Armorsmith Archive
Thread: Combat Revamp
Rebel537
Fri Mar 26, 2004 10:54 am
#27
guys, there is never gonna be a solution to this...i mean they still have lightsabres as kinetic damage lol
Kaorset
Fri Mar 26, 2004 2:32 pm
#28
I just posted this in hopes that the Devs MIGHT give it a look.
Personally, I still want to know why stormtroopers are tough. They aren't that tough in the movies.
Better question: why is an UNARMORED Dantari even tougher?
burns43
Fri Mar 26, 2004 4:34 pm
#29
BenheiHami wrote that the ranges for ranged weapons should be 32m, 64m, and 96m.
To
burns43
Fri Mar 26, 2004 4:43 pm
#30
BenheiHami wrote that the ranges for ranged weapons should be 32m, 64m, and 96m.
To that I say are you crazy! Ranged is already at a disadvantage to melee so you suggest to enhance carbineers and rifleman attack ranges and once again crippling those who choose to use a pistol. What use will a pistol with a range cap be against someone who is a melee prof who can hit from 20m away? They'll get slaughtered thats all. I agree that the ranges should not be equal but lets not make recommendations to help rifle and carbine while at the same time crippling pistols. We ranged no matter what are preferred weapon is have to stick together. Perhaps make the ranges 75m, 100m, and 125-150m. That seems both logical, fair, and possible.
Now about this combat revamp. The Dev's need to do something to put the BH's back on top of the combat food chain. Either give us some special armors that are better than other armors or make it to where BH's have lower encrumbrances when wearing armor. BH's get no defensive adjustments and pay for it. These guys are supposed to be the deadliest prof in the game next to jedi. I mean they are hired killers. What good is a hired killer who cant kill whoever it is that he supoosed to kill?... nuff said.
TiosiOthoo
Wed May 19, 2004 8:31 pm
#31
I know this is kinda off subject but can someone plz give me to the link of the combat revamp chages on this site
TiosiOthoo
Wed May 19, 2004 8:35 pm
#32
Can someone PLZ give me the link to the combat revamp on this site
Utess
Wed May 19, 2004 11:53 pm
#33
There is no link with technical details of the revamp. We don't know what it will pertain outside of the fact that it will likely contain a new ham system of some sort as well as a revamp of a lot of the fundimentals of combat. The only other info we know is that it should be arriving in Publish 10.
Teuvan
Thu May 20, 2004 2:46 am
#34
Basically it is just one big giant evil nerf that will result in mass cancelings.
Homerfishman
Fri Jun 11, 2004 1:02 pm
#35
Can someone explain to me what the proposed combat revamp changes mean to combat and also to rifleman?
Feel free to post links. I used the search feature but am a bit of a noob.
Waste93
Fri Jun 11, 2004 2:17 pm
#36
The combat revamp info is apparently a big secret. Don't feel bad about not find the info while doing a search. There is no info to find yet.
Homerfishman wrote:
Can someone explain to me what the proposed combat revamp changes mean to combat and also to rifleman?
Feel free to post links. I used the search feature but am a bit of a noob.
Joshuatree
Fri Jun 25, 2004 12:34 pm
#38
I am going to post something nice now, in favour of devs.
Now that we realized from feedbacks in TCs, our 800-1600ish Lightsabres are getting 200-400ish (correct me if I'm wrong)
We have no armor, no defences till we reach a certain level.
We will not be uber, and be forced to hunt in groups.
After combat revamp, what I expect from devs (from their statements) :
Armor nerf : I think the ebst protection will be something like 40-50 and this will be RIS or Mandalorian armor
Food and Beverage Nerf : They completely ruined the game. I can spam unarmedhit III without wasting 1 single mind value, with full composite on (and I am a poorzabrak with 500 focus)
HAM nerf : HAMs will be increased
Doctor buffs : Doctor buffs will be decreased.
Mitigations : I read somewhere, TH stated all mitigations will be nerfed
Stun damage : Stun damage was not intended to be like this, just a variety of damage. SO it will either be removed or be resisted.
Current state : We are *balanced* for combat revamp
We have no armor, no resist, we have no adavantage of 5/5/5 HAM cost on our Lightsabres since we have a poor power pool when every other profession can spam their specails without wasting anything from their pools with composite suits.
What did they do ? They have removed TEF for using our sabres, and left us only to deal with Bounty Hunters, which seems quite fair. And made Lightsabre damage unresisted, too. Increased force power and force regeneration. (Honestly in Live, as a 4112 Initiate I can not use my powers at all, but save them for forcerun) Which is cool, because we all didn't want to be uber guys. There is Rifleman/CM or Fencer/Brawler/XX for that one. I wanted a jedi gor its rarity, for a lightsabre and for specials that I have played in other games..
BUT..
Combat revamp is not anywhere before 3-4 months. And, you will make our jedi community very unhappy while trying to level or PvP untill that time. All and all I am asking for is : (Someone who plays in the TCs can state better resist numbers)
60% resist on Initiate robes
40% resist on Padawan robes
20% resist on Knight robes
In my opininon, this can solve the case very much, at least for now. Then, with combat revamp, remove the resists. But really, giving the same thing to an initiate and a knight is fair you think ?
Please devs, understand that Jedi don't want to be uber. Most of the people (except for immature *I'm a pwnzer, I ll give 50k to anyone who beats me in a duel guys*) are playing this game for a challenge. Just give us what I need to survive in the wild, and the ability to fight toe-to-toe with at least 2 elite professions. (for high level jedi)
Artisian1
Mon Jun 28, 2004 5:16 pm
#39
They are still drawing straws.... as to how bad we are gonna get screwed 