Armorsmith Archive

Thread: Next 19 Questions question

Aramathin
Mon Jun 07, 2004 2:28 pm
#53

Once a smuggler slices our armor, can we have an option to put the armor back to an unsliced condition either through Armor Upgrade kit, Armor repair kit, or use of resources?


This would be useful if we dont like the slice, or if a smuggler botches the slice.




Aramathin
12 point Master Armorsmith (and Weaponsmith/Artisan/Politician by NGE)
Ace Freelance pilot
--------------------------------------
On Tatooine at 5100, 5125 in Mos Drakon, 1.5 km from the Krayt graveyard
Ahazi's longest running armorsmith - Making R.I.S./BH and other armors.
Katryna - Elder jedi, Rebel Colonel
Stevyn - Spy, true faction unknown
rockanddroll
Mon Jun 07, 2004 6:16 pm
#54

You keep saying wait for the combat balance is there any ETA on when the issues facing each profession are going to be made available?



e Order of the Dying Knights f
Jannie Knowing of Eclipse


WarTorn
Tue Jun 08, 2004 8:01 am
#55

If the most common question is being pulled from these, then i'll have to go with the


Armorsmith crafting apron


Is is really so bad to have +14 Armorsmiths out there? I can understand the reasoning behind balance issues involved, but the weaponsmiths got one. So, now there are +14 Weaponsmiths out there.



________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
beantownphan
Tue Jun 08, 2004 10:19 am
#56

I vote against finding out for sure if there are any bonuses to armor repair. I would hate to find out there are. I'd be getting tells every five minutes asking to repair armor again. I just like telling people they can do it themselves. I guess we should find out for sure though. OK, I changed my mind. Repair question gets my vote.



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

Aljebra424
Tue Jun 08, 2004 3:06 pm
#57

Please go with the repairs problem. The lightsaber layer can actually wait until the next round, since the jedi patch isnt slated until the 22nd at the earliest. I'm sure we will get a lightsaber protection at some point, as people will complain.


Then again, in about 6 months the only way to PvP will be to be a jedi since most people will have unlocked by then, so yeah..all the jedi will want lightsaber protection in armors.





Bor'Anaid, Master Doctor/Master Pistoleer (June 2003 to July 1st,2005)
July 1st, 2005 , a new padawan

Was master doc...NGE master medic, 2 weeks after NGE went commando since I was sick and tired of everyone+mom+sister+dog+dog's baby being a jedi.
Engh
Tue Jun 08, 2004 3:25 pm
#58



I think we should avoid anything that can be answered with TH in some way not giving us a real answer. The repair question might result in us getting the same answer TH usually give to question asking for numbers, Him simply stating that they wont give us any details because some people like figuring such things out. We should also try to avoid anything that can be answered with yes, no, I dont know or its working as intended



Pengh
justapilgrim
Tue Jun 08, 2004 7:49 pm
#59

my opinions


-jedi don't tell us you don't want anything to do with jedi it effects our profession a lot, especially with 14 point smiths and the new robes and the new damage.


-repair why waste our question on this? this is a game play isssue not an armorsmith question, let the WS ask about weapon repair it will answer our question. I don't repair armor even with my bonuses....why? let em trash it then they buy more


-apron i promise the people asking for this are not 12 point smiths. There must have been a reason they left that one out, so just deal with ie.


factional armor it has been confirmed that is will be craftable in the future (see state of the game on main page) so if we ask about this we will get one of those, "it is in the works" answers



my questions? leaning on one about lightsaber damage. Can we get confirmation the mando and RIS will have LS resists. will BH? can we get a layer? get a layer from a quest? or as a loot drop of a limited use schematic? Will the increase integrety of psgs? a psgs will go in one hit if they work agains a LS



SkinnyManDo

Master Armorsmith, Part time tailor, Rifleman, Businessman, R.I.S. Certified, 12 experimentation points


Stocking Composite, Ubese, Skinnyyykian armor, psgs, belts

Lottery vendor has moved!!: Coronet -51 -5876

Skinny Superstore Now open: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery home of the 200k lightweight military backpacks

Kung Fu line composite 80% kinetic 68% base now only 375k a set, New armor coming soon....not seen on this server much, very nice!!!!





SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Zia-Zen
Tue Jun 08, 2004 10:21 pm
#60



I Would Like to See:


1. drop Armor Components for the Keshian

2. a Lightsaber Damage Layer (perhaps with some sort of a mini Quest to get the Schematic)

3. I Like the Idea of Stackable Experimentation Will it Max at +14 or +15 (is there a total of +20 or +25 for force Sencitive Smiths)

4. will armor be retroactively nerfed, or only new Stuff? Would oprefer it was retroactive and not create a Massive pre-nerf Armor Market Like has happened with some of the weapons.

5. would like to see a Armorsmith toolbelt or apron type Item Like most of the other crafters got (not that it really matters to me I already got My Ex. points) but it just seems fair.

6. would like to see a crossover for experimentation points On related artisan Items, It's silly that I'm a Master ArmorSmith with 12 Experimentation points and cant make a decent set of Bone armor, or a decent Experimentation on Armor Upgrade Kit.

7.



Other Items:

1. I think jedi robes should be the realm of the tailor not the armorsmith (Ducks the throwing of Stones)

2. I dont see why Crate size for components is an Issue, Probably because I leave all of my components other than a single crate of each, In my factories


-Zia Zen

Starsider Master ArmorSmith
KinesthePowers
Wed Jun 09, 2004 2:57 am
#61

My requests or Questions



1 - Id like to see the hidden .4% on my effects or base (probably a mass crafting thing)


2 - Faction Craftable Armor


3 - Advanced Tantel Segment or additional Tantel Armor pieces


4 - An armor type with Stun as Special that would balance PVP imo(could have multiple vulnerabilities)- except for the exploited weapons


5 - ETA on new Wook armor - 9.1?


6 - LS layer


7 - Armor Repair - im tired of telling people that I fail as often as anyone else


8 - Armor Powerups was a really good post a few weeks ago with good ideas for this - possible replacement for Armor slicing(How do you really slice armor anyways?)



Had more but thats good for now





Kinesthe
~Kine Style Armors~ / RIS Certified
Shop -3108 -4764 Mos Nox, Tatooine
"No one is taller than the last man standing."

WarTorn
Wed Jun 09, 2004 9:03 am
#62

The lightsaber layer will never happen. Look at what armorsmiths are doing with the layers we have now, 80% resists. The Devs changed the lightsabers damage type because people running around with 80% kinetic composite. Why add something they are trying to get away from?


THalready said that all craftable armor will be vulnerable to Lightsaber damage.



________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
AtPlay
Wed Jun 09, 2004 9:11 am
#63



justapilgrim wrote:
my opinions
leaning on one about lightsaber damage. Can we get confirmation the mando and RIS will have LS resists.



At FF, they mentioned that Mandalorian armor would offer protection vs lightsaber, and as far as RIS, we can just wait and see. It looks like they are planning on giving full RIS sets to the BHers on Test2 once they do a wipe, so we can see what its like then.



Zia-Zen wrote:
3. I Like the Idea of Stackable Experimentation Will it Max at +14 or +15 (is there a total of +20 or +25 for force Sencitive Smiths)
4. will armor be retroactively nerfed, or only new Stuff? Would oprefer it was retroactive and not create a Massive pre-nerf Armor Market Like has happened with some of the weapons.




3. Yes, it will stack, and cap at +14 experimentation (if you have the crafting professions extra 2 already)
4. It will be retroactively nerfed.



Sagax/Chilastra
Master Creature Handler forever...
Hermi_Odle
Thu Jun 10, 2004 1:22 am
#64

Question: are they going to change the result of assembly? a great or amazing success on assembly seems to yield the same stats (or am I wrong?)



Moussochokkola
Wroshyr clan armorsmith
500 -5244 (coronet suburb)
kgmkiorys
Thu Jun 10, 2004 4:11 am
#65

My question would be this one :


SInce pre-nerf armors will be nerfed anyway, should we do some stocks of components (layers and segments) now, or wait for the combat revamp to see what happens? Wil we have to restart our profession from scratch or will our components still be usable in order to make good armors?



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

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