Armorsmith Archive

Thread: Outstanding AS Top 10 Bugs

Wallid
Tue May 10, 2005 12:08 pm
#14

ya, the psg bug was rather amusing :S

took on a fed-dub -patrolman)

the mark3 psg was at energy protection 1995,

it's now at energy protection 452


this doesn't look right to me;


"Cawhoc attacks wallid with ranged shot using DH-17 short carbine for 102 dmg (102engy dmg) Wallids armor absorbs 24 points out of 127 points of possible damage."

23 points out of 127 points of possible damage."

22 points out of 127 points of possible damage."

21 points out of 127 points of possible damage."

24 points out of 127 points of possible damage."

18 points out of 127 points of possible damage."

15 points out of 127 points of possible damage."

12 points out of 127 points of possible damage."

10 points out of 127 points of possible damage."

7 pointsout of 127 points of possible damage."

(incapp)

at end of combat my psg was 6206/6288 for condition with 452 energy protection.


this was a mark 3 psg.


hope this helps with PSGs.





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


-Droideka-
Thu May 12, 2005 3:58 am
#15

/bump for NS loot still not fixed, like they said it was in the patch


/bump for armor in crates taking damage when you die because of the idiotic level system


/bump for the bug that prevents you from experimenting on primus layers


/bump for no love in general for AS from SOE





Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
-VtS-Maddix
Thu May 12, 2005 4:25 am
#16



UmmonPrime wrote:


Ox- wrote:
There seems to be a general bug with using crates/stacks where the last item is unusable. It's happening on crates of powerups for example. For armor, it's happening on new stacks of looted armor cores. There's an error if you try to use the very last item in the stack (say for making an armor piece).

A workaround, at least for armor cores, is to split the whole stack apart and then make sure to use the remaining core (which will still have a "1" listed as a stack of 1) as the second or third core for legs or chest.


This one is real annoying. I have about 10 stacks of looted cores now that all have 1 left but can not be used.....




I had the same problem (on some stacks, not all), but just 'unpacked' the last one (it didn't actually do anything) and it worked...not sure if that helps or if the bug still exists.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
Nichrf36
Thu May 12, 2005 4:37 am
#17






CaileSathinor wrote:
Well, tomorrow is my last final, meaning I get to start working again here. So, since I've been slightly out of touch with this forum, where do we stand? I know there are the following outstanding issues:

-Armor pulled from crates still showing half stats
-Layers not converting correct in crates.
-Layer experimentation bugged, either a display error or stats actually not increasing
-PSGs are losing resists (freaking again )
-ADKs not working on armor

What else do we have folks?




RIS Segs not working if you die.




Is Your Armor Built Rocky Tough?
Rocky's Last Stand -2274,-4476 Hadrian's Market, Tatooine
Official Armor Supplier of the Imperial Army
_Monroe_
Thu May 12, 2005 8:48 am
#18

Pre-CU Peko Peko feathers give no bonus


Some pre-CU NS layers have +0


Experimentation display doesn't change even though the piece actually does change during experimentation. Same problem when slicing armor.


RIS segments were converted to Battle segments. (either make them RIS or give me back my parts)


Can't see condition on anything except final.


Health bonuses do not show in the customization phase.





Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Eihort
Thu May 12, 2005 10:45 am
#19


-Droideka- wrote:

/bump for NS loot still not fixed, like they said it was in the patch






Check again. All of mine got fixed (after I trashed a bag of half of them. )

And yes. /sign for the bug about the final "1" loot-stack core not working.

Also, am I just out of luck on my crated pre-CU kinetic and energy layers converting? What's the deal there?

Message Edited by Eihort on 05-12-2005 10:48 AM



-This sentence is false-
kesstral
Thu May 12, 2005 1:17 pm
#20






Eihort wrote:




-Droideka- wrote:

/bump for NS loot still not fixed, like they said it was in the patch









Check again. All of mine got fixed (after I trashed a bag of half of them. )

And yes. /sign for the bug about the final "1" loot-stack core not working.

Also, am I just out of luck on my crated pre-CU kinetic and energy layers converting? What's the deal there?

Message Edited by Eihort on 05-12-2005 10:48 AM




I'll check tonight to see if my NS layers have been fixed. To date ALL of them pre-cu were saying +0. Also, I have a factory or two full of kinetic/energy/etc layers that have 0 stats. That is a lot of resources to be wasted and I thought it was said that EVERYTHING would be converted to something useful. Well make these useful or give me the resources back



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
Banister
Thu May 12, 2005 1:23 pm
#21

Just bought schematics for storm trooper suit on Rori (Radiant server). Cost was 23K in faction points for all 10 schematics. I had bought the schematics for a scout trooper suit in New Spart, Naboo 2 weeks ago and it was close to 40K faction points. Oh, and BTW, the storm trooper suit condition came out to 71901/71901!



Banister
~Master Rifleman, Master Marksman, Master Pistoleer
LOOT DROP OFF wp -6756 5411, just outside of New Sparta, Naboo
JeCy
Thu May 12, 2005 2:05 pm
#22

the faction cost is not a bug thats all depends on who is wining... and yea the durra went up bye about 20k
Tanilith
Thu May 12, 2005 2:50 pm
#23







-PSGs are losing resists (freaking again )






This is a MAJOR BS problem! What the hell happened? I thought we had this B S fixed?



Tanilith Wing'Dvan

Master Saber / Master Enhancer / 4040 Healer

Light Jedi Knight - Strength Through Honor



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


-==-
Drop off Vendor: "Tairyn's Bakery" at -1839 6000, Veritas, Naboo
Wallid
Thu May 12, 2005 6:56 pm
#24






Tanilith wrote:






-PSGs are losing resists (freaking again )






This is a MAJOR BS problem! What the hell happened? I thought we had this B S fixed?







Tanilith relax, it's being looked into. As for it BEING fixed, then it would assume something was done and problem solved. So far these aren't bugs, More like a bad dose of Hives (or some other colorful form of infection). I am still a firm belever that many of the new upgrade need to be toned down some. Factory times I think many of us have resigned to what we have to deal with in hopes that it will get fixed.


I have to admit, I like the short "cool down" time we now have when we hand craft. I can now rat off a full suit with just 3 tools where in before I needed 4-5.


I'm going through Resources like a kronic, my annouyance.


Here is a sudjestion to bring to dev's on faction points; Lower the points to "reasonable" levels (With it still depending on who is winning on which planet). Have it in such a way that when we make reb armor for reb players, and they wear it (35 m radus) in front of us, we get the faction points for it. Oviously other requirement is that your a reb AS making Reb faction armor for Reb faction combatant.


We can already gain exp for someone wearing a suit in front of us. Gives us customer interaction. It's not like any of that exp once we hit master does anything anyways. Just a valid Ideal Caeli.








McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


justapilgrim
Thu May 12, 2005 7:40 pm
#25

preCU converted segments that had the (exceptional) tag, lost the tag and have exact same stats as every other segment (acklay hides in particular is what I had)


feathered appearance not working? I don't see visual changes


preCU feathers don't increase condition or anything else, not sure about postCU feathers, havent played with those


interwoven RIS segments are the same as noninterwoven (saw patch notes, but havent been on since)





SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
justapilgrim
Thu May 12, 2005 7:42 pm
#26

belts, bandoliers and ubese shirts don't have sockets and are 100/100 condition, same goes for those in crates after you pull them out (that were made preCU)



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
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