Armorsmith Archive
Thread: Outstanding AS Top 10 Bugs
/bump for NS loot still not fixed, like they said it was in the patch
/bump for armor in crates taking damage when you die because of the idiotic level system
/bump for the bug that prevents you from experimenting on primus layers
/bump for no love in general for AS from SOE
UmmonPrime wrote:
Ox- wrote:
There seems to be a general bug with using crates/stacks where the last item is unusable. It's happening on crates of powerups for example. For armor, it's happening on new stacks of looted armor cores. There's an error if you try to use the very last item in the stack (say for making an armor piece).
A workaround, at least for armor cores, is to split the whole stack apart and then make sure to use the remaining core (which will still have a "1" listed as a stack of 1) as the second or third core for legs or chest.
This one is real annoying. I have about 10 stacks of looted cores now that all have 1 left but can not be used.....
I had the same problem (on some stacks, not all), but just 'unpacked' the last one (it didn't actually do anything) and it worked...not sure if that helps or if the bug still exists.
CaileSathinor wrote:
Well, tomorrow is my last final, meaning I get to start working again here. So, since I've been slightly out of touch with this forum, where do we stand? I know there are the following outstanding issues:
-Armor pulled from crates still showing half stats
-Layers not converting correct in crates.
-Layer experimentation bugged, either a display error or stats actually not increasing
-PSGs are losing resists (freaking again)
-ADKs not working on armor
What else do we have folks?
RIS Segs not working if you die.
Pre-CU Peko Peko feathers give no bonus
Some pre-CU NS layers have +0
Experimentation display doesn't change even though the piece actually does change during experimentation. Same problem when slicing armor.
-Droideka- wrote:/bump for NS loot still not fixed, like they said it was in the patch
Check again. All of mine got fixed (after I trashed a bag of half of them.
And yes. /sign for the bug about the final "1" loot-stack core not working.
Also, am I just out of luck on my crated pre-CU kinetic and energy layers converting? What's the deal there?
Message Edited by Eihort on 05-12-2005 10:48 AM
Eihort wrote:
-Droideka- wrote:
/bump for NS loot still not fixed, like they said it was in the patch
Check again. All of mine got fixed (after I trashed a bag of half of them.)
And yes. /sign for the bug about the final "1" loot-stack core not working.
Also, am I just out of luck on my crated pre-CU kinetic and energy layers converting? What's the deal there?
Message Edited by Eihort on 05-12-2005 10:48 AM
I'll check tonight to see if my NS layers have been fixed. To date ALL of them pre-cu were saying +0. Also, I have a factory or two full of kinetic/energy/etc layers that have 0 stats. That is a lot of resources to be wasted and I thought it was said that EVERYTHING would be converted to something useful. Well make these useful or give me the resources back
-PSGs are losing resists (freaking again)
Tanilith wrote:
-PSGs are losing resists (freaking again)
This is a MAJOR BS problem! What the hell happened? I thought we had this B S fixed?
Tanilith relax, it's being looked into. As for it BEING fixed, then it would assume something was done and problem solved. So far these aren't bugs, More like a bad dose of Hives (or some other colorful form of infection). I am still a firm belever that many of the new upgrade need to be toned down some. Factory times I think many of us have resigned to what we have to deal with in hopes that it will get fixed.
I have to admit, I like the short "cool down" time we now have when we hand craft. I can now rat off a full suit with just 3 tools where in before I needed 4-5.
I'm going through Resources like a kronic, my annouyance.
Here is a sudjestion to bring to dev's on faction points; Lower the points to "reasonable" levels (With it still depending on who is winning on which planet). Have it in such a way that when we make reb armor for reb players, and they wear it (35 m radus) in front of us, we get the faction points for it. Oviously other requirement is that your a reb AS making Reb faction armor for Reb faction combatant.
We can already gain exp for someone wearing a suit in front of us. Gives us customer interaction. It's not like any of that exp once we hit master does anything anyways. Just a valid Ideal Caeli.
preCU converted segments that had the (exceptional) tag, lost the tag and have exact same stats as every other segment (acklay hides in particular is what I had)
feathered appearance not working? I don't see visual changes
preCU feathers don't increase condition or anything else, not sure about postCU feathers, havent played with those
interwoven RIS segments are the same as noninterwoven (saw patch notes, but havent been on since)