Armorsmith Archive

Thread: Outstanding AS Top 10 Bugs

CrazedArmorsmith
Thu May 12, 2005 10:40 pm
#27

think someone touched on this in another post about Primus layers but it dosent seem limited to them. while making Kinetic layers i noticed that when i experimented on it, the kin didnt go up nor did the energy go down. after looking at what i was experimenting on, it said i was working with the special protects... witch dosent make sense since i need to be working with the standard procts, that seems to be the cause.


oh and pre cu Layers are still 0 to all, is this going to be fuxed... or am i screwed out of the resources i used to make them?


_Monroe_
Fri May 13, 2005 9:47 am
#28

/sticky?



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Kalandra
Fri May 13, 2005 3:16 pm
#29






Kalandra wrote:








TigersEyes wrote:

Ok did my piece of Mando today. It was my helmet. Final stats were ~6000 kin ~5800 energy ~5900 elemental
DE expermientation was used, but the colors were determnined by AS experimentation. put a +25 ranged dfense AA in for good measure
Bottom line: mDE can make good mando stats using good cores, but need mAS for the pretty colors








Some more research for you guys.


I respecced my toon to MAS/MDE today, and crafted a helmet, thinking that I would have the full colour options. I didn't. only 36 colours in each box, same as the MDEs. I believe the problem to be this: Armoursmiths have 255 points of customisation, therefore we get the full 255 colour spectrum to play with. Droid Engineers have 64 points of customisation, and rather than the devs realising this was the MDEmaximum, they still required the full 255 points for the ARMOUR helmet.


The mandalorian helmet DOES NOT use armoursmith customisation, but Droid Customisation, which caps at 64. This is why we have the low spectrum of colours. I believe the mod requirements were just copied out of armoursmith and plunked in to Droid Engineer. The same goes for leggings etc with tailor, except tailors get the full +255 clothing customisation.


I see3 possible fixes for this. 1) Give ALL the schematics back to master armoursmith. 2) Change the Max. Droid Customisation to +255 3) Change it so you get the full colour spectrum at +64 Droid Customisation.


Personally, the fix that makes the most sense is to give the schematics back to MAS, as this will solve all the problems without too much coding. Either way... I want my schematic back. /cry





L E X X A A R G Y L EK A L A N D R A
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R O G U E U N D E R W O R L D
Feefers
Fri May 13, 2005 6:38 pm
#30

I noticed this on my own PSG they have an energy rating (the little 100 in the corner of teh PSG icon in the inventory) that starts at 0% and quickly charges to 100% when equipped and then discharges during combat (hence the increased damage/reduced absorbs) it recharges pretty quickly if there are no incoming attacks.
Gaven69
Fri May 13, 2005 6:53 pm
#31

gotta b tantel








master smuggler
Proud member of craft
Brutus_Krylop
Fri May 13, 2005 7:52 pm
#32

Good bug list, although I'd classify #9 as more of an "issue" than a bug.


If we make a corresponding "issues" list, I'll have plenty of input to add.





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

lucifermnm
Sat May 14, 2005 12:01 am
#33

Unable to craft marbari belts, ubese shirts or ubese bandoliers with ANY sockets - all have 100 condition also.



Leeta Crestrider/Master Armorsmith

Crestrider Armor and Loot Vendor in MASC Sun City Tatooine 5982 3660

FortunoFiasco
Sat May 14, 2005 4:50 am
#34

I'm not an AS, but as an armor user, my biggest disapointement is the lack of :

COLOR CHOICES...



NN

" O O O o o T i i i n i i i i i i . . . "
Tenfo
Sat May 14, 2005 8:35 am
#35

What about the insane armor decaysin CURB?


This is a huge issue for players. Who wants to pay millions for faction armor and have it decay to nothing after fighting all day.


I got newarmor and after fighting one cl81 mob it dropped 400+ condition on chest and legs.


If this isn't considered a major issue then armorsmiths don't care about their customers I guess.





l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
TheNola
Mon May 16, 2005 9:49 am
#36


My pre-CU-made Armor Padding converted with a 730 base.


After the CU, there seems to be no experimentation. The new Armor Padding now has no base. I don't know what the difference is with the pre-ones and the post-ones.



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

wookiArmor
Wed May 18, 2005 2:14 am
#37

No ,
armor padding does not have stats anymore.

You can do a shematic with low quality resources now..

But you're PreCU armor padding are useless now (they were converted in 730 battle Segment now for me...so useless)


the most important bug for me is the experimentation on layers : i Cannot go upon 10 with experimentation that do nothing:/

I can only craft Unlayered Armors suntil it'll be fix...and i surrend AS Wednesday :/

Holly Crap ://///////



- I support myself
ArnnStardust
Wed May 18, 2005 8:03 am
#38





7) The last item of a stack of looted components won't be used up in a factory run.

"There seems to be a general bug with using crates/stacks where the last item is unusable. It's happening on crates of powerups for example. For armor, it's happening on new stacks of looted armor cores. There's an error if you try to use the very last item in the stack (say for making an armor piece).

A workaround, at least for armor cores, is to split the whole stack apart and then make sure to use the remaining core (which will still have a "1" listed as a stack of 1) as the second or third core for legs or chest."





There is a ghetto workaround: drop the "1" stack on the ground and pick it up, so I was able to build the leggings of the 10th scout imp armor.







Things to fix:

> ... the crafting station was not able to complete blabla... so a scout IMP left bracer vanished in the void ... so I lost the opportunity to get a full set on the ten planned.

My inventory had plenty of room, it was not the 1st nor10th charge of this schematic, my tools are decent (15.00 tool and 44.12 station) &I had inspiration buffon.

>If you put an (optional)segmentenhancer(+15 health for example), the modifier is not shown in schematic but finally appears on the crate.

I don't have resources the craft assault or battle cores so I don't know if (and how) the modifier will appear (or not) in a core then in an armor piece.

>Reinforced Fiber Pannels craftedwith BE enhancers shown modifiers but those modifiers are lost when an armor piece ifcrafted whith them.

Even for armorbelts/boots/gloves/shirts that are very close to tailored items.

It's a bug or it "works as intended" ?









Things to enhance:

> a number of charges left reminderfor temporary schematics (like factional armors) will be great.

> sometimes it's very hard to craft an armorsuit of uniform color since palettes don't have the same size.

I don't talk on primary/secundary/tertiary palettes but on the number of color for primary palette mostly.

> when I slice an armor I have to wait next day or convince my customer that numbers will be adjusted tomorrow ... it's a bit hard sometimes

> crafting a factionnal armor "by hand" piece by piece is a long process ... "works as intended" also ?






Thanks for trying to make things more bearable for us




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

freedomwarrior
Wed May 18, 2005 9:46 am
#39






Tenfo wrote:

What about the insane armor decaysin CURB?


This is a huge issue for players. Who wants to pay millions for faction armor and have it decay to nothing after fighting all day.


I got newarmor and after fighting one cl81 mob it dropped 400+ condition on chest and legs.


If this isn't considered a major issue then armorsmiths don't care about their customers I guess.








We do care, but unfortunately, the bugs we have listed here just have to take a little more presidence at this time.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

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