Armorsmith Archive

Thread: Bespin Port

APM
Fri Dec 31, 2004 12:45 pm
#40

it doesn't hurt



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Jacella
Fri Dec 31, 2004 2:13 pm
#41



Ma-We wrote:
does it help when building LS's?


yes





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Blimigerite
Fri Dec 31, 2004 3:30 pm
#42

You should have Pyollian Cake and Bespin Port when crafting your lightsaber for the best results.


Pyollian for theAssembly Roll Increase and Bespin Port for anIncreased Experiment Success.



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JPLegacy
Mon Aug 01, 2005 7:07 pm
#43

Well, i've taken the advice of many crafter friends of mine and got some Bespin Port for my draft crafting. But as far as i can tell, it does absolutely nothing. Not only that, but it doesn't last for its duration, it dissapears immediately after i do any sort of experimenting. I've tried it many times, it gives me no additional experimentation points, and as far as i can figure, no bonus chance for better success.


Am i using this wrong? Or is it bugged atm?


Please lmk! Thanks



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MonKaiku
Mon Aug 01, 2005 7:34 pm
#44

you get more amazings

it works

there really isn't many assemblies that you need amazings, except maybe psgs

you don't get more exp points




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pykescylla
Mon Aug 01, 2005 9:15 pm
#45

The only real use for bespin in the post CU world is just to make sure you don't screw up an experiment. If you get some FS experimentation or experimentation CAs, you won't need it much any more.

Message Edited by pykescylla on 08-02-2005 12:15 AM



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MonKaiku
Mon Aug 01, 2005 10:02 pm
#46






pykescylla wrote:
The only real use for bespin in the post CU world is just to make sure you don't screw up an experiment. If you get some FS experimentation or experimentation CAs, you won't need it much any more.

Message Edited by pykescylla on 08-02-200512:15 AM






no, it is quite usefull on psgs

psgs are like preCU crafting. A psg from a 12 point smith is better than a psg from a 10 point smith. It is also better if there are multiple amazings when crafting. There are 3 lines to experiment on, and you can not max all of them


If you haven't crafted in the preCU world, make some psgs




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I_Zombi
Fri Aug 05, 2005 3:56 pm
#47

Just curious as to what everyone's bespin port is turning out like. I've been selling +23, 19 filling stuff but have the capability to make up to +25. It's really tough to get the +25 stuff and I was kinda curious if anyone's able to stock their vendors with it. With Valcyn's 3 best resources ever--the Tat tubers, fruits and berries--I was able to hit +25 only with 117 additives. I believe it's gotta get up to 90% nutrition experimentation to get break past 24. Basically I'm just curious if anyone's been lucky enough to have some great flora spawn on Tatooine lately so they can mass-produce +25 port



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Eerif
Fri Aug 05, 2005 3:57 pm
#48


Still lacking the resources on flurry to do +25...


My stuff is +24 with 19 filling.





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I_Zombi
Fri Aug 05, 2005 4:02 pm
#49

someone posted on valcyn's trade forums looking for +25 recently. made me all happy cuz i havne't really had any chef related challenges since the cu



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who will survive and what will be left of them?
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Deorwyne
Fri Aug 05, 2005 8:06 pm
#50

Is Bespin port curently working?


I took Bespin Port before I started experimenting. It was +20 which I asumed would give you 2 extra experimentation points. I did not see any extra points.


How is it supposed to work?



Thanks


Deorwyne
Beladan
Fri Aug 05, 2005 8:19 pm
#51

Adds to your amazing success rolls
Gotik-CH
Sat Aug 06, 2005 5:55 am
#52






Eerif wrote:


Still lacking the resources on flurry to do +25...


My stuff is +24 with 19 filling.








Ditto.


+24 with 19 filling with 112 or 118 additives.. doesnt matter.





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