Armorsmith Archive
Thread: What will become of existing Comp armor when the CU hits?
Blixtev wrote:
CruxTerminatus wrote:
The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.
/SafirWe are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.
Factional points are obtainable in space, ground combat or via a nice friendly local Smuggler. I am sure the Smuggler's will appreciate the influx of new customers.
The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.Again if you do not want to participate in the GCW, you don't have to.
This is exactly how it should have always been. Thank you for implementing this.
_Monroe_ wrote:
glory wrote:
Exactly how is an armorsmith supposed to buy schematics with FPs if they are not a fighter? Does that mean an armorsmith HAS to be a fighter in order to get faction points?
Anyone can get FP from a smuggler. 100-150 cr/fp is typical.
Ok, I think you're nuts here, it costs over a Million credits to a set of armor from a smuggler now, the very best composite with Far better resists and life-span is less than a third of that costs.
Blixtev wrote:
CruxTerminatus wrote:
The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.
/Safir
We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.
Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.
The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.
Again if you do not want to participate in the GCW, you don't have to.
Blixtev wrote:
CruxTerminatus wrote:
The crafting system itself sounds interesting though but this "forced faction" is not my cup of tea.
/Safir
We are forcing you to take a stand in the War to supply factional armor to that side. No one is forcing you to join the GCW if you don't want to, you just won't have the benefits of being able to make and sell factional armor.
Factional points are obtainable in space, ground combat or via a nice friendlylocal Smuggler. I am sure theSmuggler's will appreciate the influx of newcustomers.
The reason ths customer needs to spend faction points when they Bio-Link the armor is because the schematic packs are fairly inexpensive to the Smith. We still want the faction cost of the armor to be about the same as it currently is. So it was split up partially between the supplier and the end User. As to what the market price of Armor Cores becomes, that remains to be seen.
Again if you do not want to participate in the GCW, you don't have to.
If there is no way around the light/medium/heavy armor system please make the armorsmiths able to craft all styles with the different stats, also make it possible to craft armor without stats, for pure look. Like those gloves with spikes that look really nice, but which I cant be able to use as a teras kasi after these changes.
Don't turn the professions into classes, teras kasi like monks, carbineers like warriors and commandos like knights, lets not forget smugglers as rouge and docs as clerics. I feel so lost thinking of these things making it into SWG, also the display of levels on mobs is not good. Looks like its turning into a level/class based game rather then a skill based game.
The things I dislike with the CU is the design goals, not if it takes one or more people to kill X, so I havent spent much time in the test center, ah also these particel effects should be optional, they belong in fantasy mmorpgs, I rather have a small window with different good looking icons telling me what effects me and my targets have on them.
I feel so lost now....
Ryche_Mykola wrote:
_Monroe_ wrote:
glory wrote:
Exactly how is an armorsmith supposed to buy schematics with FPs if they are not a fighter? Does that mean an armorsmith HAS to be a fighter in order to get faction points?
Anyone can get FP from a smuggler. 100-150 cr/fp is typical.
At 100-150 cr/fp, do you have any idea how much it will cost using the current faction point costs? I will be passing on the cost to the consumer of course. When a suit of Faction Armor costs a million credits, it will be just like it is now, a wall decoration. Us Armorsmiths will get called thieves also because of what we are charging.
Oh I agree 100% with you. I wasn't saying it would be cheap rather I meant it is easy to get even for a non-combatant.
If left as is (not cosindering which side is winning in the GCW at the time of purchase) factional armor will go for 1-3 mill plus armorsmithing costs. I imagine that if your particular side was losing the GCW costs could be even higher than 3 mil.