Armorsmith Archive

Thread: The thing people have been waiting for: What armors are certified for which professions.

Illrigger
Fri Apr 01, 2005 5:02 pm
#53






Efix_Lordana wrote:




Blixtev wrote:

ZionHalcyon is correct, if you DO NOT have the first series of Mitigating numbers in the Novice box, you can not equip that style ofarmor. If you untrain the novice box that grants you the basic mitigators it will strip that armor off you.



Thank you for effectively destroying my roleplay Stormtrooper unit this way...


So now I'm forced to go either melee or carbineer just to put on ST armor....


Can you tell me why on earth you are making it so people can't wear stuff just for looks? This will kill a lot of already scarce roleplay in SWG.


Stormtroopers are the best of the best the Empire has to offer , and are skilled in many weapons.Example: clicky


That shows Stormtroopers carrying T21 rifles. So a Rifleman should also be able to wear ST armor. Please make it so the armor is nothing but plastic if you are not certed for it, because we want to wear what we want and equip whatever weapon we want. This is how it is now, and there is no reason whatsoever to change this system!



Message Edited by Efix_Lordana on 04-02-2005 12:58 AM





Are you sure theguy in front wasn't a Carbineer/Rifleman?



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dashx2525
Fri Apr 01, 2005 5:06 pm
#54

awesome as a smuggler/tka i get all the ugly armors. :/



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MikDiBoken
Fri Apr 01, 2005 5:09 pm
#55

For the love of Roleplay dont make this go Live


You say you want to make the game More "Starwarsy" so you make it so less people wear Stormtrooper armour?


What was wrong with the old system? why would somebody not be able to wear armour just because they cant use a certain weapon?



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Insidius
Fri Apr 01, 2005 5:14 pm
#56



MikDiBoken wrote:
For the love of Roleplay dont make this go Live
You say you want to make the game More "Starwarsy" so you make it so less people wear Stormtrooper armour?
What was wrong with the old system? why would somebody not be able to wear armour just because they cant use a certain weapon?





If anything, MORE people will be wearing ST armour after the upgrade.

I have been playing since launch and you know how many people I've seen wearing ST in ALL that time?

4.

2 of them were at the same time, in the same place.

That's 4 people wearing ST armour in 2 years.
Akaara
Fri Apr 01, 2005 5:26 pm
#57






ZionHalcyon wrote:

I think this almost demands a sticky.


Keep in mind, all this is subject to change. Also, if your profession is NOT listed here (most notably Teras kasi), then you are NOT currently certified for armor. In the case of Teras Kasi, word is they will be getting something like Jedi Robes in the CURB, hence their lack of certification.






Will these be tailor made robes with the possibility of adding some cool componants.. like our current BE clothing?



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Meplorium
Fri Apr 01, 2005 5:28 pm
#58






Blixtev wrote:


Lets assume you are a Master TKA-Commando:


Master Commando gives you max certification for Advanced Assault armor.


Master TKA gives you their defensive built in mitigators.


If you put on your Assault Armor it automatically cancels out the TKAbuilt in mitigators.


If you take off your Assault armor your TKA mitigators again go active.


If you are wearing armor you can still use TKA specials however the armor is where your protection is coming from not the TKA mitigators. Similarly you can have your armor off and pull out the Rocket launcher and the TKA mitigators are active.


The point being you can have one or the other, they justdont stack. It is just like youare not allowedto put on 2 chest pieces.







Just to make this clear, the best non-jedi Tank in the game is TKA. The best Tank in the game has to wear NO ARMOR. So if you want the best defenses in the game, you need to not be wearing armor and be TKA. So smugglers, commando all the melee profession have unarmed as the prereq. Just about all of them will be going TKA to have the best defense in the game, I.E. ARMORLESS. It is nice to see armor has been nerfed to the point one is far better without than with.



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La-grange
Fri Apr 01, 2005 5:31 pm
#59

Hmm. The CU seems to be pretty popular these days. Wonder why?

Gee thanks for limiting me to the a gayest armor in the game. Padded. Well its the helmet that makes it gay. Used to like ubese and tantel but I guess I cant use it. And then there are species constrains that I must deal with now.

I take my hats off to the devs for pidgeon holing the game. Hope they give us a species reroll as well as one for professions. I can't see being a twi'lek combatant after this. Actually after two days on TC5 I can't see myself playing this game at all. Even if I don't cancel its going to be a half baked EQ/WoW clone with SWG skins.

Message Edited by La-grange on 04-01-2005 04:32 PM



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TurboSith
Fri Apr 01, 2005 5:38 pm
#60






La-grange wrote:
Hmm. The CU seems to be pretty popular these days. Wonder why?

Gee thanks for limiting me to the a gayest armor in the game. Padded. Well its the helmet that makes it gay. Used to like ubese and tantel but I guess I cant use it. And then there are species constrains that I must deal with now.

I take my hats off to the devs for pidgeon holing the game. Hope they give us a species reroll as well as one for professions. I can't see being a twi'lek combatant after this. Actually after two days on TC5 I can't see myself playing this game at all. Even if I don't cancel its going to be a half baked EQ/WoW clone with SWG skins.

Message Edited by La-grange on 04-01-2005 04:32 PM



there's marauder now too... which is a nice extra




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GadonThek
Fri Apr 01, 2005 5:38 pm
#61

Just a couple of quick points:

Bio Engineers need armour for sampling creatures, and Doctors need armour because they are now meant to operate on the "front lines" along with combat professions.

On Stormtroopers: The vast majority of Stormtroopers use Carbines, because Carbines are perfect weapons for the job they do. Any troopers you see carrying non-standard weapons will also have Carbine training, the specific example shown was the trooper with a T-21. The T-21 is a Squad Support weapon, the trooper wielding it would take training in that weapon in addition to standard Stormtrooper training, ie, Carbines.
ZionHalcyon
Fri Apr 01, 2005 5:44 pm
#62


La-grange:


Here's a kleenex, cry me a river.


Message Edited by ZionHalcyon on 04-01-2005 06:44 PM



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Flatlinedmemory
Fri Apr 01, 2005 5:46 pm
#63

A few things

1. Rebel marine armor is about the dumbest looking thing in the word.The boots are cool

2. RIS should have no certs, it fairly tough to get and people probly wont use it all that much anyway.

3. No mention of BH or mado armor

4. How will this affect people switching between melee and ranged professions?
Efix_Lordana
Fri Apr 01, 2005 5:51 pm
#64






GadonThek wrote:

On Stormtroopers: The vast majority of Stormtroopers use Carbines, because Carbines are perfect weapons for the job they do. Any troopers you see carrying non-standard weapons will also have Carbine training, the specific example shown was the trooper with a T-21. The T-21 is a Squad Support weapon, the trooper wielding it would take training in that weapon in addition to standard Stormtrooper training, ie, Carbines.




My point was that there never has been any problem for any profession to wear ST armor and equip an E11 or T21 and do some ST roleplay.


Whole PA's were founded around this game system, and communities interact with them on a daily basis. Now that the devs feel they must enforce certifications they way they are going to, a lot of on occasion Stormtroopers ( And my PA has loads of those) are beeing forced to take up skills they do not want/like if they want to be able just to equip a certain type of armor. This might not be a problem for PvP/PvE combat gameplay, but there are loads of people that have entirely different PvP/PvE skills when they are "OOC". And they might not be wanting to change that, so they have to give up "ST-ing" ,so the victimsare most likely going to be the ST roleplayer PA's.





Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
LeJediFou
Fri Apr 01, 2005 5:56 pm
#65








Illrigger wrote:


So, given that, does the "Heavy Weapon Defense Bonus" that Commandos get stack with the Unarmed bonus?




Just read the description of the skillmod


Heavy Weapon Defense : "This mod improves your defensive skill while you have a heavy weapon equipped"

Unarmed Defense: "This mod improves your defensive skill while you have an unarmed weapon equipped"


Obviously, you each weapons belong to only one category. You can't have both a heavy weapon equiped AND an unarmed weapon equipped.



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