Armorsmith Archive

Thread: Next 19 Questions question

NinjasLovePirates
Sun Jun 06, 2004 12:13 pm
#40

Nothing to do with Jedi please. Let's see...


I'd ask if Armorsmiths will be able to craft items that could go into Armor Sockets or if armor will be able to be crafted with skill mods built in.


OR


I'd ask for details on the craftable faction armor!





Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


Silvadeus
Sun Jun 06, 2004 12:23 pm
#41

Ok mine is really two questions.... i can't decide


1. How will force experimentation affect our current armor experimentation, will it stack, be seperate and will we see 14 point AS then?


2. Will they make the RIS/Mandalorian suits "uber" (god i hate that word) as in above the normal as far as resists go...?


3. If PSG's are AP-0 and Lightsabers are AP-3 (i think) what good is a PSG with lightsaber protection, as the damage will go right through?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Iswi's Armor
Located in the MegaMall in the Legendary City of Ghost Located on Dantooine
We have in stock! Imperial PSG's, Advanced Composite, Full Suits of Armor
Stun Helmets, and various armor pieces! Come Check it out!!!
Iswi's Advanced Composite Armor Now In Stock!!!!!! FOR SOME KILLER PRICES ON ARMOR!!!!!

Silvadeus (Starsider)- Currently 2-1-3-4 BH, 4-3-3-1 CH, and Master Novice
Large Supporter of the Bounty Hunter/Jedi Conspiracy since 5/17
NinjasLovePirates
Sun Jun 06, 2004 1:32 pm
#42






Silvadeus wrote:

Ok mine is really two questions.... i can't decide


1. How will force experimentation affect our current armor experimentation, will it stack, be seperate and will we see 14 point AS then?


2. Will they make the RIS/Mandalorian suits "uber" (god i hate that word) as in above the normal as far as resists go...?


3. If PSG's are AP-0 and Lightsabers are AP-3 (i think) what good is a PSG with lightsaber protection, as the damage will go right through?





1. It's confirmed, they stack. There is a possibility for 14 point smiths.


2. No answer for you


3. I think Lightsabers will be AP-0 since the new damage will not be resisted by hardly anything. If they were AP-1 or higher, there would be no point in having the resists on PSGs since anything with AP doesn't get blocked by a PSG.





Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


sandxor-scylla
Sun Jun 06, 2004 2:43 pm
#43

Q1. When the forthcoming combat rebalence occurs and creates a demand for a wider variety of armor types, and more customized variations of each armor type, will the devs consider any options to make it more viable for Armorsmiths to fulfill the demand for custom work? I.E. Make most customization something that can be done at the end of the crafting process instead of at the Beijing?


Q2. With the Jedi revamp making it more appealing for the whole server to pursue FS slots, and with vastly more FS slots being opened. If all FS characters can craft their own robes, aren't you creating a server-wide incentive to put all Armorsmiths out of business? These long term customers are the life-blood of our businesses. Only factional Jedi (not FS characters) should be able to use Jedi robes, and the Jedi robes should be only craftable by a FS Armorsmith.




_______________________________
Sandxor, Master Armorsmith
Co-Founder STC Outdoor Bazaar
City of STC (-3692 4907) Naboo, just 1500m from Theed. Scylla Server
www.jimmtanis.com

Finegold12
Sun Jun 06, 2004 4:24 pm
#44

1. Do Master Armorsmiths get a bonus to repairing Armor, if so... what is it?

2. Is there any plans to introduce an Item to increase Armorsmith Experimentation as in Doc apron, wepsmoth toolkit, droid engineer belt.


Those are two questions I would like to see answered.



Name: Tebodi Moja
Profession: Master Armorsmith/Swordsman
Shop Location: New Hope, Dantooine (2770, 1590)

Areriye
Sun Jun 06, 2004 4:29 pm
#45

Yeah, I change my vote. Armor repair needs to be clarified. I get tells constantly to repair armor, but I'm not even certain that there is an advantage to me doing it versus another.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Okram2k
Sun Jun 06, 2004 5:01 pm
#46

my requests in order:


#1: Are we going to have an armor repair skill?


#2: Do the devs care at all about those who do not have any combat skills at all? Everything in this game seems to revolve around the stacked uber fighters, what about those of us that put all our skill points into crafting professions? Will we ever get anything for us besides more creative ways for us to die on our way to our harvestors?


#3: Will we be able to craft faction armor?


#4:What's the ETA on the next two types of wookie armor?





dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
ChilastraBH
Sun Jun 06, 2004 5:12 pm
#47

when do we get +400 experimentation points?
EvaBrurikaen
Sun Jun 06, 2004 11:31 pm
#48

Faction armor.


Make faction armor craftable at the master level, and run in the same stat rangeas Comp. This solves several problems at one time.


1) adds new usable armor without having to actually model the armor as it is allready ingame.


2) has the ability to have the same stats as Comp so not everyone runs around looking the same..


3)You can also mix and match sets to have a unique set.


The addition of RIS, and Mando armor is great but with the incredible difficulty of making it all you will ever see is Comp. This game needs some difference in look, and allowing players to own high quality armor, and not all look identical except for slight color differences. There really needs to be more options when it comes to armor.






Eva Slater
"I couldn't be more bugged if my name was Buggy McBuggyPants"
My (RP)s

Srednii
Mon Jun 07, 2004 1:38 am
#49

hmmm, acouple choices from me.



1) Where's our crafting apron? Why wasn't one added for armorsmiths when most other crafters got one? Be sure to specify that it better not be a bandolier.


2)Explain armor repair. Do we get a bonus? Are we supposed to get a bonus? Will we ever get a bonus? Why is it so screwed up?





------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Kstara
Mon Jun 07, 2004 5:17 am
#50



DirthNader wrote:
Lightsaber protection layer





What he said



Ks'tarah
Stuck in the village for 4 more shifts...
Jedi Aspirate
Andymantium
Mon Jun 07, 2004 7:31 am
#51

If I had to ask, it would probably be in this order..


1- When will faction armor be made craftable? (not DWB-style, I mean gaining the schematics for them)


2- When are we getting our version of the crafting apron? Everyone else has one.


3- Any info at all on armor repair


Thanks



K

Ryche_Mykola
Mon Jun 07, 2004 8:52 am
#52

1.) Craftable faction armor?


2.) Will we ever get new armor to craft besides the new wookie armor? (RIS and Mando don't really count, neither do the Interwoven RIS or Bone schematic). Weaponsmiths got like what, 15 schematic drops at least added?


3.) An armorsmith toolbelt? Everyone else got something.


4.) Subcomponents in crates of 1000? Too hard to manage like 40 crates of 25, I might use more resources if they stacked more, but all my output hoppers are full!





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
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