Armorsmith Archive
Thread: Complete CU AS schematics updated April 16th
NiBorg
Wed Apr 13, 2005 1:50 pm
#53
Brutus_Krylop wrote:
NiBorg wrote:
Just the cores, the skin is just about condition. (as of this moment anyway)
The real question then, is what the range and effecton the condition experimentation is ... if we can increase the base condition by only 10-15%, then we may as well just use 5cpu junk organics. If we can increase condition twofold, then good resources will definitely be demanded.
i was thinking the same thing myself to be honest. I'm not a math major but I know some among us are quite good with numbers so I was planning on taking some SS's and notes in a new post during different stages so someone could determin just how big of an impact the different stages hold and just how big of a jump quality actually makes. I just want to offer any help I can so others dont need to spend the insane time needed to grind on TC for this.
Thehuffermsu
Wed Apr 13, 2005 4:52 pm
#54
Well seeing that reinforces my switching to WS full time and just keeping AS for fun or old times sake but lest they didn't totally mess with what i have for WS, includeing points.
sddobrzy
Wed Apr 13, 2005 7:42 pm
#55
So for wookie armor they are getting rid of yavin evergreen/dathomir evergreen wood. Sigh. All endor wood now. At least they could of made the change to be all Kashyyk wood instead of endor if they wanted to shake things up. But alas more hard to find resources down the drain.
TurboSith
Thu Apr 14, 2005 12:00 am
#56
nice to see the schematics finished off and to see the resoruce in list form.. thats a really long list... 
NiBorg
Thu Apr 14, 2005 12:05 am
#57
Once blix changes the values I'll update it and try to keep it as current as possible.
-VtS-Maddix
Thu Apr 14, 2005 12:16 am
#58
Reminder to people that this won't be the 'complete' list of resources you need for all armour and a small request to those able to if they can find out about the following:
RIS resources? (would assume the same or similar to now, but probably hard to confirm?)
Resources needed for crafting Faction Armour?
PSG resource requirements the same as currently?
RIS resources? (would assume the same or similar to now, but probably hard to confirm?)
Resources needed for crafting Faction Armour?
PSG resource requirements the same as currently?
UmmonPrime
Thu Apr 14, 2005 12:22 am
#59
NiBorg wrote:
Once blix changes the values I'll update it and try to keep it as current as possible.
I like your optomistic attitude. Lets hope the changes are for the best.
NiBorg
Thu Apr 14, 2005 12:30 am
#60
-VtS-Maddix wrote:
Reminder to people that this won't be the 'complete' list of resources you need for all armour and a small request to those able to if they can find out about the following:
RIS resources? (would assume the same or similar to now, but probably hard to confirm?)
Resources needed for crafting Faction Armour?
PSG resource requirements the same as currently?
PSG's look to be exactly the same, as for RIS/Mando/Faction armor's I'll gladly add them to the list as the info is made available. I'll take a trip out to dant tonight and at least see what the first stage of the quest resources are, somehow I doubt I'll be able to take down a GDK myself for the 3rd stage. But if anyone is willing to help with the supplies I'll galdly post the requirments as they are made available.
Capt_Obvious
Thu Apr 14, 2005 12:31 am
#61
UmmonPrime wrote:
NiBorg wrote:
Once blix changes the values I'll update it and try to keep it as current as possible.
I like your optomistic attitude. Lets hope the changes are for the best.
agreed, I'm trying to be optomistic myself, and one way or another I plan to stay, it's just gonna be a helluva climb back to where I am right now and I'm only a 10pt smith making mediocre at best right now... just have to see what happens for good or for bad
UmmonPrime
Thu Apr 14, 2005 12:38 am
#62
Capt_Obvious wrote:
UmmonPrime wrote:
NiBorg wrote:
Once blix changes the values I'll update it and try to keep it as current as possible.
I like your optomistic attitude. Lets hope the changes are for the best.
agreed, I'm trying to be optomistic myself, and one way or another I plan to stay, it's just gonna be a helluva climb back to where I am right now and I'm only a 10pt smith making mediocre at best right now... just have to see what happens for good or for bad
This is when ingame friends count. I am working with another AS to gather all the named resources. We have accepted the fact that most of these will change, which we hope they will, but we do not want to be caught with our pants down...
As of late, our server has had the best spawn of arandium and kerol fire-gem, so we jumped all over it. Figure if we can't use, someone else can....
Angmar_Todesengel
Thu Apr 14, 2005 5:25 am
#64
If it will help anyone, I've also go a list of these resources on my site, along with what components require each resource. Pretty much the same thing these other folks have, but I've found it helps me get a rough ide of how much of each resource I'll need. You can check it out here.
NiBorg
Thu Apr 14, 2005 7:00 am
#65
It probably is, I wasnt completly awake when I wrote it up and will correct it once I check the schematics today.