Armorsmith Archive

Thread: CU armor crafting process info released

TheBlackPope
Wed Mar 30, 2005 8:33 am
#27


"Faction armor schematics are "limited use schematics" and will come from the appropriate recruiters, so no certifications in the Armorsmith profession are needed."


I'm not so sure I like this. It means:


  • My armorsmith will have to pickup more combat boxes. Or

  • I'll have to purchase the schematics via trade forums for millions upon millions of credits. Or

  • This armor will be made on a "by order" basis, with the customer supplying the schematic.

I do in theory really like the new armor crafting process and end product. I think that's going to be a blast to play with!

Message Edited by TheBlackPope on 03-30-2005 10:33 AM




Coren Thoth'Amon
Aeryk Syth
From Release To Combat Upheaval
Check My Leaving The Game Sale: -5963, 3429 Naboo, Theed

Lupaerian
Wed Mar 30, 2005 8:34 am
#28

Hmm... interesting changes... a couple of questions popped into my mind:

1. Cores can have from 1 to 3 segments, depending on the type. Sounds good, but do you have to use 3 -IDENTICAL- segments for an advanced core or can you use 3 -DIFFERENT- segments for an advanced core? The first scenario will make mass production more problematic and thus help the "little" guy since the "big" guy can't as easily turn out a huge number of suits. The second scenario will allow you to really mix various types of protection on advanced core armor.

2. How many cores per piece of armor? Are cores basically going to replace segments as it is now so that you'll need 4 or so cores for a chest piece, 3 for pants and helmet and 2 for each arm piece? I would tend to assume that since otherwise you'll end up with chest pieces taking almost the same amount of resources as, say, bracers... which wouldn't make much sense... but I'd love to see more concrete info on that.

3. Basic, standard and advanced cores. Sounds great in theory, but is this going to end up like the situation we have today with basic segments never being used since they serve no purpose? Are we going to see basic, standard and advanced armor certifications so that it would make sense to make basic armor for people starting out on their combat professions?

4. What appearance items are we talking about? Are those going to be whole new components that determine what your final armor is going to look like (bone, mabari, composite etc.)? If so, who is going to make those components (expect a HUGE outcry from both tailors and armorsmiths if those are to be made by tailors) and what do they involve? Is this where the limited use factional armor schematics enter the picture?

I'm sure I could come up with more, but those are the things that popped into my mind right away.



"SOE is altering the deal. Pray they don't alter it any further."
-Andymantium-
Wed Mar 30, 2005 10:49 am
#29

It should be interesting..



K
Working As Intended (TM)


Drussinlegend
Wed Mar 30, 2005 10:50 am
#30

as far as i know and what i have readis that you can only craft your fractions armour .

this make s sense to me


Thorgrime Master As/Master pistoleer 12 pt R.I.S. cert




Thorgrime Adders of Ahazi 12 pts Experimention +25 assembly
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TheBlackPope
Wed Mar 30, 2005 11:36 am
#31






Ecys wrote:

Now Do i have to be rebel to craft rebel or to just get the schems, and visa versa. Or can i go imperial get the schems the rebel to get the schems and then go back to neutral and craft them so i can have a variety on the vendors







"Faction armor schematics are "limited use schematics" and will come from the appropriate recruiters, so no certifications in the Armorsmith profession are needed."


Sounds to me like you must be of the appropriate faction to get the schematic. Which should mean that after the schematic is gotten, anyone factionedcan craft it.


However:


"Only factionally aligned Armor smiths will be able to craft customized factional armor "


This sounds like you may be limited to crafting your current faction's armor.


So, to answer your question...I have no clue. The information is not very clear.





Coren Thoth'Amon
Aeryk Syth
From Release To Combat Upheaval
Check My Leaving The Game Sale: -5963, 3429 Naboo, Theed

kneelocked
Wed Mar 30, 2005 11:39 am
#32

I think some here are missing part of whats going on...


Like our Corr said, there will be an armor core and then there will be a skin.


So in regards to faction armor lets say I want imperial scout trooper armor. They way I see it is I go to a faction recruiter and buy a schematic for it, using iperial faction points.I take this schematic to an armorsmith who asks me what level of core I want. I tell him I want Advanced so the Armorsmith takes the schematic from me and applies an Advance Recon armor core, which he allready has made, to each piece of armor from the schematic I provided (scout trooper armor is in the 'recon' armor classification)


The schematic is more like the skin since as is stated in the CU armor post the armor stats are allready set in the core stage.


Im surprized they didnt list what armors are in which class, good thing I read this whole post or I could have violated the NDA






Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

csphilly
Wed Mar 30, 2005 12:38 pm
#33



Okram2k wrote:
Also some things to notice, Light Sabers are going to be energy now, so I don't think jedi are going to be very happy about that.


\

I hope that Jedi don't start going nuts too quick. I think everyone has their questions with the CU and what it will do to them.

Now, a few things I noticed. First, PSGs will NOT work against lightsabers. The devs seemed to put so much emphasis on "ranged energy attacks" in their PSG description that it leaves little doubt of this.

And I am going to assume lightsabers will be somehow compensated. It could be that one elemental type is lightsaber and just hasn't been developed yet.

Or one theory I came up with while talking to a friend.

If lightsabers just have a hugely high ammount of damage so that if a person isn't armored, they are cut down in two strokes (seems pretty Star Wars-like to me) and if they do, then maybe it takes a little more (not quite as Star Wars-like but understandable).

Finally in my comments on this subject, I'd like to reiterate my saying to Jedi whiners in general. "Jedi are not gods"



"Long Live the Emperor"
Wrraith
Leader, Central Imperial Order
Proprietor, New Cardia Mall
New Cardia, Dantooine, Eclipse

Teras Kasi Master
Pikeman Master
Former Maker of -Doggy Style- Armor

A year and a half of work and the CU turned the armorsmithing profession I love into a horrible, mindless grind, so I decided to take up a profession that doesn't even use armor.
UmmonPrime
Wed Mar 30, 2005 12:54 pm
#34

Lightsabers are going to be "energy" dmg type now. There will not be LS damage anymore. Stated in todays update.



Basic Damage Types

There will be changes to the types of damage a piece of armor defends against and how it can be modified:



  • All weapons will do a base damage of type "Kinetic" or "Energy".

    • Lightsaber damage is now classified as "Energy" damage.

  • Several weapons will do additional "elemental" damage: "Heat"/"Cold" and"Acid"/"Electrical".Each of these elemental pairs are opposites of each other, meaning protection from one reduces protection for the other.
  • Particle effects on hit locations and muzzle flash, and the color of the bolt will be determined by the damage type of the weapon.

    • The color for energy weapons will be red; the color for kinetic weapons will be blue.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


csphilly
Wed Mar 30, 2005 12:59 pm
#35

A couple of other things I'd like to point out from reading this document.

First, only Synthetic Cloth and Reinforced Fiber Panels are needed?

Second, no stun, blast, or LS damage (I think everyone noticed that)

Third, how will resources change? I know someone already asked this, but obviously how resource stats effect the overall suit is gonna change since Encumbrance is being removed.

It seems to me that people will be wanting like 6 different suits once this thing goes live, which could be good for us. . .

The biggest bad thing I see right now is I think people are going to slow armor purchases until after the Combat Upgrade, with the decline increasing as May approaches. Why spend 300K on a high stun suit (Eclipse Galaxy) when stun isn't even going to be around? If I'm a mid-level player thinking of buying a suit, but don't know if I'll be able to use the suit in 6 weeks, should I even bother?



"Long Live the Emperor"
Wrraith
Leader, Central Imperial Order
Proprietor, New Cardia Mall
New Cardia, Dantooine, Eclipse

Teras Kasi Master
Pikeman Master
Former Maker of -Doggy Style- Armor

A year and a half of work and the CU turned the armorsmithing profession I love into a horrible, mindless grind, so I decided to take up a profession that doesn't even use armor.
kneelocked
Wed Mar 30, 2005 3:44 pm
#36



csphilly wrote:
A couple of other things I'd like to point out from reading this document.

First, only Synthetic Cloth and Reinforced Fiber Panels are needed?

Second, no stun, blast, or LS damage (I think everyone noticed that)

Third, how will resources change? I know someone already asked this, but obviously how resource stats effect the overall suit is gonna change since Encumbrance is being removed.

It seems to me that people will be wanting like 6 different suits once this thing goes live, which could be good for us. . .

The biggest bad thing I see right now is I think people are going to slow armor purchases until after the Combat Upgrade, with the decline increasing as May approaches. Why spend 300K on a high stun suit (Eclipse Galaxy) when stun isn't even going to be around? If I'm a mid-level player thinking of buying a suit, but don't know if I'll be able to use the suit in 6 weeks, should I even bother?





The synth cloth and reinforced panels are just like now, we use them to make armor, tailors provide them for us its just where it is added to the armor craftin process has changes.

Stun and blast are indeed gone. All weapons will do energy or kinetic, some will also include 'enviormental' damage. Heat, cold, acid, electrical are those enviormental damage types. Lightsaber being energy now will be shocking to many, but we shall see how it playes out.

People could want 6 or more suits in this system. But overall prices may go down now that all armor is relative.






Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

UmmonPrime
Wed Mar 30, 2005 3:54 pm
#37






kneelocked wrote:

People could want 6 or more suits in this system. But overall prices may go down now that all armor is relative.





Ya, but I'm not being reimbursed for what resources I have that still cost me credits preCU. Armor is going to be expensive for the first couple of weeks after the CU. After that it will go down.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Homer_J_S
Wed Mar 30, 2005 4:15 pm
#38

From what I'm reading so far, we will burn through alot more resources than normal in making armor.


4layers + 3segment + # of cores = final combine + enhancers.


I would imagine 4 cores for chest, 3 cores for helm and legs, 2 cores for boots, biceps and bracers, and 1 for gloves.


Gloves and boots will now be the place to put attachments. Leaves belt possition open for PSG. Well there goes my expensive mabari belts full of mods.


Not enough info but I'm guessing encumbrance will be converted to the new "hinderance"? The heavier the amor you make the slower your ability to do special move?





Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
JeCy
Wed Mar 30, 2005 4:31 pm
#39


why is it the more im hearing.. the more im not liking???


first.. no more encumberance..


this was acually great in the old system, had there not been doc buffs for secondarys this would have been a huge point in armor crafting. you would have had to balance protection vs weight or you would shoot your self to death.. aka your ham would drop faster using speicals than the amount of damage you where taking bya given creature. recon, assult, battle?? they are all using the same cores?? soo how is this going to make effects different? i guess its only anyones guess and we may learn more but from what im reading in this could be bad.. unless the negitives of stacking 4 layers would reduce your movement/speed/weapon use soo much that it would be more benifital to have less? this to me is rather confusing at this point.


second, this armor cert thing.. what about us non combatants that like to fight??


I go out with no skills, no buffs, just me and my droid and a cdef in light armor, ubese, chitin, padded, mabari,, even comp.. what ever its generally like 200-300 ham and i can have a blast. what now? does this mean i have no more armor choices? Does this mean i can no longer wear my super low ham RIS that i made special just to use unbuffed? the fact im an armorer/ artisan/ dancer what evercan possibly not wear armor and go out and have some fun is very disturbing. the old system was not sooo screwed up that it could not have been tweaked.. super buffs WERE the problem.. armor needed slight tweaking.. New is not always improved


3,

they had a great system in place.. yes it needed some work. but to take something that wasnt nessesarly totally broke but in desperate need of tweaking and instead throwing it all away and reinventing the wheel. Sooo it wasnt a wheel it was an octagon.. but with a little chiping and smothing out the rough edges it would have been like riding on glass.. instead they are going to this entire new system that they are acting like its going to be a magic cure. Well if you think the balance problems before where bad. they now going to have an entire new world of balance problems that havent even been thought of. It takes months to figure out what works, and this thing hasnt even hit alpha.. to my knowlege.. atleast the sandbox people have said it hasnt started (though that could be a lie) still The more im hearing about this new system the more it seams to me like..


they have a fleet ofbattelships.. one has a big honking hole in the hull but its floating.. and sure the fleet is aging you can weld up some supports replace some metal reinforce a bulk head or two and the ship would be as good, you up grade some new weapons systems, up grade to some thermalinferred systems, and some lazzer guidled missles and its better than new.. you have a great fleet.. but just cuase one has a hole and a few outta date systems doesnt mean you sink the fleet and before the one you plan to make arnt even in the shipyards yet. this CURB sounds more like SWG2.. they are saying our system is soo screwed up we cant even fix it..


I think the curb will hit and the problems are going to be huge and its going to take months.. if not years to iron um out..


SOE this is float or sink.. you have been hyping this for over a year now.. first date on a combat reblance was last december for all younew people..


BTW where are those 2 free planets and all that content that was supose to be added and that smuggler revamp that was promissed8 months ago by green marine.. all ive seen is 2 paid expansions and a bunch of delays and a lot of fluff (ohh wait its called loot)


Je'Cy

Message Edited by JeCy on 03-30-2005 06:51 PM

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