Armorsmith Archive
Thread: Complete CU AS schematics updated April 16th
NiBorg
Wed Apr 13, 2005 7:36 am
#27
Schlappi wrote:
tnx for good posting !
Just a qestion :
Advanced Armor Layer Primus + kin/ener - stun/acid/blast
25 neutronium steel
14 polymer
14 gravatonic fiberplast
16 vintrium extrusive ore
12 perovskitic aluminum
I see here is stun and blastresist, maybe it is just a typo and mean -electrical/cold/heat ? So fair i saw stun and blast resist will be completely removed in CU.
same for:
Advanced Armor Layer Tertius + blast/elec - heat/cold/ener
25 conductive borcarbitic copper
14 polymer
14 gravatonic fiberplast
16 dylinium intrusive ore
12 perovskitic aluminum
I think it must be +acid/electr.
tnank you for advise
Hohiro
RdN Master Armorsmith
Chilastra
Message Edited by Schlappi on 04-13-2005 09:46 AM
Itried making the primus one and took some screenshots. the resources on test are really bad right now, was only able to use 7 points. there is no stun listed but the description says it. my guess is no one has proof read any of this stuff.
schematic
assembly
final
Message Edited by NiBorg on 04-13-2005 07:38 AM
NiBorg
Wed Apr 13, 2005 7:45 am
#28
I lost were the psg question was to quote it but the stats are still oq/srhowever the recharge rate is oq/cd wihch of course iron and steel are never very good for cd.
Schlappi
Wed Apr 13, 2005 7:57 am
#29
tnx for explain and screenshots Edsel.
It seems like incresement from 2 resists at Primus, Secundas, Tetrus Layers decreasing all other 4 resists:
Primus Layer: + kinetic/energy -electrity/acid/cold/heat
Secundas Layer: +cold/heat -electrity/acid/kinetic/energy
Tetrus Layer: + electrity/acid -cold/heat/kinetic/energy
Hohiro
RdN Master Armorsmith
Chilastra
NiBorg
Wed Apr 13, 2005 8:08 am
#30
it was changed back to or/srlast week some time.
the grind was stupid but i would rather have the info out sooner then later, i'm just going to have nightmares of crafting tool noises for a few days. on a side note, there are layers/segs/cores cooking with those 3 weird layers since they seemed the most logical choce to try. when i passed out last night i only had enough ready for 1 piece of batte class armor and the stats were considerably worse then the armor from the frogs due to the current resource quality for the named. if i remember the hide for the adv battle cores had something around a 150 oq/sr with the oq in the 30's.
and yes the finals still get made with sockets.
UmmonPrime
Wed Apr 13, 2005 8:18 am
#31
NiBorg wrote:
it was changed back to or/srlast week some time.
the grind was stupid but i would rather have the info out sooner then later, i'm just going to have nightmares of crafting tool noises for a few days. on a side note, there are layers/segs/cores cooking with those 3 weird layers since they seemed the most logical choce to try. when i passed out last night i only had enough ready for 1 piece of batte class armor and the stats were considerably worse then the armor from the frogs due to the current resource quality for the named. if i remember the hide for the adv battle cores had something around a 150 oq/sr with the oq in the 30's.
and yes the finals still get made with sockets.
Whoa, that is bad.... no matter, it all needs to be tested to see how the crafting process works and how long it takes.
freedomwarrior
Wed Apr 13, 2005 9:14 am
#32
One thing, I believe on the heat segments, it is frasium carbonate ore, not siliclastic ore. Please confirm this, but I believe that to be the ore needed.
Skywalker123
Wed Apr 13, 2005 9:17 am
#33
Anyone have an idea on what would be a good idea for what layer to add to a segment to make a decent suit or what people will be looking for in a suit when this hits live. My guess would be to max kin and energy but then they take a big hit to secondarys. But then another thought was to make 2 + Kin/energy and 2 - Kin/energy so when there is no hit to either primary or secondary. I'm onlt basing these thought on what I've read here and not on TC experiments. Your thoughts?
NiBorg
Wed Apr 13, 2005 9:27 am
#34
freedomwarrior wrote:
One thing, I believe on the heat segments, it is frasium carbonate ore, not siliclastic ore. Please confirm this, but I believe that to be the ore needed.
you are right and i changed the first post. needed more coffee i think.
-VtS-Maddix
Wed Apr 13, 2005 9:28 am
#35
I assume the original post is supposed to read:
- Malab Siliclastic Ore instead of Maleb
- Frasium Carbonate Ore instead of Siliclastic
As neither of these types of resources have ever spawned on my server. I'm also less than happy about the ore requirements for the Layers, I've never heard of most of them, let alone have them or can find them for sale anywhere
- Malab Siliclastic Ore instead of Maleb
- Frasium Carbonate Ore instead of Siliclastic
As neither of these types of resources have ever spawned on my server. I'm also less than happy about the ore requirements for the Layers, I've never heard of most of them, let alone have them or can find them for sale anywhere
ZIMI
Wed Apr 13, 2005 9:33 am
#36
Im actually curious here....from what i have heard armor crafting has been taken down to a SINGLE line of expiermentaion. So is it going to make a difference if you are a 12pt smith now vs a 10 point? Or are resources going to be the lone factor?
UmmonPrime
Wed Apr 13, 2005 9:37 am
#37
ZIMI wrote:
Im actually curious here....from what i have heard armor crafting has been taken down to a SINGLE line of expiermentaion. So is it going to make a difference if you are a 12pt smith now vs a 10 point? Or are resources going to be the lone factor?
All about the resources and enhacments.
freedomwarrior
Wed Apr 13, 2005 9:39 am
#38
-VtS-Maddix wrote:
I assume the original post is supposed to read:
- Malab Siliclastic Ore instead of Maleb
- Frasium Carbonate Ore instead of Siliclastic
As neither of these types of resources have ever spawned on my server. I'm also less than happy about the ore requirements for the Layers, I've never heard of most of them, let alone have them or can find them for sale anywhere
You might want to double check, maleb has been around for some time as a resource. On chilastra it has spawned 8 times. As far as frasium, I believe it has spawned 4 times on chilastra but ive never double checked to confirm. Both are rare spawns for sure, but you might be able to find some of the ore on your server. I had to check the bazaar to find the other resources needed and got lucky. You might too. Get the ore before the ore sellers get wind, or your gonna be paying through the nose for it.
-VtS-Maddix
Wed Apr 13, 2005 10:10 am
#39
Think you misunderstood, the resources for the corrections I made have spawned, I was meerly being pedantic and picking up on spelling/typos to try and avoid confusion for anyone 
I notice as I posted he edited the Frasium error too
I notice as I posted he edited the Frasium error too