Armorsmith Archive
Thread: Correspondent Position
JaekeW wrote:
Tiggs wrote:
lwwrestler wrote:Thanks for the info Tiggs, but would it hurt for us to hear anything about our issues?
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.No, the game designers need to be working on the issues, but doesn't SWG staff have someone who's job is to let us know what's going on? Isn't there SOMEONE who is supposed to act as liason between players and the design team to let each know and better understand where the game is going.
In fact isn't that YOUR job?
Lol.
Tiggs wrote:
lwwrestler wrote:
Thanks for the info Tiggs, but would it hurt for us to hear anything about our issues?
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.
well But how do you know what problems to "fix" when you Dont have time to read the foruns? Why is that many treads that say something negative get deleted? It seems to me The only feedback that you guys like are the good ones.(too bad there aren't many:smileysad
PS: have you fix that horrible Blue effect from docs when they are healing? or is it really meant to look like a EQ spell?
Kaukiji wrote:
Esewo wrote:
I have one question and one suggestion.
Q: Do you get paid enough for all the grief that this has caused?
S: Paid correspondents may be a good public relations move.
Just my 2 cents.
Message Edited by Esewo on 04-14-2005 05:37 PM
HAH, public relations? what are you thinking? this is starwars galaxies there is no such thing as public relations...oh wait, that is tiggs' job huh? my bad..dont want to say anything that may get me banned
TheAcademy wrote:
Tiggs wrote:
The post that was removed earlier was removed in error. The moderators received numerous reports on the thread and removed it after reviewing those posts. We are not trying to silence you or I wouldn't have posted at all. I was trying to explain why things happen and will do so again with more detail this time.
Correspondents have rules just as you do on our forums and these need to be upheld. When a correspondent goes against the rules they will be removed just as any of you would be. A correspondent's position is to bring to the Dev team the issues their profession is currently having or foresee. It is not to rally up the troops and spam in private message tells to the devs, just to be heard. The correspondents have direct access to our email addresses and to the correspondent forum. Unfortunately there are times when TH and I get very busy and we need to concentrate on the other duties we have. During these times the correspondents may not hear anything from us. We do however let them know we are still reading their posts or emails even if we aren't replying and their concerns are being brought to the table.
All of this is outlined in the correspondent forum, the application for being a correspondent and the welcome letter they receive.
Please keep it constructive, any posts that are not constructive will be removed.
One more thing Tiggs, i hope you and the devs understand that the "majority" of the players DO NOT feel the way most of these players feel. If you notice most of the players that started making a big fuzz in general (reguardless of profession) are the ones that under the current "live" combat system have some sort of an "edge" over the rest of the players, in the AS'ers case its those that have 12pt cloths + extremely hard to get resources + insane HIGH quality resources so they have been spoiled by taking over their market as no NEW players or AS'er can compete and since they have the founds on top of that they can sell at just about any price to close out any local competition. With that said, i do acknowledge where you guys are headed and DO see the big picture in terms of roles and balances, so once again PLEASE keep up the great work and thank you for all your efforts as i truely understand how hard it is to create something for masses and have that fine line of "knowing" you will not satisfy "ever" everyone 100%.
Thanks!
JaekeW wrote:
Tiggs wrote:
lwwrestler wrote:Thanks for the info Tiggs, but would it hurt for us to hear anything about our issues?
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.No, the game designers need to be working on the issues, but doesn't SWG staff have someone who's job is to let us know what's going on? Isn't there SOMEONE who is supposed to act as liason between players and the design team to let each know and better understand where the game is going.
In fact isn't that YOUR job?
LOL, damn..that one killed me
Tiggs wrote:
lwwrestler wrote:Thanks for the info Tiggs, but would it hurt for us to hear anything about our issues?
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.
Oh...so keep coding and don't try to understand the issues that are presented. Seriously, all the focus on the CU has been on how the combat related changes affect people. Your focus of the day questions are on combat. Your polls on when you leave TC are on combat. There is nothing about crafting or our profession in general. And I would say we are the profession that is getting the biggest change in this 'upgrade'. Wouldn't you think you'd pay a little more attention to our feelings on issues instead of asking 'How do you feel about the icons?'.
Come'on, sure a developer should be writing code and fixing bugs, but let's make sure he's fixing the right bugs and making the right code changes. If he/she isn't in here checking posts, then you and TH need to be. If your priorities are on combat related issues, then so be it because we'll know where we stand. But we went almost a week without any responses and our correspondent was ignored. A WEEK! Isn't that about 1/5th the testing cycle? I think that's inexcusable. And we were just asking for something that said, "I've seen your concerns, I'll let you know more later."
I've been here since the beginning. I've given SOE every benefit of the doubt in the past, but this is really wearing me thin.
fendius wrote:
Im not an armorsmith, so im sorry for stepping on your turf, but i support all of you and salute you, the lack of communication between us and the devs are the ONLY bugs they should be fixing right now....
Same here...AS effect the entire GAME....This effects everyone but wookies and ents and jedi....But themajority is ALL
Tiggs wrote:
lwwrestler wrote:
Thanks for the info Tiggs, but would it hurt for us to hear anything about our issues?
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.
Tiggs-
Message Edited by __C3__ on 04-14-2005 06:10 PM
TheAcademy wrote:
Tiggs wrote:
The post that was removed earlier was removed in error. The moderators received numerous reports on the thread and removed it after reviewing those posts. We are not trying to silence you or I wouldn't have posted at all. I was trying to explain why things happen and will do so again with more detail this time.
Correspondents have rules just as you do on our forums and these need to be upheld. When a correspondent goes against the rules they will be removed just as any of you would be. A correspondent's position is to bring to the Dev team the issues their profession is currently having or foresee. It is not to rally up the troops and spam in private message tells to the devs, just to be heard. The correspondents have direct access to our email addresses and to the correspondent forum. Unfortunately there are times when TH and I get very busy and we need to concentrate on the other duties we have. During these times the correspondents may not hear anything from us. We do however let them know we are still reading their posts or emails even if we aren't replying and their concerns are being brought to the table.
All of this is outlined in the correspondent forum, the application for being a correspondent and the welcome letter they receive.
Please keep it constructive, any posts that are not constructive will be removed.
One more thing Tiggs, i hope you and the devs understand that the "majority" of the players DO NOT feel the way most of these players feel. If you notice most of the players that started making a big fuzz in general (reguardless of profession) are the ones that under the current "live" combat system have some sort of an "edge" over the rest of the players, in the AS'ers case its those that have 12pt cloths + extremely hard to get resources + insane HIGH quality resources so they have been spoiled by taking over their market as no NEW players or AS'er can compete and since they have the founds on top of that they can sell at just about any price to close out any local competition. With that said, i do acknowledge where you guys are headed and DO see the big picture in terms of roles and balances, so once again PLEASE keep up the great work and thank you for all your efforts as i truely understand how hard it is to create something for masses and have that fine line of "knowing" you will not satisfy "ever" everyone 100%.
Thanks!
Tiggs wrote:
The devs working on combat upgrade can either hit the forums and respond all day to your questions or work on CU. I am sure we are all in agreement with having them bang away at issues and bugs with CU rather then post all day.
There are many issues (nobody seems to hear) the people have here - not many questions.
Second is: I agree that the DEVs should not waste their time here, that's why a company employs special people for this job ("communtiy relations...").
TheAcademy wrote:
Tiggs wrote:
The post that was removed earlier was removed in error. The moderators received numerous reports on the thread and removed it after reviewing those posts. We are not trying to silence you or I wouldn't have posted at all. I was trying to explain why things happen and will do so again with more detail this time.
Correspondents have rules just as you do on our forums and these need to be upheld. When a correspondent goes against the rules they will be removed just as any of you would be. A correspondent's position is to bring to the Dev team the issues their profession is currently having or foresee. It is not to rally up the troops and spam in private message tells to the devs, just to be heard. The correspondents have direct access to our email addresses and to the correspondent forum. Unfortunately there are times when TH and I get very busy and we need to concentrate on the other duties we have. During these times the correspondents may not hear anything from us. We do however let them know we are still reading their posts or emails even if we aren't replying and their concerns are being brought to the table.
All of this is outlined in the correspondent forum, the application for being a correspondent and the welcome letter they receive.
Please keep it constructive, any posts that are not constructive will be removed.
One more thing Tiggs, i hope you and the devs understand that the "majority" of the players DO NOT feel the way most of these players feel. If you notice most of the players that started making a big fuzz in general (reguardless of profession) are the ones that under the current "live" combat system have some sort of an "edge" over the rest of the players, in the AS'ers case its those that have 12pt cloths + extremely hard to get resources + insane HIGH quality resources so they have been spoiled by taking over their market as no NEW players or AS'er can compete and since they have the founds on top of that they can sell at just about any price to close out any local competition. With that said, i do acknowledge where you guys are headed and DO see the big picture in terms of roles and balances, so once again PLEASE keep up the great work and thank you for all your efforts as i truely understand how hard it is to create something for masses and have that fine line of "knowing" you will not satisfy "ever" everyone 100%.
Thanks!
SO you saying that the guy who worked for 2 years to get the best ressources, the best CA's , dont have the right to complain?? Should they "balance" the profession so that any noobie that just mastered the profession will be at same level??