Armorsmith Archive
Thread: Petition for RIS easier
Do NOT make the drop rate higher. We already have a problem with campers with the rate we have, so you know what's going to happen if you increase the drop rate. I must have killed close to 30 harrowers before I got 1 bone frag. The only one I could see changing the rate on would be the GDK.
imho, the Devs knew what they were doing when they set this up. Camping GDKs requires at least two people now that Warcry/KD is nerfed, and the more people, the smaller chance you get (unless you have a crew that will do your bidding). However, why should we reward campers? If you're going to sit all day on a static spawn, you deserve a little s**t in your cereal. The GDK rate needs to be increased simply because if you can kill it, you at least deserve something for your effort other than 4k weapon experience and a screenshot.
Ach'leigh Seinnahi
What I would like to see is either stun or acid protection added as a part of the base protections. For you armorsmiths that have yet to craft this armor, it has base stats of energy, restraint, electricity, heat, cold, and blast. It also has kinetic as an innate special protection. As it stands the new interwoven RIS armor has the potential to have base and special protections as high as composite with substantially lighter encumberance. But the issue that brings this armor down is its vulnerabilities to both stun and acid. This makes the armor perpetually unworthy for pvp (in other words, decorative). It is possible to do a half-assed job of layering/enhancing out these vulnerabilities, but just to do a half-assed job requires more additional loot like nightsister layers/shards, janta hides, rancor hides, or really wicked krayt scales (I saw some with 32% acid once).
Solution #1: exchange the acid vulnerability or the stun vulnerability (in my dreams) with the restraint base resistance. Its really nice of the developers to give us this big stack of resistances in a nice light encumberance package, but they give us this completely useless resistance (restraint) and then expect us to deal with 2 very exploitable vulnerabilities with 2-3 layer slots.
Solution #2: Keep the vulnerabilities and make the RIS layer do something useful. This layer is total joke. I have pretty decent materials and the best I can do with it is get a 4% base increase with some single digit encumberances. That is a lesser base increase than most nightsister layers not to mention that nightsister layers have NEGATIVE encumberance. I propose that the RIS layer, instead of increasing the base, be a dual protective layer for both acid and stun and give the layer the potential to come out to like 30% stun/30% acid. Let them change the ingredients if they need to, but give this poor layer some actual purpose. That way you would have a reason to use the layer in the RIS. I wouldn't take peko albatross feathers if you offered them to me for free! That's how worthless this layer is right now.
Armor that requires this much loot should be better. If you make it easier to craft, you make it into more of a joke.
Bahboo Chupi, Master Armorsmith - Galactic Avengers of Bloodfin
Drops for GDK scales should be more frequent. Everything else is fine...
/sign
Manuu
Master Armorsmith
SKULL, Tarquinas server
I have 3 pieces of Interwoven and 2 pieces of standard.
You people aren't looking hard enough. ![]()
I also agree the stats should be increased.
Say oh... medium armor ratingwith 90% down the board. ![]()
so sort of yes.
GDK's killed by myself and my doc buddy: 3
GDK scales dropped: 2
Don't camp the kimo city spawn. That dragon won't drop it. Try the roaming GDK's.
/sign
I would like to see random spawns of the Woolymander, Camping kills the economy.
I agree that we need to work for these this, and balance the 3 drops.