and you will get a list of armorparts to repair. What happens is then random (with the current condition of the part you are repairing, the toolrating and perhaps other things influencing the result). You can get fully repaired with no damage (not very common), repaird but max condition lowerd (most usual one), destroyed condition goes to 1/1 and the part is now useless. Also if the condition has already reached 0/x it's not possible to repair it anymore.
Vadvagool
Sat Mar 12, 2005 10:25 am
#75
ok, should i charge for it? and what do AUK do?
also
what category do Armor Repair Kits fall under?
Terv
Sat Mar 12, 2005 10:32 am
#76
AUK are for Slicing, you need it when doing the slice on armor.
Armor repair tools are Artisan items and you need 10pts to make any usefull stuff. Use a weapon crafting tool to create it.
Vadvagool
Sat Mar 12, 2005 5:04 pm
#78
MorrowMoondancer wrote:
You can give your own AUKs to someone slicing for you; most slicers will have them. I've seen much debate on whether quality matters on repair kits. It has been confirmed by the smuggler correspondent that quality does NOT effect slicing results, and my own experience suggests that quality does not matter on repair kits, either. Your experience level DOES matter--anyone know how much? I'd be interested in any data people have on that.
Repair skill tapes also supposedly help, but again, I'd like to see data on exactly what each +1 repair does to the end result.
Whether or not quality on repair kits matters, people still want the illusion of better odds on a repair. Since it's pretty easy to get 99% or better on the kits, why not?
As to what you should charge--charge what you think your time is worth and to cover the minimal cost of your kits. I'll repair armor pieces people buy from me for free on request, as do many armorsmiths.
Morrow
i would do that but i dont sell armor yet