Armorsmith Archive

Thread: Repairing Weapons

Yec
Tue Feb 24, 2004 2:04 pm
#14


Forgive me for posting what probably has been covered a million times on this board, but...



  1. How does repairing a weapon work? Is the result affected by wounds or battle fatigue?


  2. Is a weaponsmith better at repairing weapons than a toon with no artisan ability?


  3. Repair kit functionality ranges all the way to 100. 100% of what?


  4. How can a toon fail to repair something and totally break it the first time when the condition is 395/1000?


  5. Is repair performance significantly better above 50% condition?



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

Kriel
Wed Feb 25, 2004 12:03 am
#15

lately everytime i repair my weapons it is lowering the min/max damage of the gun, after i repair it


before 150/1000 condition 150-490 damage


after 960/960 condition 80-380 damage



anyone else notice oddities while repairing??


payingcustomer
Wed Feb 25, 2004 5:11 am
#16






Kriel wrote:

before 150/1000 condition 150-490 damage


after 960/960 condition 80-380 damage


anyone else notice oddities while repairing??






I notice just the opposite, but I haven't repaired since this Geopatch went live.


That's a considerble change for a repair, could it have lost a muzzle of min/max damage somewhere?


Not to debunk your example but its rare to be reparing stuff with exactly 1000 condition these days.


Oar

Kriel
Wed Feb 25, 2004 8:46 am
#17






payingcustomer wrote:





Kriel wrote:

before 150/1000 condition 150-490 damage


after 960/960 condition 80-380 damage


anyone else notice oddities while repairing??






I notice just the opposite, but I haven't repaired since this Geopatch went live.


That's a considerble change for a repair, could it have lost a muzzle of min/max damage somewhere?


Not to debunk your example but its rare to be reparing stuff with exactly 1000 condition these days.


Oar








those numbers were aproximations since i dont recall the exact stats, and no those numbers are the actual unmodified listed damages without powerups... repaired again for fun and my t21 rifle is now 80-190 damage, i mean i dont even think a weaponsmith could mess one up that badly even if they tried


something is fubar


just wanted to add, this has happened again on a different gun also, im officially not going to be repairing guns anymore and using them to extinction

Message Edited by Kriel on 02-25-2004 10:47 AM

payingcustomer
Wed Feb 25, 2004 9:24 am
#18






Kriel wrote:




those numbers were aproximations


something is fubar





It's not difficult to post exact figures. It's also not hard to postresults(ex. was it a minor blemish?).


Since you haven't gone so far as done any of this, before you exclaimed, "fubar", I humbly refuse tolift a finger toassist you. Keep ruining your weapons, its good for business.


Oar


Kriel
Wed Feb 25, 2004 9:50 am
#19






payingcustomer wrote:





Kriel wrote:




those numbers were aproximations


something is fubar





It's not difficult to post exact figures. It's also not hard to postresults(ex. was it a minor blemish?).


Since you haven't gone so far as done any of this, before you exclaimed, "fubar", I humbly refuse tolift a finger toassist you. Keep ruining your weapons, its good for business.


Oar








it would be somewhat difficult to post exact stats since they have changed i can only assume what they were before, i dont make a point of memorizing stats of all the items i purchase, all i can say is the t21 was around 600 dmg when i first hadit sliced and with a 32% max weapon powerup in it


now the gun hasbeen deleted by me since a csr told me to send a bug report in the hopes that it gets fixed in the future, well my hopes of that happening were none, hense the deletion


i was not asking for your help but simply if others were experiencing similar problems, and perhaps next time someone repairs they gun keep a sharp eye on the stats before/after


there was no need to be a rude ass
Yec
Wed Feb 25, 2004 10:31 am
#20







payingcustomer wrote:


Keep ruining your weapons, its good for business.








I assure you that ruining my weapon does not help any weaponsmith's business. The weapon in question is a lightsaber... and so far, my experience seems to indicate that a crystal lightsaber is much easier to repair than a pearl lightsaber.

Message Edited by Yec on 02-25-2004 09:33 AM



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

Cirtan
Wed Feb 25, 2004 11:37 am
#21

Dont worry too much about payingcustomer, he tends to be negative to pretty much everyone.





___________________________________________________
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dsurfman
Wed Feb 25, 2004 11:42 am
#22

The quality of the tool is what effects it. Use your med qual steel, and experiment it to 71% or hihg er and you will do fine.


Celehorn


Tarquinas





Celehorn
Imperium Securis
Kriel
Wed Feb 25, 2004 3:08 pm
#23






dsurfman wrote:

The quality of the tool is what effects it. Use your med qual steel, and experiment it to 71% or hihg er and you will do fine.


Celehorn


Tarquinas







it was a 99% effectiveness tool
payingcustomer
Wed Feb 25, 2004 3:22 pm
#24






Yec wrote:


The weapon in question is a lightsaber


I'm glad that you shared that with us allhere on the Weaponsmith forum, now please craw backto the Jedi forum,whereya belongs.

DarthLueder
Wed Feb 25, 2004 3:50 pm
#25



payingcustomer wrote:


Yec wrote:
The weapon in question is a lightsaber
I'm glad that you shared that with us all here on the Weaponsmith forum, now please craw back to the Jedi forum, where ya belongs.





The topic was repairing weapons. Lightsabers are weapons. The same repair kits are being used. The information is valid and appreciated. Having witnessed many of payingcusomer's comments to many threads the only thing that is clear is that he is an a$$clown troll. Ignore him.



Skor Pious
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Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
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(gggggggggggggxnnnnntnnnnnxggggggggggggg)

Yec
Thu Feb 26, 2004 1:29 am
#26


Copper is the resource to make repair kits out of, the higher the conductivity the better. Conductivity is the only resource stat that matters for repair kits.


My weapon repair tool's functional quality is 97.3%. My weapon (a 2nd generation pearl lightsaber) broke at 395/1000 upon the first repair attempt with it. My other weapon (2nd gen crystal saber) has always repaired with only "minor blemishes" except for one time, in which the weapon sustained moderate damage (maybe 150 to 200 loss of max cond).


I have heard from many people that fails happen at a consistent rate no matter the functionality of the tool, and I have noticed that a success tends to leave you with a weapon with max condition at a value equal to the percent of the tool's functionality times the original max condition (ie, X/1000 repaired would leave it at 973/973 with my tool). I have not conducted enough tests to say it's true though, it just seemed that way to me.

Message Edited by Yec on 02-25-2004 12:31 PM



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

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