Armorsmith Archive
Thread: Armorsmith Resource Dictionary v2.4
Anyways, it's no big deal, just on the Resource Requirements table the numbers are messed up for padded. It must've been changed and swgcraft didn't update. It's real easy to fix, I did it on my own even(heheh, surprised I figured it out, I'm not too good with spreadsheets).
If you compare the requirements for padded to the in-game schematics then you'll see what I'm talking about.
royalewitcheez wrote:
Yeah, I gotta say, this thing is so great, I swear... =D
If you compare the requirements for padded to the in-game schematics then you'll see what I'm talking about.
Thank you for your feedback. I will compare them to ingame schematics 1st chance I get.
Armorsmith Resource Dictionary 2.1
very nice.
Ok, I just want to make a few requests, and I know this is likeasking for the moon after you gave us the stars, but:
- include a worksheet to list the character's inventory (resources available to craft with)
- include a worksheet to list schematics with their experimental attribute information
- add functionality to calculatewhat kind of actual stats on the armor(resis, special, condition, HAM ...) you can expect giventhe use of certain resources
- finally, per schematic,add fuctionality to choose from your inventory (#1) the best resourcesforyour goal (high resis, low HAM...)
- Make the whole thing a web application, and send us the URL

This stuff may or may not make the cut, butit would make this the ultimate tool in my opinion. Again, nice work... you've helped a lot of people.
Thank you!!
Message Edited by Epak on 04-29-2004 10:52 PM
It would be nice to have a web application that interfaced with the swgcraft database and could do the percentage calculations :-).... Maybe with a personal inventory for registered users.. nodge nodge anyone ;-)
[url]http://swgcraft.com/forum/showthread.php?t=9674[/url]
Maybe it can be worked in to the dictionary so we can have it all in one place :-)
- include a worksheet to list the character's inventory (resources available to craft with). This might be helpful. There are times when I wonder if the resources I see on a vendor are better than the ones at my house.
- include a worksheet to list schematics with their experimental attribute information. Kind of against this....A) there are waaaay too many schematics to list and B) aren't the experimental attributes the same for all armor? ie. 50% OQ and 50% SR affect resists?
- add functionality to calculatewhat kind of actual stats on the armor(resis, special, condition, HAM ...) you can expect giventhe use of certain resources. This is for extremely lazy people...and I don't even want to imagine the amount of work it would require to A) calculate it and B) easily and intuitively use the data of the resources you enter.
- finally, per schematic,add fuctionality to choose from your inventory (#1) the best resourcesforyour goal (high resis, low HAM...) I'm against every schematic like I said....but this is as easy as adding two numbers and seeing which is higher.
- Make the whole thing a web application, and send us the URLWeb= uneditable, and a lot more programming. You can save it straight to a html file from excel, so feel free to do that if you'd like.
Sorry if I sound like I don't want to do any of that....but I guess I don't.
It serves my purpose and what the tool was intended to do. To be a quick calculator and identifier of good resources. I guess I feel that if the tool did EVERYTHING (ie tell you exactly what armor you can get without even touching a crafting station) then it's taking the fun and challenge out of crafting. If someone wants to make a tool that takes all the trial and error and guesswork out of crafting, have fun. As for this tool, I think it serves it's purpose very well. Maybe you guys want this to be a more exact science than I do...but I just look at the resources I have, I know what it makes, and I know that if I get better resources, then what I get will be better. I don't need anymore than that.
Winobi, you have a link to the Imp PSG's resource requirements? Good idea. Let me know what you all think, hope I wasn't too critical.
you might want to put a note in that the number of layers/segments DOES NOT INCLUDE the segments and layers need to craft schematics for factory runs of your armor.....now i dont get 10 suits of armor, only 9
sounds simple, but its easy to forget