Armorsmith Archive

Thread: What will become of existing Comp armor when the CU hits?

Giftmacher
Fri Apr 01, 2005 3:16 pm
#53






Reaperss wrote:





Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.







Blixtev


Will I, as a MDE/MA/MM no longer be able to go on DWB runs? You need a DE to get in the room, and a MA to craft. With non-combatents no longer able to wear armor how will MDE/MA's survive in the bunker?






Heh if you were on my server I'd offer my services as a master Doc, cause at the moment that might be the best you can hope for.


Gift.


UmmonPrime
Fri Apr 01, 2005 3:18 pm
#54






Giftmacher wrote:





UmmonPrime wrote:





Merovinger wrote:





Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.






Well, if he joins a factions, but stays on leave cause he doesn´t want to participate in the GCW, won´t he still get attacked when getting scanned then? So he doesn´t really have a choice, like in many other threads about the GCW already posted, if you join a side, you join the war at the risk of getting attacked. Or is this due to change?



I suggest joining the Imperials than. That way you only pay a fine.






And when he goes through rebel cities?


Seriously, I appreciate your stance on factional perks but in that case shouldn't neutrals get perks for being unfactioned and thus could play bothsides as criminals opr whatever RP takes their fancy? I'm factioned myself but I feel this drive to "encourage" people
into the GCW is going a bit far, yeah there is a War going on but smuggling and criminality play a large role in the SW universe too. They don't have to get the same perks, I'm just saying their should be scope for everyone to have something.


Gift.







Smugglers can't even act as smugglers. Think how pissed they would be if we got something like that before they did....



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


RPMayhem
Fri Apr 01, 2005 3:22 pm
#55



UmmonPrime wrote:


Blixtev wrote:


CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir

We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.

Factional points are obtainable in space, ground combat or via a nice friendly local Smuggler. I am sure the Smuggler's will appreciate the influx of new customers.

The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.
Again if you do not want to participate in the GCW, you don't have to.


Thank you. This is exactly the point. You are giving us perks for join a side of the war. I'm glad I can actually be an Imperial Armorsmith.




I may be a Rebel, but I like your attitude UmmonPrime Good point of view.



RPM ayhem -- Pikeman Forever
Praetar -- Elder Armorsmith


Pyrotek Inc. = Your one stop shop for all your fireworks needs
Mesric Sanctuary, Tatooine 986, -4043
Skywalker123
Fri Apr 01, 2005 3:23 pm
#56






Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.




Are you kidding me? You want to keep faction points cost the same? Even if you split it 50/50 that still 30k FP to each user. You know how many ppl you see running around in faction armor now right? The big reason you DON'T see people running around is that it costs an ungodly amount of FP and when you only gey 10-15 FP per kill well I think you get the point. Lower it down to at least 5-10k FP or heck just do away with it at all for this BIO thing. HOW DID LUKE AND HAN PUT THE STORMTROOPER ARMOR ON IF IT WAS ALREADY BIO'D TO THE OTHER GUYS????? HMM MAKES YOU WONDER




Power Nine - 12pt Master Armorsmith

Vendors:
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Lok, Pride (SWP Mall)
omadnay
Fri Apr 01, 2005 3:25 pm
#57



Blixtev wrote:


CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir

We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.

Factional points are obtainable in space, ground combat or via a nice friendly local Smuggler. I am sure the Smuggler's will appreciate the influx of new customers.

The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.
Again if you do not want to participate in the GCW, you don't have to.





That sounds quite reasonable to me.
So far this armorsmith and factional armor relationship sounds pretty good.
Through money or their own doing the AS can obtain the "small" amount of FP for the multi-use schematics... then the buyer has to pay the large amount of FP for the armor.
That really sounds good to me.
Thank you for explaining it Blixtev!

- Omadda Szool
Kauri

May the force be with you.

_Monroe_
Fri Apr 01, 2005 3:28 pm
#58






glory wrote:
Exactly how is an armorsmith supposed to buy schematics with FPs if they are not a fighter? Does that mean an armorsmith HAS to be a fighter in order to get faction points?





Anyone can get FP from a smuggler. 100-150 cr/fp is typical.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Sairnath
Fri Apr 01, 2005 3:44 pm
#59






Skywalker123 wrote:





Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.




Are you kidding me? You want to keep faction points cost the same? Even if you split it 50/50 that still 30k FP to each user. You know how many ppl you see running around in faction armor now right? The big reason you DON'T see people running around is that it costs an ungodly amount of FP and when you only gey 10-15 FP per kill well I think you get the point. Lower it down to at least 5-10k FP or heck just do away with it at all for this BIO thing. HOW DID LUKE AND HAN PUT THE STORMTROOPER ARMOR ON IF IT WAS ALREADY BIO'D TO THE OTHER GUYS????? HMM MAKES YOU WONDER





If you remember Lukes Armor didnt fit very well. "I can't see a blasted thing in this helmet". Its because it was bio'ed or "fitted" to the guy he took it off of.




Aries Denali
~ Commander Galactic Liberators ~
~ Mayor Ziost, Lok ~
Dewdus
Fri Apr 01, 2005 3:45 pm
#60






Skywalker123 wrote:





Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.




Are you kidding me? You want to keep faction points cost the same? Even if you split it 50/50 that still 30k FP to each user. You know how many ppl you see running around in faction armor now right? The big reason you DON'T see people running around is that it costs an ungodly amount of FP and when you only gey 10-15 FP per kill well I think you get the point. Lower it down to at least 5-10k FP or heck just do away with it at all for this BIO thing. HOW DID LUKE AND HAN PUT THE STORMTROOPER ARMOR ON IF IT WAS ALREADY BIO'D TO THE OTHER GUYS????? HMM MAKES YOU WONDER






Wanted to 2nd the point about spending faction. Think about current live. How many multiple suits of armor do you have to buy to get one sliced right. How many multiple suits of armor do you destroy fighting high end content. In the new system I would be willing to bet the farm that decay is not going away. So, how often am I going to have to grind 30k faction to get a new suit of armor cause the old one wore out. Am I going to be grinding faction endlessly to keep armor on my back. While I don't necessarily think requiring some faction to get my armor is a bad idea, keeping it at the current rate is ridiculous.










Ruldon Otta
Master Bounty Hunter
Quiet420
Fri Apr 01, 2005 4:09 pm
#61

bio-linked...think custom tailored....you and I are both human,but probably couldnt wear the same tennis shoes, much less a complex series of overlapping energy absorbing plates
Kelloch
Fri Apr 01, 2005 4:13 pm
#62



Blixtev wrote:


CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir

We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.

Factional points are obtainable in space, ground combat or via a nice friendly local Smuggler. I am sure the Smuggler's will appreciate the influx of new customers.

The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.
Again if you do not want to participate in the GCW, you don't have to.





Choosing a side shouldn't have to mean you have to participate heavily in combat. Plenty of people choose sides in war, but not everyone is a fighter.



Sune Omare
Giftmacher
Fri Apr 01, 2005 4:19 pm
#63






UmmonPrime wrote:





Giftmacher wrote:





UmmonPrime wrote:





Merovinger wrote:





Blixtev wrote:






CruxTerminatus wrote:

The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.

/Safir




We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.


Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.


The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.


Again if you do not want to participate in the GCW, you don't have to.






Well, if he joins a factions, but stays on leave cause he doesn´t want to participate in the GCW, won´t he still get attacked when getting scanned then? So he doesn´t really have a choice, like in many other threads about the GCW already posted, if you join a side, you join the war at the risk of getting attacked. Or is this due to change?



I suggest joining the Imperials than. That way you only pay a fine.






And when he goes through rebel cities?


Seriously, I appreciate your stance on factional perks but in that case shouldn't neutrals get perks for being unfactioned and thus could play bothsides as criminals opr whatever RP takes their fancy? I'm factioned myself but I feel this drive to "encourage" people
into the GCW is going a bit far, yeah there is a War going on but smuggling and criminality play a large role in the SW universe too. They don't have to get the same perks, I'm just saying their should be scope for everyone to have something.


Gift.







Smugglers can't even act as smugglers. Think how pissed they would be if we got something like that before they did....




\LOL well there's no reason why smugglers can't be worked into it in asimilar fashion to the suggested CU system, what about that Hutt faction rating for example. I'm thinking alternative perks here, surely it's not beyond the ken of SOE to think up a suitable bone or two to throw the neutral players. We've got privateers in space, seems strange that we don't extend that to the ground.


Gift.


CFHMC
Fri Apr 01, 2005 4:46 pm
#64

I have been playing since the game started, I read the forums alot, but do not post unless it is really something really important, this is Important. I have been really excited and anxious for CU. Now I am not sure if what they are doing is going to be as good as I had hoped. I have real issues with not being able to wear any armor i want. As a Master Armorsmith I want to create nice armor to sell and also wear for myself. When going to my factories and harvestors i have a nice Krayt Scout Blaster which i am certified for, and I wear a nice set of comp armor for protection. I am not going out and fighting creatures with this character unless I am attacked. I can kill a few things, but mainly have the armor to hold off the attack long enough to get what I need from the harvestor and then leave. I want to show off my armorsmith skills by making RIS armor and wearing it, even if I am not going to use it for battle. If you guys want armor to hinder certain professions such as TKA not being able to do roundhouse kicks with heavy comp armor on, that is cool, But the TKA should be able to wear what he wants knowing his damamge will be reduced for wearing heavy armor. I have a blast with the crafting and merchant side, and with my alt i have a blast hunting and killing things. I currently pay for 2 accounts (1-Pure crafter, 2-Pure Combatant). If the goal here is to eliminate a pure crafter and force us to take up a combat profession, then I will be canceling an account and playing my 1 crafting character and doing combat with him as intended. I do not want to do this but I am not paying for 2 accounts both being combat accounts.
Devs please rethink what you are doing to the crafting profession , I never thought the CU would effect the crafting profession in such a negative way. I thought opening up factional armor would be great for Armorsmiths, but making it where i can not even wear the armor I make really stinks.
ictac
Fri Apr 01, 2005 5:20 pm
#65

My head is hurting now, I'm not reading anymore of the CU i'll just wait intill it hits and figure it out hehe.


Bio-Link OMG



SPX Armor
Stubypete 12 point armorsmith like that matters anymore
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