Armorsmith Archive

Thread: CU armor crafting process info released

TurboSith
Tue Mar 29, 2005 8:51 pm
#14






Ebonfire wrote:

Could someone explain what they mean by this..



Only factionally aligned Armor smiths will be able to craft customized factional armor


Faction armor schematics are "limited use schematics" and will come from the appropriate recruiters, so no certifications in the Armorsmith profession are needed.







if you want to make rebel armor you need to be rebel.. if you want to make imperial armor you need ot be imperial...


and in order to make it... you need schematics that you buy using faction points (most likely) in order to get teh schematic use... similar to the imp PSG but you have to use faction to get it.. and once you get the schematic it grants a certain amount of uses... probably 3-5.. like the PSG and Interwoven schematics




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DoritosNVodka
Tue Mar 29, 2005 9:09 pm
#15

Sounds like....


If you are an Imperial, you goto the Imperial Recruiter to get the limited use Schem to make the Imperial armor.


If you are Rebel, you get the schem for Rebel armor to make....


So, Imperial's can not make Rebel armor and other way around. If you are Neutral, you can't get the Schem to make either...


What will be interesting to see is if the schems can be traded or picked up by non-AS's.
Kajjia
Tue Mar 29, 2005 9:13 pm
#16






DoritosNVodka wrote:



What will be interesting to see is if the schems can be traded or picked up by non-AS's.






That would givesmuggler something else they could do to make some cash other then selling faction points.
downertool
Tue Mar 29, 2005 9:35 pm
#17

will there be blank armor shells that we will be able to wear for decoration purposes.


like armor that doesnt have any protection/hinderances, and it just for show....kinda like clothing?



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WolfGuy
Tue Mar 29, 2005 9:45 pm
#18

I find it unbelievable and offensive that Wookiees will not be able to wear Rebel armour but will be able to wear Imperial armour.

That makes absolutely no sense at all.

I am becoming very disappointed in the CU very quickly. It looks like a lot of the skill/fun might be disappearing from armoursmithing.




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DBinky
Tue Mar 29, 2005 10:40 pm
#19



Okram2k wrote:
well here's teh basic break down of it to me...

...Once you make cores, you can put them into any type of armor you want. So in essence, all armors are going to have same stats, just different apearances.




Read closer. What it actually says is:

Since the stats were already set in the previous step, a Core can be combined with any appearance allowed for that type of Core.

So, no... not all armor will have the same stats with different appearances. We will not be seeing 70% base assault Mabari.

It said that the cores come in 3 flavors: recon, battle, assault. So here's my prediction for armor appearances:

Recon = Bone, Mabari, Marauder

Battle = Tantel, Ubese, Padded, BH, Mando

Assault = Chitin, Composite, RIS

I'm super excited to see how the drops change the appearance, too. This will make sure everyone knows you're wearing a super-sweet set if you happen to have one on.

Dulita
Neiscius
Tue Mar 29, 2005 11:24 pm
#20

Well, what it actually says is.....



"The three categories of armor (Reconnaissance, Battle , and Assault) come in three different levels: Basic, Standard, and Advanced. Thus, there are nine different Core schematics."



Crafting since Publish 5. I'm holding on in hopes the Armorsmith profession gets the love it deserves. I prefer the pre-CU system, crafting and combat. I would also like to see decay and hide gathering reinstalled into the game, as well as some epic Recon, craftable of course. And make being 12 point important again.
Ox-
Wed Mar 30, 2005 12:48 am
#21

Hmm, if RIS is just going to be an "appearance item" on top of one of the regular 9 core schematics... I guess I better not buy any more interwoven schematics!




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LeJediFou
Wed Mar 30, 2005 6:56 am
#22






TurboSith wrote:

i think they forgot to put gloves in their little flowchart they made... and it says up to 4 layers.. but then the segments say up to 3 layers.. am i missing something?






Gloves (as well as boots) are no longer required in a full set. You can't be hit on feet and hands. That's the resolution of the Trandoshan problem (they can't wear any gloves or boots). Gloves and boots still exist and will be decorative, but not necessary.



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UmmonPrime
Wed Mar 30, 2005 7:18 am
#23






LeJediFou wrote:





TurboSith wrote:

i think they forgot to put gloves in their little flowchart they made... and it says up to 4 layers.. but then the segments say up to 3 layers.. am i missing something?






Gloves (as well as boots) are no longer required in a full set. You can't be hit on feet and hands. That's the resolution of the Trandoshan problem (they can't wear any gloves or boots). Gloves and boots still exist and will be decorative, but not necessary.





Something to put AA in I guess. If they can't get hit, can they decay?



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Helter-Skelter
Wed Mar 30, 2005 7:20 am
#24




"Step 4: Final Armor
This final step determines the appearance of the armor. At this stage of the process the crafter combines the Core with some specific appearance parts, tailored components, and/or various optional potential future loot items. Since the stats were already set in the previous step, a Core can be combined with any appearance allowed for that type of Core."



Does this mean thatwe will be relying on Tailorsto supply us with the parts that create the "look" of a piece of armor. I would hate to have to buy crates of parts (especially if quality matters) from a Tailor. This is bad enough with Kashyyykian armor.


The wayI read this is thatan AS can only make the "guts" of an armor set, while it takea tailor to craft the parts that differentiate the armors look.




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UmmonPrime
Wed Mar 30, 2005 7:20 am
#25

My number 1 concern is still resources. What is going to happen to all my resources I've been collecting for a year and a half?

One thing I really like about this is the fact that we will have to had layers for all damage tyeps in armor now. I really really like that idea. I've never had a reason to actually had heat or blast layers unless I wanted to up the base of my armor in a different way. Now I will HAVE to do it if I want that protection.



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DoWei
Wed Mar 30, 2005 7:38 am
#26

nfm.

Message Edited by DoWei on 03-30-2005 08:39 AM



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