Armorsmith Archive
Thread: What if...
Regarding point one.....I would first propose to add a new tool, which lets you choose. It would cost a lot of resources to craft, and it would only be craftable by weaponsmiths/armorsmiths. This tool would also have to be used in conjunction with the Clamps.
Point two: Well, that would really revolutionize our profession. First, there would be CRAZY resource gatherers. Miners would make even more money. Second, I'd bet that a lot more smugglers would double up as Weaponsmiths or Armorsmiths. Third, a smuggler's reputation would mean EVERYTHING. I can see it now:
"Hey, can anyone slice my DX2?"
"Sure, I can"
"How do I know that you use high quality resources in your tools?"
And the 15 minute /tell justification begins.
I suppose my preference would be to have confirmation or changes which would basically set the quality of the item itself as the determining factor. This way, it stays beyond our control as smugglers, but customers can still find ways to get great weapons and armor via their preferred smith.
I've said it before... if the smuggler tools state the effectiveness (just like crafting stations have an effectiveness rating) then that would solve the problem.
Then the conversation would go like
"Hey, can anyone slice my DX2?"
"Sure, I can"
"How do I know that you use high quality resources in your tools?"
"Take a look at my tools - see the "14.7"? That mean's my tools are good. If they're 0, then they're average. If they're negative then they're junk".
Message Edited by OnlyMaestro on 02-19-2004 11:02 PM
Combat Balance. The HAR is getting fixed on TC soon.. So it'll be 2/4ths profession broken. It won't be so bad to tide us over til the Combat Balanceif they make the HAR viable.
bAss_ackwards wrote:
Combat Balance. The HAR is getting fixed on TC soon.. So it'll be 2/4ths profession broken. It won't be so bad to tide us over til the Combat Balanceif they make the HAR viable.
Im gonna wait and see before i start jumping for joy.
Give us the ability to spend all 250 skill points and allow us to craft our own droids, craft our own weapons and craft our own armor. Make it tough and all the components quest components but make it worthwhile. Make all the weapons, armor and droids non tradable so only the BH that crafts the weapon, armor or droids would be able to use them but nonetheless, having that ability would really make it a great profession.
Overall, when I think Star Wars, I think Jedi, Smugglers/Thugs and Bounty Hunters. It really depresses me that all three professions pretty much suck in this game. At least Jedi are finally starting to get some attention.
Sigh. Just a thought.
I'm really struggling here... It just seems to me that BH should be more reward for the price.. We need something more and it can't really be combat related because then everyone else would start complaining.
Right now I see little to no reason to be a BH and it frustrates me to no end because it's such a wicked profession, in concept.
Sigh.
Illuminatrix wrote:
Well, they could make it to where we were still reliant upon Armorsmiths for getting armor segments and tailors for getting clothing and weaponsmiths for getting weapons components but we would do the final assembly and modifications to everything we craft. Allow it to be like lightsabre construction. Different pieces allow for the weapons or armor to have different abilities, defenses, stats. I agree on the droids though, that would really suck the life out of their profession.
I'm really struggling here... It just seems to me that BH should be more reward for the price.. We need something more and it can't really be combat related because then everyone else would start complaining.
Right now I see little to no reason to be a BH and it frustrates me to no end because it's such a wicked profession, in concept.
Sigh.
You would not have to rely on crafters for just components, as a lot of components drop as loot. The developers are more apt to increase component drops than complete item drops, just to please the crafter professions.
It really goes along the line of being a scout or ranger though. We can craft a lot of stuff, camps and traps, but only others in our profession can use them, so their is no market for it.