Armorsmith Archive
Thread: Bespin Port
Swijr
Mon Apr 05, 2004 10:42 am
#27
I have the filling down on mine to 15 so that means on an empty stomach you can take 6 hits during expermentation. Or wait a few mins and get 1 more.
I sell this and the Pyollian Cake all of the time.
smork
Fri Aug 06, 2004 1:11 pm
#28
+11 on Wanderhome usually. Have seen some +12 but not for quite awhile.
rexan
Fri Aug 06, 2004 2:27 pm
#29
koyler wrote:
whats the typical range for experimentation mods this food gives? (e.g +10 etc, man that would rock)
Understand that a +10 on experimentation success does NOT give you an extra experimentation point.
It just means that each time your take a swig of port, you have a +10 chance to get a beter experimentation result, ie to get good or amazing success.
smork
Fri Aug 06, 2004 2:57 pm
#30
I believe a crate is around 80k. I haven't really price checked in awhile because I stocked up on some crates long ago. There is some very fierce chef competition occuring on WH which has kept prices low. (at least I think thats really cheap)
koyler
Sat Aug 07, 2004 12:38 am
#31
whats the typical range for experimentation mods this food gives? (e.g +10 etc, man that would rock)
LemseMalis
Thu Dec 09, 2004 3:26 am
#32
Lo all 
Once again here i am with one more question, this one regarding the use of Bespin Port.
Does it affect the experimentation after we drink it (only thenext one)or it affects the next experimentations?
1 use = 1 experimentation or not?
Cheers
GammaThree
Thu Dec 09, 2004 4:09 am
#33
Bespin increases your experimentation chance when you craft for the next time you click the 'Run Experiment' button. Then the bonus is used up.
If you experiment on a line, run the experiment, then have enough points to do another line (or improve the original one), then you will need a sip of port for every time you click run experiment.
Message Edited by GammaThree on 12-09-2004 11:11 AM
Tedde
Mon Dec 13, 2004 8:42 am
#34
does the Reserch thingy in a city also improve your experimentation success ? or does it just give you an extra point ?
GammaThree
Mon Dec 13, 2004 8:45 am
#35
Research center's, Bespin Port and FS Experimentation all contribute to the experimentation success change (not sure if they stack, but I think they do).
The only thing that adds to your experimentation points, is tapes
yes thats right those tapes that cost you millions of credits, and the new chef can't afford (not that I'm bitter).
The only thing that adds to your experimentation points, is tapes
Jaru
Tue Dec 14, 2004 4:35 pm
#36
So do are you supose to drink the Besport before you even click on your crafting tool and activate it?
sciguyCO
Tue Dec 14, 2004 4:39 pm
#37
Jaru wrote:
So do are you supose to drink the Besport before you even click on your crafting tool and activate it?
You can drink the Port whenever you want (well, it does have to be before doing an experiment).It will give you a bonus on the next experiment you run. After you drink it, an icon for the bonus shows up in the buff UI (with a 60m timer, like all triggered foods). When you run an experiment, you get the bonus, and the buff is "used up", so it is removed from the UI window.
LemseMalis
Tue Dec 14, 2004 6:25 pm
#38
sciguyCO wrote:
Jaru wrote:
So do are you supose to drink the Besport before you even click on your crafting tool and activate it?
You can drink the Port whenever you want (well, it does have to be before doing an experiment).It will give you a bonus on the next experiment you run. After you drink it, an icon for the bonus shows up in the buff UI (with a 60m timer, like all triggered foods). When you run an experiment, you get the bonus, and the buff is "used up", so it is removed from the UI window.
Sweet thanks for the replys Chefs