Armorsmith Archive
Thread: Outstanding AS Top 10 Bugs
think someone touched on this in another post about Primus layers but it dosent seem limited to them. while making Kinetic layers i noticed that when i experimented on it, the kin didnt go up nor did the energy go down. after looking at what i was experimenting on, it said i was working with the special protects... witch dosent make sense since i need to be working with the standard procts, that seems to be the cause.
oh and pre cu Layers are still 0 to all, is this going to be fuxed... or am i screwed out of the resources i used to make them?
Kalandra wrote:
TigersEyes wrote:
Ok did my piece of Mando today. It was my helmet. Final stats were ~6000 kin ~5800 energy ~5900 elemental
DE expermientation was used, but the colors were determnined by AS experimentation. put a +25 ranged dfense AA in for good measure
Bottom line: mDE can make good mando stats using good cores, but need mAS for the pretty colors
Some more research for you guys.
I respecced my toon to MAS/MDE today, and crafted a helmet, thinking that I would have the full colour options. I didn't. only 36 colours in each box, same as the MDEs. I believe the problem to be this: Armoursmiths have 255 points of customisation, therefore we get the full 255 colour spectrum to play with. Droid Engineers have 64 points of customisation, and rather than the devs realising this was the MDEmaximum, they still required the full 255 points for the ARMOUR helmet.
The mandalorian helmet DOES NOT use armoursmith customisation, but Droid Customisation, which caps at 64. This is why we have the low spectrum of colours. I believe the mod requirements were just copied out of armoursmith and plunked in to Droid Engineer. The same goes for leggings etc with tailor, except tailors get the full +255 clothing customisation.
I see3 possible fixes for this. 1) Give ALL the schematics back to master armoursmith. 2) Change the Max. Droid Customisation to +255 3) Change it so you get the full colour spectrum at +64 Droid Customisation.
Personally, the fix that makes the most sense is to give the schematics back to MAS, as this will solve all the problems without too much coding. Either way... I want my schematic back. /cry
Good bug list, although I'd classify #9 as more of an "issue" than a bug.
If we make a corresponding "issues" list, I'll have plenty of input to add. ![]()
COLOR CHOICES...
What about the insane armor decaysin CURB?
This is a huge issue for players. Who wants to pay millions for faction armor and have it decay to nothing after fighting all day.
I got newarmor and after fighting one cl81 mob it dropped 400+ condition on chest and legs.
If this isn't considered a major issue then armorsmiths don't care about their customers I guess.
"There seems to be a general bug with using crates/stacks where the last item is unusable. It's happening on crates of powerups for example. For armor, it's happening on new stacks of looted armor cores. There's an error if you try to use the very last item in the stack (say for making an armor piece).
A workaround, at least for armor cores, is to split the whole stack apart and then make sure to use the remaining core (which will still have a "1" listed as a stack of 1) as the second or third core for legs or chest."
Tenfo wrote:
What about the insane armor decaysin CURB?
This is a huge issue for players. Who wants to pay millions for faction armor and have it decay to nothing after fighting all day.
I got newarmor and after fighting one cl81 mob it dropped 400+ condition on chest and legs.
If this isn't considered a major issue then armorsmiths don't care about their customers I guess.