Armorsmith Archive

Thread: New top five items you'd like fixed/improved

Reidar
Sat Jun 19, 2004 1:50 am
#66

Make AA's removable



Troezar - Imperial Trandoshan
Colonel - Proud member of TDV

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. "
Boli32
Sat Jun 19, 2004 11:13 am
#67

I only have one request.


To be have the ability to customize the armour more, maybe using different "skins" of armour or at the very least expanding the colour range of some of the more basic armours (chiten comes to mind here).



____________________________________________________________
Boli-Finador, SWORDsman Extrondinaire.
"Yes I use a sword, I have many swords; I left my tool chest at home today."
kayxfour
Sat Jun 19, 2004 1:59 pm
#68

RIS should have extremly high condition, somewhere in the range of 400,000/400,000 instead of 40,000/40,000. RIS: A year to make, a week to break.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

Areriye
Sun Jun 20, 2004 8:28 am
#69

As a new armorsmith, here are my issues... I'll sum them up in a top 5 at the end.


The profession is totally in favor of the established armorsmiths.We are one of the few crafting professions who is not only reliant upon organics but upon quality organics (doctors being the only other 'crafting' prof that is dependant upon quality), and the rich, established armorsmiths inflate the economy of these resources when they become available. (This became evident to me with the current Corellian Wooly Hide shift on Chilastra.) These players also have inflated the cost of armor experimentation skilltapes when they already have their +20 or getting close to it, putting an even further divide between the new armorsmith and the established ones.


This may be all well and fine for the current gen of armorsmiths, but we're going to have an influx of new players with JTL. I dunno... we might have 'one or two' who might want to try the profession out. It's currently very difficult to break into the armorsmith gig; I've been a master for almost a month and I still don't have the resources to make anything but bone armor. That does me no good.


1.) Increase loot drop rate/quality. I mean, even if just a little... if there are 3 people selling armor experimentation tapes versus 1, we may not have to spend 1 million per point. Plus, looted armor segments and segment enhancers suck. You could help us boost the lesser used armors by making voritor, brakaset, etc. plates a bit better.


2.) Increase rare resource spawns. When I see Beyrllius copper spawn, and I know I'd better harvest it (with like 49 OQ and 345 SR) because I may never see a good spawn of it in my lifetime, that just sucks. Again, I don't want a HUGE increase, but if we saw these spawns occur with a little more frequency, that would be helpful.


Gah, I have to get ready for work. I'll have to add my 3-5 later.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Tazari
Tue Jun 22, 2004 6:40 am
#70

how about making like padded and ubese more in line with composite stats so we dont have everyone running around in composite only but mabey have like stun protections on padded but vuln to kinetic or somthing along those lines to make them different but still both ussable



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Tazari Akiz ~ Bazari Akiz ~ Vazari Akiz ~ Vurg Dominus ~ Wix Menos ~ Zojr Menos
lobson
Tue Jun 22, 2004 11:26 pm
#71

Only thing that im worried about is lightsaber damage, so make a quest or sumthin so armorsmiths can craft lightsaber layers, cuz, maybe im wrong, but in jedi knight 2 i rmember it sayin that cortosis could provide protection from lightsabers or sumthin along those lines, and we have cortosis ore. So i think that cortosis ore should either spawn alot less, and have the quest for ls layers slighty hard, or a real hard quest and smae spawn rate for the cortosis ore



"Oh ya, well Peter Griffin is no loser. When im thru with our schools, our students will be so smart they'll be able to program their vcrs without spilling piping hot gravy all over myself."

Squidward

SWGEmu will own SWG, just give it time u disbelieving NGE fanbois
bradimere
Wed Jun 23, 2004 2:58 pm
#72

1) Armor Repair : Make it so the repair rate is sucessfull using a higher % repair tool to many times i have had complete or partial failures. I have more failures as a MAS (using 99.7% tool) then i do sucesses.
dsvella
Thu Jun 24, 2004 9:49 am
#73

ok my top 5:


#1 faction armour. i dont care if its like the paint schematics (limited use) but it would be so worth it if u could buy it from a recruiter or such for FP or creds.


#2 ARMOUR REPAIR. good lord how many tims have i seen a comp suit begging for repair and think 'i can give him the kit and he could do just a good a job as me being a master AS'


#3 Armour belt: it would be very nice. why are we left outside alone?


#4 armour colour kits. this is a great idea why not have the abilty to craft kits to re colour armour. people like it for comp why not everything else. removes on big headache. and its something good for novices to make


#5 PSG. i have never got an order to make a PSG nor have i ever made one. they are useless even with the shift stat problem fixed. give them a worthing while meaning. right nowits a worthless tree.


also i like the idea about boba fett like tools or wepons in the armour. mabye WS could make 'arm blaster' components and DE's could make 'air filters' or 'vision aids' to pop into the armour.



Bartuc Vanu
Chilistra

--Bartucs armour and crafts! Re-stocked often!
Selling armour, clamps, knives, AUK + WUKS, REPAIR, TOOLS, SWOOPS, X34. SPEEDERBIKES and PAINTINGS too. goto 340, -5796 to have a look!--
Ryche_Mykola
Thu Jun 24, 2004 10:03 am
#74

1) Craftable Faction Armor - No Color choices, experimentation along same lines as Composite. That way people will actually wear it.

2) Armorsmiths Belt - All other crafters got one.

3) Mabori Special Protections - Should be Energy Resistant, Armorweave is resistant to blasters in the SGW Universe.

4) More Schematics - Maybe an Interwoven Chitin Segment Schematic, Advanced Tantel Segment Schematic, Lightweight Padded Segments, etc...........

5) Padded Armor should be fixed - Too encumbrant, resists are garbage, helmet looks ridiculous, too many resources to make.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Hermi_Odle
Fri Jun 25, 2004 4:18 am
#75

make armor assembly result between great and amazing success. So far no difference.....



Moussochokkola
Wroshyr clan armorsmith
500 -5244 (coronet suburb)
FishDoc
Tue Jun 29, 2004 6:53 am
#76


+14 expermentation points needs to be reinstated with the new publish !!! Force Sensitive Crafting Bonuses.


I have been a AS from launch, something I enjoy. I am not in it for the money, but would like something to improve on. If the up and coming smiths are serious about their profession they'll earn their wings in time.



They gave us the RIS quest, whipdee do. It so hard to get the GDKS, that it really is not worth the time and money. I was looking at the +2 exp crafting force bonuses as something new, to add some flavor tothe craftingprofessions. I guess they have taken it out because people were complaining it is not fair for whatever reason. I started the holo grind 3 weeks ago, just so I could get the extra +2 force sensitive crafting bonuses, but after viewing the jedi forums, it appears they taken it out.





I guess you cannot please everyone 100% of the time. /sighs


BTW: I noticed the PSG are not working. I have been wearing one for the past week, even requipped before battle and the condition never goes down.I am not sure if that is a good thing or bad thing. hehe

Message Edited by FishDoc on 07-02-2004 01:26 AM



"If you're a crafter I suggest taking up architect, atleast you can decorate the house you're trapped in...."
acct cancelled June 3rd
http://www.swgpetition.com
- I support keeping & balancing the current combat system You can too
drashen
Wed Jun 30, 2004 5:31 am
#77

f33d84ck
Wed Jul 07, 2004 10:07 am
#78

Not sure if this has been mentioned, I dont like reading 4 pages of posts, hehe. One thing that has been bugging me for ages now, and wish they would change, but probably wont,


Padded Armor Requiring so much hide. It is uneconomical for how much people charge for hide and how little protection relatively it provides.


Naritus is a relatively cheap server and it can cost me 80k in hide just for one suit.



The Cleric Regnor
http://mortis.teamego.com
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