Armorsmith Archive
Thread: 2 different smiths able to hit 44 stun on Intrepid(Edited on Oct 14 with how we did it)
Nichrf36 wrote:
Akme you sure you used trim on those? Im 99% I max at 87 on those, not 86.
Message Edited by Ail on 10-13-2004 01:33 PM
Message Edited by Ail on 10-13-2004 01:34 PM
Ail wrote:
They made layers till they had that once in a blue moon assembly that raised the experimentation cap ( not every amazing assembly does, maybe 1 in 200 ...)...
PS : 86% doesn't make 40% Stun, I think you need 87%...
So what do we look for to signal us that its "THE ONE" while grinding schematics? I get amazing assemblies more than amazing successes on experimentation. How do we experiment something that should only get 87-88 up to 97.7777 percent? fuzzy math to me
Sounds like the explanation is coming soon tho....
Ail wrote:
All I know is that I had this weird amazing assembly once while making a chestplate and I was able to experiment base to 94% instead of my typical 89% ....
I honestly am not certain it is not a bug because honestly you would expect all amazing assembly to produce the same result ( which right now is nothing....).
If I had to make a guess ( I didn't check at that time). I would expect that weird amazing assembly toraisethe initial percentage on stun and base before experimentation( likeinstead of the 23 or 24% you usuallysee you would be getting a few pts higher..).
And in 10 months of crafting I think I got that weird assembly twice so good luck reproducing it....( I don't use the assembly cake when making layers though...)
I suspect these abnormal amazings are more common if you have the FS crafting trees. And I bet your right - they will probably be visible from the assembly success screen with a abnormal stat list.
but I have been crafting armor since launch - and have yet to see an abnormal assembly that made me say WOW - much lessbe able to REPEAT it. Im also not FS tho which could be important.
still sounds like a fairy tale or legend- a magical assembly never photographed, and rarely seen.
So now my only question is:
is it a bug? or intended?
Message Edited by Dova on 10-13-2004 04:15 PM
JZeus-Sarono wrote:
Akme forgot about me
Sorry man I didnt think you stocked 40% - ooops!
The only thing I can think of is a multiple amounts of amazings/abnormal amazings(greats) Expermenting 1 point at a time over and over till they get a failure followed by a series of amazings (the failure accually went up in % on me 1 time), I was able to push it to 90% special but no farther, 7.777% shy of the mark needed but closer.....
All I know is they lost 1-2% base to get it which means there was some expermentation points lost/used somewhere.
Yep - sounds like 1 maybe 2 experimentation points were lost/used inwhatever method is usedto break the math cap. otherwise they would have 66-67% base.
JZeus-Sarono wrote:
The only thing I can think of is a multiple amounts of amazings/abnormal amazings(greats) Expermenting 1 point at a time over and over till they get a failure followed by a series of amazings (the failure accually went up in % on me 1 time), I was able to push it to 90% special but no farther, 7.777% shy of the mark needed but closer, This was on 1 layer and could not be done again with in 350-400 builds. I got board and gave up.
Breaking the cap would allow more points to go into a line that would normally be capped. This is where the points would be used, not really lost.
Epukag wrote:
JZeus-Sarono wrote:
All I know is they lost 1-2% base to get it which means there was some expermentation points lost/used somewhere.
Yep - sounds like 1 maybe 2 experimentation points were lost/used inwhatever method is usedto break the math cap. otherwise they would have 66-67% base.
I hitted 91% on base resist what makes 72% base then used my last 4 points together in Enc and hit a critical fail
but Condition went down to 98 but amazing the Enc went down to 8/10/4 on it and normal it is like 10/10/10 some times a 9 between it
so it can be that the hit a critical in the beginning of the experiment and still got the protection up some how and so got spare room to put more points in it and making with the same 87% experiment higher stun on it
wel only the makers now it
There is a increased rate of failure, and amazings are twice as difficult to get. But I use a method similar to this all the time now because I love the results..
Kiarna wrote:
Has anyone ever considered to try experimenting multiple lines at one time?
I'm thinking along the lines of:
2 points to base, and the rest on that experiment on the special line, or vice versa. What would be the affect of an amazing in this situation?
My understanding is that experimenting multiple lines at once raises the risk of failure, but how exactly does it affect the experimentation percentages and the math involved?
Akme you sure you used trim on those? Im 99% I max at 87 on those, not 86.
Epukag wrote:
CeypherCell wrote:
the only way I could think of is to roll an amazing assembly
I thought that also. so I tested it....
Here is the results with both an AMAZING on ASSEMBLY - AND - EXPERIMENTATION. Yielded 86% aka 13.333+ stun % on the layer - enough to make a 40% piece.
http://www.swgscreenshots.com/photo/?p010502