Armorsmith Archive
Thread: A Composite World
No, I am not suggesting a nerf at all, I want the comp. resists to stay exactly where they are ATM, thus not causing a market for items that are anyway better than can still be crafted. I do think that comp could be harder to make, but this would not cause the 2 tear market as shown above. Comp. would slowly become more expensive for any set, forcing more people to use other armor types.
At the same time is other armor types were slightly improved this would only help the situation.
What you seem to want would cause chaos on 10 times the scale of the pre nerf FWG5 for example.
J
Shadowace156 wrote:
how i see it is all armor should be like ubese (except comp)aka so you could make 70% heat layerd adv mabri and htey should change chitin into something else then ken like maybe electricity. also if they could make RIS have 70% stun layerd kina thing, it would be alot easer to make because it wont be some best armor in the game BS, but it would still have it uses.
My only concern about the changing of doctor buffs is that doctor buffs are often the only way you can solo effectively. I would hate to see this game pushed to the limits EverQuest was where you were forced to group or you couldn't do anything effectively. I would much rather see a composite armor nerf.
I'm not concerned about the market change if composite was nerfed either. Obviously, they could stealth nerf it like they did our droid armor. That would upset a lot of people, of course. There are already those with hundreds of millions of credits and those would be the ones utilizing the best composite. Hell, they already are. However, as mentioned, with the combat adjustments and when they make HAM affect your combat skills, people will not want the old stuff at all.
At the same time, I really don't want to see the HAM/Encumberance nerf to be taken as far as it looks like it will and I am concerned about that, which is another good reason for an armor adjustment.
And in my other, obviously and hideously flawed post, someone actually accused me of never having the best resources to make advnaced padded armor. Well, I would like to suggest they they have never used it. Padded armor is horrible all around. It's funny that no one even agreed with a change to the Padded helm look. ![]()
Go figure..
StarchMonkey wrote:
6) Who designed the Padded helmet afer all?
Golrok wrote:
main problem is theres still known ways to exploit large sums of credits, which is why people can afford the 20k buffs, to be able towear their 500k fullsuit, and spend 30k to have it sliced. Some of these people are like a week or 2 old, they don't even know HOW their composite is better than bone, they do a search and find the info on how to exploit creds the day they start playing. I've come across several newb exploiters lately while slicing, a disturbing trend.
This is another good point, however I feel that these are the people who can afford to spend 100 cpu on their resources in order to buy them up so they can try to corner the market on a server while selling their armor for less than cost so in the end, they make their money being the only ones left. But that is just a bitter assessment of a very difficult situation.
I do not agree, however, that this is the only way people are accomplishing this feat. While a small group of armorsmiths (and doctors, etc) are paying 100 cpu or more for hides and meat, it is relatively easy to make a ton of money hunting these resources. I am not saying that people are not exploiting credits. I'm saying that I doubt that is true in most cases since this insane composite armor is everywhere. I'm honestly not sure why I am still a crafter when it is much easier to make more money hunting and selling resources.
Our guild also has a slicer so slicing is free. Especially since I can make a ton of AUKs for virtually nothing. While I still think buffs should cost 6-8k like they did forever, I've never had to pay more than 10k for them nor have I ever had to go without for not having money for the above reasons.
Unless income was cut to the point where running a harvester had a prohibitive cost (something I doubt we'd see), then there will still be the same numbers of resources sitting around and the same numbers of items being made -- just for cheaper prices.
StGabe.
StGabriel wrote:
I'm not sure that credits really matter here. If money were harder to come by then armor itself would just get cheaper, as the credits used to buy it would be worth more. Inflation just means that the money itself is worth a lot less than it would be otherwise.
Unless income was cut to the point where running a harvester had a prohibitive cost (something I doubt we'd see), then there will still be the same numbers of resources sitting around and the same numbers of items being made -- just for cheaper prices.
StGabe.
Damn, that's a good point. So regulating it monitarily would have to touch into a little bit of everything.. including harvesting. Even then, I don't know that it would make that big of a deal.. there is already soooo much money out there.. legit or no.
It comes down to wearing what is best. Certifications would increase the use of other armor types, but would be fought by the community tooth and nail. I have often suggested multiple styles of each armor type, much as there are styles of houses. Modifying the armor art slightly shouldn't be a major undertaking and would allow a bit more customization...
But truthfully, the WAY armor is done is flawed and should be radically changed. As it stands now, the armor itself dictates the stats and protective ability. Bone Armor is low and Composite is high (until the RIS quest is made for CRAFTERS and not COMBATANTS, it does not exist for me).
I am having problems with how to say this, but I'll try. Maybe someone else can say it better......
Make the Style of Armor (Bone, Mabari, Chitin) nothing more than how it looks. Style could be its own tree (tied in with colorization and alternate styles) and separate from the protection....
The actual protections would be dictated much as the layers are currently, i.e. as you go up in skill you get added protections.
It would all boil down to a Master Armorsmiths ability to make a suit of bone armor that protects no differently than a suit of composite. The style wouldn't dictate the protections, the armorsmith his or herself would. This would allow an almost infinite variablity within the armors, allowing 'smiths to skip on protection types to reduce HAM or allowing custom orders from fighters looking for specific protections for the job.....
It is a most radical idea, but one I believe has merit. It isn't unreasonable to think that someone might want a kinetic only armor, such as a Ranger who wouldn't need to worry about energy weapons at all. And a PvP'er would be able to concentrate protection on the most popular weapon damage types. There will still be some that want maximum protection from all types of damage, too.
Make any sense?
GraySeven wrote:
(until the RIS quest is made for CRAFTERS and not COMBATANTS, it does not exist for me).