Armorsmith Archive

Thread: A Composite World

CharPrime
Wed Mar 31, 2004 8:13 am
#27

we need certification for armor. anyone can wear composite right now and almost anyone can offer it. Also composite range greatly in price (250k to 1.25 million) on interpid.


Composite should be the best armor, it a master level armor. Armorsmiths use their best resources to make. i see3 types of composite (non layered, layered high resist, high ham, layered lower resist lower ham)


Ubeseshould be used for PVE, however the condition is low so why no use layed composite if you don't care about price


Padded is not worth marking. too many vulerabitlies, high ham. Uses some of the same resources as composite. planet specific hide. don't know an armorsmith that makes padded with his best resources because no one will buy it for the price you have to charge. Also everyone wants a different color. you can have the best padded on the server but if its not the color they want, it sits on your vendor.


Tante, don't know too much about it


Chinti, use to be good for kinetic until ubess and layed composite came around.





Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

CharPrime
Wed Mar 31, 2004 8:14 am
#28


we need certification for armor. anyone can wear composite right now and almost anyone can offer it. Also composite range greatly in price (250k to 1.25 million) on interpid.


Composite should be the best armor, it a master level armor. Armorsmiths use their best resources to make. i see3 types of composite (non layered, layered high resist, high ham, layered lower resist lower ham)


Ubeseshould be used for PVE, however the condition is low so why no use layed composite if you don't care about price


Padded is not worth marking. too many vulerabitlies, high ham. Uses some of the same resources as composite. planet specific hide. don't know an armorsmith that makes padded with his best resources because no one will buy it for the price you have to charge. Also everyone wants a different color. you can have the best padded on the server but if its not the color they want, it sits on your vendor.


Tante, don't know too much about it


Chinti, use to be good for kinetic until ubess and layed composite came around.




Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

Drewpey
Wed Mar 31, 2004 12:22 pm
#29






darylr wrote:

I get tons of orders for Ubese, as well I should. Not everyone can afford buffs all the time, and many casual players (whom this game was originally marketed towards) only have 30min-1 hour to play at a time, hardly worth shelling out 10-20k for buffs. That is why the lower HAM, high special resist armor is so great. If there were an Ubese equivalent for energy, I could sit in the Geo cave for hours and have a great time!





Aside from the latest wookiee armor, I have only made ubese armor for a long time on my server. When I make a large factory run it usually sells rather fast. Composite used to be the only "hot" armor out there until people started to realize the usefulness of the ubese.


Another upside to all of this is that if novice armorsmiths go up experimentation column first, they can actually make decent armor people will buy when they get the schematics. Right now, as master I could make the greatest mabari but no one wants it b/c its worthless. If it was the heat equivelant of ubese, it would definately boost the sales of other novice smithers. I remember my grind to master, I didn't sell anything aside from AUKs until i hit master, and its no fun making things no one will buy.


To fix the armorsmith profession you just need to give others a reason to buy the armor, and right now there isn't any reason to settle for anything less than composite, (or kinetic ubese) unless you are going for looks.



~Anden of Starsider
~Dewi of Scylla (retired)

I want my GCW!
RumblingSky
Wed Mar 31, 2004 1:02 pm
#30






Drewpey wrote:

idiot-proof guide to fixing armorsmith:


1. Make faction armor craftable to Master Armorsmiths (with bought schematic w/ FP from recruiters)(limited useschematics)

2. Nerf composite to a mid-level armor

3. Make all other types of craftable armor (tantel, bone, padded, mabari, chitin) have low base, and a high specialty...like ubese

4. Make factional armor have higher base than compositew/ no special, or a mid-level base and 80% specialty, but with lower encumberances

5. Fire the guy who designed the padded armor helmet


The problem now is that there is such a disparity in the usefulness of the armors. Nothing can compete with composite. If you make faction armor like composite, nothing will compete with faction armor. We need to have armor with definite pros/cons. The only con to composite is HAM costs, but with buffs and food and spice, who cares. The goal is to even the demand for all armor types, not just a few. WE DON'T NEED MORE TYPES OF ARMOR! we just need the ones we have balanced. The only armor that should be 80/65 is the really hard to get stuff. This will encourage the CGW, bring crafters into the CGW, and help round out playing in the game, and get choices on what to wear ar per armor, instead of just composite or ubese.








This sums things up perfectly.


However, I do think wewill be needing newtypes of armor (and I don't mean the wicker wookie armor or the up coming panzer tank wookie armor). We want the profession to evolve and change over a long period of time to keep it fresh and interesting. The new armor types that would be introduced however would span over the next year or two and be true quest armors. I don't consider having to hunt several specific creatures types and pray that in the thousand times you killthem you get the rare drop you need only to discover you now need 8 more to be a quest. By quest, I mean you have to walk around and talk with people. Pick up faction here and lose faction there. Solve a puzzle or a mystery or two and you gain a limited use schematic with occasional and strategic use of combat along the way. Most of these newly incorporated armor types would not be the end all be all either. Perhaps, as suggested previously, you add different types of special resists. Stun on one suit. Perhaps Kinetic and Energy on another. All the while,you maintainthe lower base resists across the board.


And I'm wondering if perhaps this thread deserves a sticky yet. This has been one of the most concise and self-less (from a general player standpoint) discussions I've seen on this important subject.


And by the way.. when I refer to a limited use schematic, I mean a real limited use schematic. Limited use schematics should not be allowed to be placed in a factory. Otherwise, what is the point of making it limited use? heh..

Message Edited by RumblingSky on 03-31-2004 03:05 AM

Shlo_mo_shun
Wed Mar 31, 2004 2:02 pm
#31






TheVole wrote:

I'd say make faction armor craftable (we defiantly need some cool armor for the rebs aswell, as i dont feel theres any reason to buy the armor if it isnt special).Also, add different "composite" armors, make them like the same as composite, just other looks, that will deal with the variation-problem within armor. If we have like 5-10 other looks, it will look a lot more starwar-ish. Also maldorian armor, i wouldnt mind seeing it not-rare, if they add MORE armor to choose from, evryone wont JUST buy the maldorian armor. Not familiar about the maldorian armor history, anyone can tell me a little about it?







The main problem with just making different looks for the composite armor is kinda twofold. One is that it doesn't really do anything to the fact that composite is SOO good right now, any new armors(faction)are going to need to be better just to compete. Make more of the same, and you can't add a new type unless you raise the bar on this stuff. And besides, the advantage that good Comp gives to the user in PvP and such makes it so much more important than any other thing, it removes the skill factor involved, and makes it more a matter of the better armor wins.


Also, there are already 6 different versions. They are underused as it is, and by adding more composite options, that woudn't change. Besides, they offer the idea of having different advantages, resists, HAM costs, that several suits of Composite would not offer. But their usefulness predicates a composite Nerf. Otherwise, lots more great discussion going on here. I am thinking of proposing a poll on the ahazi boards, to see what the reaction to this would be among non-armorsmiths, since they would be more affected.




shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
TheVole
Thu Apr 01, 2004 1:12 am
#32

I'd say make faction armor craftable (we defiantly need some cool armor for the rebs aswell, as i dont feel theres any reason to buy the armor if it isnt special).Also, add different "composite" armors, make them like the same as composite, just other looks, that will deal with the variation-problem within armor. If we have like 5-10 other looks, it will look a lot more starwar-ish. Also maldorian armor, i wouldnt mind seeing it not-rare, if they add MORE armor to choose from, evryone wont JUST buy the maldorian armor. Not familiar about the maldorian armor history, anyone can tell me a little about it?



׀׀׀׀׀׀׀׀׀׀׀׀׀׀ Eroudor Osia ׀׀׀׀׀׀׀׀׀׀׀׀׀׀
Combat Medic & Rifleman
○ Mayor of Posidonia on Lok ○
RumblingSky
Thu Apr 01, 2004 7:08 am
#33






Shlo_mo_shun wrote:


I am thinking of proposing a poll on the ahazi boards, to see what the reaction to this would be among non-armorsmiths, since they would be more affected.




The only problem with this stems from.. well.. how many mature people do you think would actually look at this objectively and make comments based on the what is best for the game and everyone else overall as opposed to being selfish about it? Very few, I would imagine.. especially on bloodfin.

StarchMonkey
Thu Apr 01, 2004 8:06 am
#34

I agree that we may not get a very mature reaction ouside our board. I think at some point it will have to be done though. We should probably have something fairly well worked out though. If its half-baked, then it may not get a good reaction no matter what. Where is Jaato by the way?



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
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RumblingSky
Thu Apr 01, 2004 9:04 am
#35

Exactly. I am working on either a new post or a new subject to go in this thread and i'll have it up by tonight. my feeling is if we want any sort of real change we're going to have to do most of the work. I'll post with it sometime tonight and I hope you will all offer your opinions.
StarchMonkey
Thu Apr 01, 2004 10:01 am
#36

We have to make it obviously clear that we are not just "asking to nerf Composite". Wewant an armor revamp which would, in our opinion, likely require changes toComposite to make a nicer progression and add more variety.





-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
RumblingSky
Thu Apr 01, 2004 7:15 pm
#37

Alright guys.. I've started the ball rolling with this post, "Armorsmith Revamp Proposition 1: Armor Types".. don't let it stop rolling, please. Let's organize and get some changes around here.
Asir_SWG
Fri Apr 02, 2004 4:07 am
#38


Sorry folks, I do not think 'nerfing' any type of armor would be a good idea. The destabilising effect would be felt in the game for months / years as the old stuff commanded high prices forcing any new smiths to be completely unable to sell anything. Possibly make composite a little harder to make (named woolly anyone) this would make Composite the elite armor it should be.


I do agree that we could improve other armor types, this would give some more choice to pick the armor type best for the task, this would have much less on the economy as a whole as no pre-nerf market would exist.


Possibly give all armor types the ability to use at least one/two layers, this would give variation to what people go for and end the comp. only mentality that exists ATM.


J




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RumblingSky
Fri Apr 02, 2004 6:11 am
#39






jamesgoddard wrote:

The destabilising effect would be felt in the game for months / years as the old stuff commanded high prices forcing any new smiths to be completely unable to sell anything. Possibly make composite a little harder to make (named woolly anyone) this would make Composite the elite armor it should be.







Actually, that is exactly how it is now. The only thing other than composite that can be sold now is Ubese and the only reason why Ubese is selling now is that many people are still hologrinding. I'm not certain what you are debating since your last statement appears to be for the nerf. Afterall, if you think Composite should be "elite" armor and what we want to do would make it harder to make thus elevating its "elite" status, this should be what you want. Right now, Composite (especially insanely high resist Compo) is the most popular armor in the game, making it far from elite.


Please take the entire post into consideration. IF there is an armor that is the "man of steel" of all armors, it should be extremely hard to come by. RIS hard if not worse. What we all feel should be the most common armor in the game is factional armor. After all, this game is supposed to be based on a Galactic Civil War.

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