Armorsmith Archive

Thread: Is this right?

BenkeDuBir
Mon Feb 02, 2004 5:40 pm
#27

Iseem to do really random amounts of dmg, i currentlyuse a laser rifle


5.6spd

42 - 404dmg (dont think ive had it sliced yet)


and its not just with random attacks, im currently 3/0/1/1 and even when using Headshot3, the random dmg's i seem to do shock me, ive managed to hit somethings for around 1800dmg and done the same move on the same target and only hit for 200dmg, is this right? or am i bugged?


Ive been a master commando beforeand when using specials such as flamesingle2 i have regulary done around 6000dmg, there doesnt seem to be as big a difference between dmgs for certain professions as there does with rifleman



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Onichi
Mon Feb 02, 2004 5:49 pm
#28

I'd say it's the Laser Rifle, the really low Min Damage and High max damage can do that. It's the main reason I use a T21 over the Laser, the difference between the Min and Max Damage is much closer so you hit more consistently damage wise.



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LLJK_Griz
Mon Feb 02, 2004 5:49 pm
#29

That's because of the enormous damage range on the laser rifle. If you use a T21 or E11 your shots will be more consistent because of the tighter damage range.



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Barb-Wire
Tue Feb 03, 2004 7:39 am
#30

get ya a sliced T21 for speed. lots of people use lasers because they are inherently faster than the other rifles.

personally i dont like lasers for that very thing your complaining about. the only time a laser will out-max a T21 is on a target vulnerable to energy. and even then only on the rare high end rolls. of course there are cases of people bad mouthing the T21 but it almost always involves someone using a excellently made laser with high damage slice and powerup and compairing to a shoddy made nonsliced nonpowered up T21... when both rifles are generally the same in manufacturer experimentation and material quality used the T21 will outdamage the laser on every occasion.

you can test yourself by shooting at lairs and seeing your results. the only thing that lairs take into consideration is raw damage rolls and special multipliers. AP doesnt count when shooting at lairs. the varience of the laser will always lose to a T21.

Message Edited by Barb-Wire on 02-03-2004 06:40 AM



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Discount
Tue Feb 03, 2004 8:15 am
#31


This is to do with range mitigation, because your min and max are sooooo far apart, it is possible to have a great varity of hit results, like between 200 and 1800



hth





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Sotaudi
Wed Feb 04, 2004 1:23 am
#32







BenkeDuBir wrote:

Iseem to do really random amounts of dmg, i currentlyuse a laser rifle


5.6spd

42 - 404dmg (dont think ive had it sliced yet)


and its not just with random attacks, im currently 3/0/1/1 and even when using Headshot3, the random dmg's i seem to do shock me, ive managed to hit somethings for around 1800dmg and done the same move on the same target and only hit for 200dmg, is this right? or am i bugged?


Ive been a master commando beforeand when using specials such as flamesingle2 i have regulary done around 6000dmg, there doesnt seem to be as big a difference between dmgs for certain professions as there does with rifleman





Look at it this way, with that rifle and normal autofire attacks, you will hit for:


Against AR3 (heavy armor):32 - 303 (average 167)
Against AR2 (medium armor): 63 - 606 (average 335)
Against AR1 (light armor):79 - 758 (average 418)
Against AR0 (no armor):98 - 945 (average 552)


Headshot3 is a 3.0x damage modifier. Against a target with light armor (and again ignoring resistances), you will hit fora minimum of79 * 3 =237 and a maximum of 758 * 3 =2,274 . Add, say, 20% energy resists, and you will hit for190 - 1,819. Against an target with no armor, and your damage will go up, but the max you could hit for (without resistances) right now will be 945 * 3 = 2,835.


So it sounds like you are seeing exactly what you should see. A wide variety of damages due to the weapon you are using and the type of targets you will likely hit.




Sotaudi Crestlighter
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cpotter13
Thu Sep 02, 2004 9:31 pm
#33

right now im all melee, and im in the village. I have 3 free unlocks. Am i correct in thinking that if i use them on 2 crafting and one combat. Inthe next 3 phases i will be able to do quests to unlock combat prowess trees and keep my current template and just keep converting combat xp? seeing that theres a combat one it seems in each one, i could just use my unlocks on a couple crafting in order to prevent me from having to change my template?
moonraker3
Fri Sep 03, 2004 9:04 pm
#34

Quistalus
Fri Sep 03, 2004 9:05 pm
#35



moonraker3 wrote:





Nah, that's most definitely wrong. In fact, I'd go so far as to say it's twisted. It's twisted, and wrong.



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moonraker3
Fri Sep 03, 2004 9:06 pm
#36

i only did 3 professions,...and one of them was my first and only holo, wich was teras kasi, i mastered it, and did one quest from cpt serillio and i unlocked all combat prowess tree. is this correct?, or should i have only gotten one branch i.e melee speed?
mikeymonkey
Fri Sep 03, 2004 9:33 pm
#37

Uh, what?!


What kind of screwed up unfair system is this. Not that it was your fault, but we have post-9 unlockers not getting any credit. I don't even know how that bug is possible.



Jedi since 7/17/04
moonraker3
Fri Sep 03, 2004 9:59 pm
#38

can somone who did the patrol points confirm if this is right?, i have the whole tree unlocked, free to spend xp as i choose
Samca
Sat Sep 04, 2004 12:28 pm
#39



moonraker3 wrote:
can somone who did the patrol points confirm if this is right?, i have the whole tree unlocked, free to spend xp as i choose





Are you sure? Have you actually tried to train one of the skills in another branch? Reason I ask is because once I completed the quest, I got the prof showing on my skills page like I could train any of them, but the only ones I can train are novice combat prowess and the ranged acc branch
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