Armorsmith Archive
Thread: Repairing Weapons
payingcustomer
Thu Feb 26, 2004 4:50 am
#27
.. to a Jedi!
DarthLueder wrote:
The information is valid and appreciated.
weller001
Tue Mar 09, 2004 2:57 am
#28
Is it only weaponsmiths that can repair weapons?, or can master artisans do it aswell?
cgdarkbolt
Tue Mar 09, 2004 9:46 am
#29
Also if you have a particular prized weapon, try to find a Master WS who has Repair mod skill tapes/Armor attachments too, just gives you that little bit of an edge.
Thuyker
Tue Mar 09, 2004 8:19 pm
#30
I agree with the above posts...i know several weaponsmiths who use +repair mods, and it works like a charm for them. Also, they've said that weapons usually seem to repair better when they're about 30% condition, i.e. 300/1000, while weapons that were still in relatively good shape (above 50%) seemed more likely to have a repair that reduced the condition dramatically. Good luck
Mumps
Fri May 14, 2004 12:04 am
#31
Does a WS have any better chance of good repairs than Joe Blow using a weapon repair tool?
Devero
Fri May 14, 2004 12:13 am
#32
Most people tend to think so, although I have yet to see solid experimental data to support this theory.
Has anyone seen a SOLID study on this topic yet?
Agit66
Fri May 14, 2004 11:16 am
#33
The only thing that will affect this is whether you have Items w/+Repair skill tapes in them.......
Master weaponsmiths have as much of a chance of destroying a weapon as you do.
TyrisTaadow
Fri May 14, 2004 2:07 pm
#34
Weaponsmiths do have a better chance. The devs have officially said so. I don't remember where the post was, but I read it. They said that weaponsmiths have a innate bonus to repairing weapons but they didn't say how much or what the difference it makes is.
LLJK_Griz
Fri May 14, 2004 2:18 pm
#35
Repair SEAs apparently have no effect, and since publish 7 everyone's repairs areequally bad, with 70%+ chance of major condition loss.
Sinbinner
Fri May 14, 2004 4:51 pm
#36
I've only carried out 4 repairs in recent memory - 3 weapons and 1 piece of armour. I'm not a Master in any crafting prof, but I've gotten "minor blemishes" on all 4 repairs. Only thing I can suggest is get yourself those 100.00 functionality rated repair tools as that's what I'm using.
okon
Wed Jun 30, 2004 8:52 am
#37
I have been playing for a long time now and I feel like a noob asking this but....... I've always repaired my own weapons with a 99% weapon repair kit and the item loses some of it max condition (which i expect since i'm not a weaponsmith) Recently i've started purchasing krayted weapons and was wondering if when weaponsmiths repair weapons do they still suffer a decay in the item or does their skills they've aquired keep the item at max condition or at least a condsiderably reduced decay when repaired? If this is the case, do weaponsmith usually provide this service if asked? I'd be willing to supply the weapon repair tool also. I don't know why i hadn't thought of this before now. I probably could've save myself some money and time searching for vendors.
CorenLanra
Wed Jun 30, 2004 9:14 am
#38
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=51074
Read this thread. Since I read this, I tell my customers to repair themselves @ 300 condition (and not to go below 200 in any case).
If you are super paranoid, yes seek out a MWS, and you might have a smaller chance of it failing. But be prepared to lose at least 20% of the max condition either way.
Flashover1969
Wed Jun 30, 2004 10:24 am
#39
I have a beef with the repair system in the game. It should be set so that a master of whatever particular craft should have a significant repair bonus so there would be an extremely low chance that a repair would fail. This could help artisans earn a few extra credits for repairing items.