Armorsmith Archive
Thread: Complete CU AS schematics updated April 16th
ZIMI wrote:Im actually curious here....from what i have heard armor crafting has been taken down to a SINGLE line of expiermentaion. So is it going to make a difference if you are a 12pt smith now vs a 10 point? Or are resources going to be the lone factor?
It's 2 lines, not one... also IF condition is important post CURB (It may be) Then there will be a difference
polymer
fiberplast
gravatonic fiberplast
dathomir fiberplast
corellian fiberplast
nabooian fiberplast
metal
non-ferrous metal
ferrous metal
steel
iron
aluminum
copper
neutronium steel
perovskitic aluminum
thallium copper
conductive borcarbitic copper
kammris iron
mythra copper
phrik aluminum
beyrllius copper
carbonite steel
link-steel aluminum
gemstone
crystalline gemstone
amorphous gemstone
laboi crystalline gemstone
Bal'ta'ran amorphous gemstone
plexite amorphous gemstone
kerol fire-gem crystalline gemstone
(Ore)
intrusive ore
extrusive ore
maleb siliclastic ore
ardanium siliclastic ore
alantium siliclastic ore
frasium carbonite ore
chromite carbonite ore
vintrium extrusive ore
chronamite extrusive ore
dylinium intrusive ore
hide
scaley hide
wooly hide
leathery hide
bristley hide
dantooine wooly hide
nabooian bristley hide
lokian leathery
Message Edited by Capt_Obvious on 04-13-2005 02:47 PM
JangoFett100 wrote:
UmmonPrime wrote:
Naboo Bristley? What are they thinking? They stick over half the professions in this group and give us some stupid resource type that barely anyone has ever harvested?
Well if they wanted to control how much advanced armor was out there, that was a good way to do it....
This was my 1st thought. I was initially under the impression that almost nothing dropped naboo bristley. But it turns out there are several creatures in the 20 - 30 CL range that drop this.
Obviously, creature levels post-CURB are entirely subject to change, and harvesting levels and capabilities may also change before this hits live. That being said, I did a quick search over at SWGCreatures.com (great site) in order to compare the relative creature levels of critters that drop Dantooine Wooly, Nabooian Bristley, and Lokian Leathery.
Dantooine Wooly Hide
Dropped by: Huurtons and Thunes.
Most Huurtons are between CL 25 and CL 33. Missions for Huurton Stalkers (CL 33) are readily available with a small group. Thunes range in CL from 26-48, but missions for them are more difficult to find, and several thunes magically do not drop hide.
Capt_Obvious wrote:
k instead of fighting I thought you guys may appreciate a down and dirty listing of resource requirements so I gleaned from the above a compiled listing of resources that we will need if we decide to stay with it as armorsmiths.....
(Chemical)
polymer
fiberplast
gravatonic fiberplast
dathomir fiberplast
corellian fiberplast
nabooian fiberplast
(Metal)
metal
non-ferrous metal
ferrous metal
steel
iron
aluminum
copper
neutronium steel
perovskitic aluminum
thallium copper
conductive borcarbitic copper
kammris iron
mythra copper
phrik aluminum
beyrllius copper
carbonite steel
link-steel aluminum
(Crystalline based)
gemstone
crystalline gemstone
amorphous gemstone
laboi crystalline gemstone
Bal'ta'ran amorphous gemstone
plexite amorphous gemstone
kerol fire-gem crystalline gemstone
(Ore)
intrusive ore
extrusive ore
maleb siliclastic ore
ardanium siliclastic ore
alantium siliclastic ore
frasium carbonite ore
chromite carbonite ore
vintrium extrusive ore
chronamite extrusive ore
dylinium intrusive ore
(Organics)
hide
scaley hide
wooly hide
leathery hide
bristley hide
dantooine wooly hide
nabooian bristley hide
lokian leathery
Now my question is the important stats will be OQ+SR except final combine which will be OQ+SR+DR right?
/dusts off a bunch of heavy extracter deeds and heads over to asiabrothers for a while to figure this out
Message Edited by Capt_Obvious on 04-13-2005 02:47 PM
Got my list with server bests made up and ready for resource hunting.... now lets see them change everything so I waste all these credtis
Message Edited by Keeper32 on 04-13-2005 12:34 PM
Message Edited by 3brotherwilliam on 04-13-2005 04:43 PM
NiBorg wrote:
Just the cores, the skin is just about condition. (as of this moment anyway)
The real question then, is what the range and effecton the condition experimentation is ... if we can increase the base condition by only 10-15%, then we may as well just use 5cpu junk organics. If we can increase condition twofold, then good resources will definitely be demanded.