Armorsmith Archive
Thread: New top five items you'd like fixed/improved
a special jedi armor would be nice so we dont lose jedi business if they are going to nerf.
What good is armor , if your uber_01 armor piece will eventually die and cant be repaired? I mean not everyone likes to keep their 90% 0 ham armor on the mount in the house.
1) Armor Repair For SURE
2) Some sort of Armor Satchel with Exp in it.
3) Less ham on Composite....
1. Looted armor schems for maybe a new helm and/or chest. (Something along the lines of the WS schems)
2. Beef up the dropped segments base resists. This would help the non-massters. The bases should start at what a master could make with average resources.
3. Maybe I am doing something wrong, but I get 69% base on all comp pieces except the chest. The chest comes out as 68%.
#1: Make all armor types woth using: increase Protection of low level armor, increase Droprate or rare(RIS) armor components
#2: Armor repair issues
#3: Storage
#4: PSG: make em use energy cells or something to recharge, could also be used for droids, vehicles and weapons. Energy cells are something i really miss in this game
#5: Factional Armor
One of the problems i see is theres not much low/mid grade armor being produced, people jsut grind through that part of the profession. I used to make a lot of low/mid grade padded, chittin and mabari because i had too to gain experience points in order to advance in my chosen profession which happend to be making armor, as well makeing money and reputaton. Also it was along time ago when macros wernt well known and i sure wish i knew em on those last few skill boxes heeh.
Not that some armorsmiths dont take advantage of a mid lvl player market, i usally make some cheaper stuff when i find the time to. An example which would probably be around 45-50%ish composite and a 10k a piece. But anyways novice/mid lvl armorsmithsshould be making product for low/mid lvl players, selling chittin on the bazzar is pretty decent cash for your skill lvl. Blah blah blah
IMO nerfing armor from max 90% to 50% is retarded, ok so it wasent intended to work that way guess what it DOES work that way.
Although i could see a system where you could have 90% energy vs low lvl weapons (eg...scout blasters) and 50% to lets say stun and acid which higher lvl weapons would do. And say a rifle suchT21as would do energy with armor piercing negating most energy resists to say 50% value.
Damage mitigation will probably betied into the armor u wear ie nov marksman gets gets +5 damage mitigation form bone armor or something to that effect.
Also instead of fixing existing armor there should be more focus on new armor, im sure st armor and some form of rebel armor is going to be craftable soon toowhich is cool and im looking forward to it.Epic questarmor (RIS, Mando) is cool too but is not for everyone. Mabari is for noobs, Idont go kill high lvl mobs with a with a dll44 metal pistol now do I. New desireble, obtainable armor is needed to keep a fresh look to the game, not to mention new cloths etc....... Actually i would grind high lvl mobs with a dll 44 metal pistol hmmmmmmmmmmm ok lets say i shouldent be able to do above statement. LOL
Some type of protection against Combat MEdics PLz.
So we can equal the Over power they have in PvP.
produce like comp, and ubuse.
5. Decimal numbers while crafting, it is frustating not to see the % rice
even if u put more exp points to it and it stills stays the
same %.
2) Armoursmith Belt - everyone else got one and it would be nice for the smaller smiths to get a helping hand
3) Padded Armour - redo the helmet PLEASE. Dorky, geeky whatever. Nobody buys them. I'm not sure about the specifics though - i can get 76% Kinetic or Energy / 46 % Base with average hides.
4) GDK drop rates - ok rare is rare, but this is stupid.
5) PSG's - they should self repair once the condition hit's zero - back to a point LOWER than the previous max condition (say 5%). I'd love to see the sparks as a shield intercepts a shot as well, but i'll take a self repair first.
Merla Darkwater
Master Tailor / Master Armoursmith
Swamptown, Corellia
Lowca Galaxy
1. Make encumberance have meaning beyond getting the armor on and off. A TKA shouldn't deal as much damage for example wearing a full suit of heavy as lead armor. (hell he shouldn't be able to lift his leg off the ground :smileytongue
Same a rifleman wearing a full suit of comp should be nowhere near as good aiming and hitting targets wearing armor that weighs a ton. You get what I"m driving at.That would return meaning to HAM and hence variety to armor, IMO.
2. Craftable Factional Armor. 'nuff said
3. Armormosith belt, apron.. whatever you want to call it
4. GDK drop needs to be fixed. 'nuff said
5. Allow armorsmiths to add some sort of decals or designs to make their armor look a bit unique.