Armorsmith Archive

Thread: Outstanding AS Top 10 Bugs

ArnnStardust
Thu May 19, 2005 1:34 am
#40




A new carbonite steel recently spawned on Kauri, much better than I had.

Everything else did NOT change in "my" scout IMP armor (and "my" advanced reconnaissance core):


Here are the differences:

> resists +330 after slice (6880 vs. energy, yeah)

> condition -700 !!! (negative 700)
>hindrances are more heavy, due to the core stats.



. I made a new advanced reconnaissance cores schematic using the same reconnaissance segments than before then craft 110 of them.

. Scout IMP armor was craftedwith the same aluminum and the same polymer than before.

. Slice was 10% efficiency but that don not matter for condition.

. repeatable: I crafted 5 full sets yesterday.


Are we crafting or just moving weights in a multi-arms balance?

I mean the new "balance"spirit (shown in weapon power-ups for example, you win that but you loose this) is pureBS for elite crafting:

why bothering to look for better resources (survey+harvest every two-three days in my case) in this case ?


My 2cp but that is the more disturbing bug I ran thru post-CU,

because if it's not a bug I understand now why so many elite crafters respec and are selling there resources ...

Message Edited by ArnnStardust on 05-19-2005 10:35 AM




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

Mcgreag
Thu May 19, 2005 3:26 am
#41

The condition change might have come from you being able to place more points into protection because of the new steel, points that you used to use in condition in the cores.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
ArnnStardust
Thu May 19, 2005 4:01 am
#42

Do you think that cores' condition is usefull to experiment?

I ran some tests on Ep-TC3 and it was utterly useless,

but live craft system is slightly (:lightsaber different from test center one,

at least for armorsmith.




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

Lambash
Fri May 20, 2005 7:23 am
#43

Well pre cu composite armour showing as 5300 kinetic protection on the crate -> pulling it from the crate its at 2640 ? Had a pal selling me a set to day and all crates was showing as 5300 kinetic but ended up as 2640. Exept from one back where we got body armour to 4470 ????


Something is BADLY wrong with soe conversion tables.


Added to this it comes as assault armour and nothing more, dont have to make it yours or anything its just like pre cu. Wear it, trade it and dump it. After seeing this i give soe 0 points for effort when it comes to recalculating the old armour value to the new cu system.







Ahtjoo - Money Makers
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If your enemy is within your line of sight then you are within hes line of sight.

eeroik
Sun May 22, 2005 6:19 am
#44

ADKs don't work on armor
ForceFielding
Sun May 22, 2005 3:23 pm
#45

My armor is adk'ed but after about 4 hours of fighting and loosing 30,000 conditionI have to log out and let it reset back to full.


The armor decay rate is too high .. .only people with adk's have a chance currently


-VtS-Maddix
Sun May 22, 2005 4:44 pm
#46

Refering to the original list...

1) Definately a display error only.

2) Only old converted armour, new armour is fine (so hardly important imo)

3) Very annoying and one of the top bugs, especially as they have tried to fix it at least twice already.

4) Again, only old converted layers, so again not that important really.

5) New Armour Padding schematics 'claiming' that stats on resources and experimentation matter when they don't is much more of a problem. These can be made pretty much like Syn Cloth now with junk resources, but the schematics the tailors have may be making people waste good quality resources on it.

6) Heard the same, seems to reduce the Protection when it takes damage, when it should instead reduce efficiency requiring the PSG to recharge. One of the biggest bugs.

7) I've found that selecting 'unstack' from the radial menu when the stack only contains 1 allows it to work. Its a bit annoying but not really a major problem as long as people know the workaround.

8) The RIS Segments decaying is quite disturbing. Simple word on whether this is intentional or not would be nice, altho as I was compensated in-game by CSRs for it, it sounds as if it is a bug. Crated armour has ALWAYS lost condition on death tho, just like normal armour pieces. Its not new or a bug, just be careful.

9) The example you used is an extreme, probably bought from a planet controlled by the enemy. My AS is a Twi'lek and I can purchase an entire set of schematics for about 20k fp. Thats 2.5mil at 'standard' smuggler rates for fp and adds 250k to the cost of a suit. If you want tho you can get 4000 Smuggler (and still be Master Armoursmith, Master Merchant and 4040 Artisan) which gives you the ability to buy fp at 80cpu and gets you an extra 10% discount on the cost of the schematics.

Considering they are trying to encourage more Faction Based armour its a bit silly that its more expensive, but not really a huge problem as long as the AS is sensible, especially as it has more condition than regualr armour. I do agree tho that the faction penalty to alien Armoursmiths is a bit harsh, but not unmanagable.

10) An even bigger problem for Mandolorian Crafting is actually that the DWB is pretty much impossible and needs to be rebalanced (again), especially as the final combine of the Mando Armour (that the DE or whatever does) is only reliant upon the exp points for the condition, not the stats...which can easily be maxed with only 10 points.



Seriously I am disappointed to see such a weak 'top 10' list of our problems. Makes us look like a bunch of whiners to those who actually know what they are talking about and have used the system themselves....



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
-VtS-Maddix
Sun May 22, 2005 4:48 pm
#47

Oh and after reading a few posts:


Guys stop saying ADKs don't work. They do, they just work differently! I myself have explained this multiple times on these forums let alone others.


And Ubese Shirts, Ubese Bandoliers and Mabari Belts with no sockets...if you want to bring up a real problem/bug what about that one? They are totally useless and a waste of time without them.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
CaileSathinor
Sun May 22, 2005 7:09 pm
#48


-VtS-Maddix wrote:

Seriously I am disappointed to see such a weak 'top 10' list of our problems. Makes us look like a bunch of whiners to those who actually know what they are talking about and have used the system themselves....




So where were you before when I asked for input? I only posted 5 or so threads and got limited input as to what the issues were. So guess what? I fleshed out the rest of the issues when I did it myself. I don't remember you contributing any issues to the threads (including this one) beyond telling people ADKs aren't broken.

If you disagree with my points, then put your issues down so I can record them. If your issue isn't on here because you didn't speak up, that's your own fault. I'm one person and I can only find so many bugs and make decisions based on what I see.

And yes, your comment offended the hell out of me. I don't think I've ever gotten ticked at someone for saying, "Hey, can we get this fixed?" What ticks me off is when people say nothing then complain something is "weak" when I have to fill in the blanks.

Message Edited by CaileSathinor on 05-22-2005 10:27 PM



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
-VtS-Maddix
Tue May 24, 2005 4:20 am
#49



CaileSathinor wrote:
So where were you before when I asked for input? I only posted 5 or so threads and got limited input as to what the issues were. So guess what? I fleshed out the rest of the issues when I did it myself. I don't remember you contributing any issues to the threads (including this one) beyond telling people ADKs aren't broken.



Did you only read those 5 or so threads? There are hundreds in these forums mentioning problems/bugs/etc. I have responded and given input to many of these. Check my post history for these forums.

Also, if you couldn't come up with 10 concrete issues, whats the point in adding flimsy ones, especially given the order you list them in. How does listing a problem at #2 that only a small amount of people have about pulling OLD armour out of a crate (come on seriously, anyone still Armoursmithing has already made hundreds of unlayered suits with over 1k protection more than this stuff, so its practically useless...) really help a serious problem like the PSG bug that was listed at #6 get sorted any quicker? As far as I can see, it will only delay the process, as they have so nicely proved today by taking the servers down for 4 hours to sort this exact problem, which affects the small % of people that haven't already deleted all their pre-CU crated armour, while I have no doubt the PSG bug which affects every single player in the game that wants to use a PSG, will still remain for a good while (anyone remember how long it took them to 'fix' PSGs pre-CU?). Would I also be wrong to guess the Devs will then tell us they have "already sorted some of our top 10 bugs" so its someone elses turn for the attention now?



CaileSathinor wrote:
If you disagree with my points, then put your issues down so I can record them. If your issue isn't on here because you didn't speak up, that's your own fault. I'm one person and I can only find so many bugs and make decisions based on what I see.



What do you think my post was aimed at? Maybe you forgot about the meat of the post when you got to the comment you didn't like, fair enough I guess tho, we all get blinded by irrational anger sometimes.


Having written all this I then noticed the last edit date on the original post. Okay my mistake I guess for not noticing it and assuming that a stickied thread for our "Top 10 Bugs" was upto date. I guess you forgot about that too tho as you prefered to rip into me rather than correct my error?



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
CaileSathinor
Tue May 24, 2005 4:33 am
#50

I've said it a hundred times, I don't rank issues. Ranking issues means I value 1 person's problem over another, which I don't. All I do is stick problems on the list as I come to them looking in other threads or think of them myself.

I watch this forum more than people think. But when I'm even semi-accused of doing a crap job, I get a little ticked.

This list will be updated once I confirm that several fixes indeed WERE fixed and I wasn't told they were to shut me up.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Cesare
Tue May 24, 2005 4:45 am
#51

I don't think stuff is experimenting correctly, using dead on perfect resources I don't think I have gotten past 92 or so percent experimentation on any item that I have made so far.



Cesare Borgia
Elder Master Bounty Hunter
Guild Leader of Black Label Society

Brutus_Krylop
Tue May 24, 2005 3:02 pm
#52

Just a reminder: "Bugs" and "Issues" are two very different animals. When a thread asks for bugs, don't expect it to address issues instead.


I think armorsmiths have far more issues than bugs, to be honest. Most of the bugs have either been addressed or are fairly trivial.




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