I agree with a lot of what's posted here, though there are some things I'd list that should be addressed even before improving anything
Broken things to fix that have been broken a long long time include.
1) Special protection that isn't. - I did some trials today against a CDEF and a T21. PSG worked as expected against a CDEF, didnt' work as expected against the T21, why is that? Why is it called a special protection when in fact it's the same protection as a regular protection? THat's like saying new and improved when you've only changed the label.
2) Make armor work. - Not to be insulting but still, despite the stability adds that stopped protection migrations... FINALLY... some armor still doesn't work. Exmaple, after seeing the poor performance of the PSG against the T21 I decided to put on a bone helm and see if regular armor special protection worked as expected. It didn't. In fact, not only did it not, it didn't protect AT ALL. That's right, that Bone helm with a 31% Special protection to energy stopped 0 damage from that T21. Not all fractions aside you can't devide by 0 so that spells broken, and you don't have to be a mathematician to see that.
Minor annoyances that should be addressed if Lucan doesn't want to spin in his future grave about them.
Damage and damage types - Cold damage.... Get... real... Nuff said. SG= Sonic Gun, get your acronyms right. Padded armor is usually worn when using an SG Rifle or Pistol to protect yourself from them yet the padded armor in this game protects against Blast damage? I thoguht we wore flak vests for blast damage. Well first off if you're re-balancing combat do it right! Ion rifle, that's Ion damage, just like starships, there's a no brainer. That's why they hurt droids and electronics. If you want to make something weak to Ion damage introduce that Power Armor the Zabrak's wearingin the art book and make that vulnerable to itor something but do realize that the nervous system is well protected from ion blasts which is why we're not all dead from the myriad of energy waves we pass through every day.Stun Baton, fine that can be stun, but you should only take damage from that if you're unarmored because guess what... unless the probes hit your flesh you kind of not really a part ofthat electrical circuit. Half the stun damage in the game SHOULD be Ion damage anyway and shouldn't hurt organic targets for the same reason you can't hurt me with a high powered channel changer. Make the SG series Sonic damage like it's supposed to be and make padded armor defend against that like it's supposed to. Introduce an SG pistol like there's supposed to be. Anyone want to tell me why the Tusken Rifle does Energy damage and not Kinetic? You get the idea.
Now, on to... things that should be improved.
1) I love the idea of shield effects. I'm on the fence about regeneration but having nice sphere particle effects to show the shield is working ( anbd know when it's down! ) would be visually pleasing and add depth to the game.
2) Armor adjustments. Besides the whole please please make armor other than composite worth something ( which I've heard rumors will be addressed soon ) take the time to make some other armors make some more sense. I'm not going to argue for more Tantel pieces because you know what... there aren't more. But do make them individual. That is to say if it's an ancuent armor why does it require a factory to make segments for? If the armor looks like a scarecrow with metal plates and douct tape... I think I can make the segments by hand thank you.
3) Yea, why not... give us more. You know you want to. I want power armor so bad I can taste it. Primarilly because it's not composite and secondarilly...um... because it's not as ugly as composite. ( I'm sorry... composite is the ugliest, least stylish looking thing I've ever seen, bar none. ) Give us those riot shields. Heck, if we've been good ( and you know we have ) let us put symbols on the shields like oh, Imperial gear, Rebel tulip, Smiley face, etc. Make the shields an alternative to the dual wield weapons like other games. You can use a 2 handed sword, or use a 1 handed sword and a shield, or a 1 handed sword and a shield. Same for pistols. Shields rock. People like shields and you'll need an incentive to NOT have everyone dual wielding soon anyway.
4) Make lower end armors more useful. This is a tweak thing. Armorweave looks swank, but who wears itto a bar fight? Well, unless you know a dozen commando's with flamethrowers will be there nobody, and even then there's far better armor out there than even maxxed out advanced armorweave despite the special protection to heat. ( Unless of course you fix the special protections to actually match the armor piercing of the weapons attacking them )
5) Make armor piercing and special protection mean something. Why do NPC's have heavy armor? Thay're not AT-ST's people. Besides the obvious already done no-no of making rebels on the Corvette tougher than Rancor's ( yes, I know it's a mission, that's not the point. Point is there are rebels out there wearing no armor with 70K+ HAM that could take out 4 rancor's blindfolded.. that's just wrong. Balance them some other way man. ) If players can't have Heavy armor why should humanoid NPC's? A Monstrous creature, fine, but not a humanoid. Or, Give us Heavy armor. If you don't feel like fixing special protection give us heavy armor to counteract those darn T21's everyone's using now. They're the flavor because everyone knows that even things that should protect from them don't because they're broken!
Anyway, that's my rant. I was a little upset after my field test tonight and figured I'd get that all out.