Armorsmith Archive
Thread: What if...
Acutally, why would they need to do this? Once you can create a force sensitive character, these Jedi missions will actually mean something. At that point, it is a matter of time and patience and several character before you become a Jedi.
Now if you mean the devs actually choose who gets a FS slot then that is a totally different thing. First they said they are not going to do this. Second, the character they select does not become force sensitive so why would their should it matter that their character helps someone who turns out to be a developer.
I dunno, quotes like:
"“Yes, it's been difficult to devise a Jedi system that really works, but it's been worth the effort.”
don't make sense if they just pick someone who "acts like a Jedi." Their "difficult" system would be "Let's pick someone."
We could get a health regeneration buff from meditation. I don't mean during meditation like some people have mentioned before, but during battle. Now I'm not talking a GIANT buff either, just a little bit. I think it would help when we are fighting ranged, that way we can heal a little bit for all that time we have to spend chasing ranged players.
I think it would make the Meditation line look a little more nifty when starting off, and possibly balance out TK a tad bit. And of course, this buff would only work whenusing Unarmed.
What do ya'll think?Could it work?
Most fencers, pikeman, and swordsman already think the Teras Kasi are overpowered. This would only make matters worse.
You're probably right. However I'm pretty sure they can pop in hits for a lot more damage than we can, atleast that's what I heard. We rely more on our speed and less damage, which makes chasing ranged hard since everytime you finally stop them, you can only get a couple hits in. All the other Melee can throw in a nice big hit in.
But like I said, I could be wrong. This is just what would make sense to me.
What if they gave us a lil more leeway with our pets? Bear with me for a second. A post about how the devs want to make CH more immersive got me thinking. I know there have been times I'd like to have a specific pet out in conjunction with another because of the stats that each brings to the table. For example, I may want the kinetic resists and overall HP of a graul mauler to tank but want the dizzy/ranged poison effect of my bile drenched quenker too. In conjunction these would be a formidable duo. It might be possible for a mch to call it out, I'm not quite sure...it'd be around 64 and I'm not sure if they can do 60 or 70 levels out at once. The point is, I can understand WHY they implemented the CLs to the game but I'm beginning to wonder if itcould not have been and still cannot be changed.
Suppose I am a 1/1/0/1 CH and I COULD call a graul mauler. Suppose I am so much the novice that I cannot tame him in all the abilities at my disposal. Suppose too that I cannot manage to keep control of him/her and they turn on me and lay waste. Now if I were a MASTER I could have kept it in check. Being a novice I tried and I failed...I might not ALWAYS fail with it but it'd be too risky to try each battle in fear that it may turn on me and then my party...costing uneccesary deaths and potentially a dead pet.
There'd be no CLs but there'd be ferocity levels and aggressiveness. Obviously things would need to be revamped a lil but I would only be limited by what my rank, which I earned, would allow...not by an imposed limit on what I can call, as chosen by the developers. PeErhaps having 2 pets out at one time will NEVER yield a successful campaign for someone low level...buts/he COULD try. A master could try to have 4 pets out at once but s/he'd be hard pressed to control them all if s/he had to concentrate on each. The point is we could mix and match to our taste and in accordance with each individual battle we encounter. All too often I see graul mauler_01 out and ALWAYS out.
This would give merit to actually attaining MCH as you would never fail at controlling1, maybe even 2 creatures of all ferocity levels. You could also have 5, 6...maybe 7 or 8 babies out at once to show off for sales...MCH needs something that makes it worthwhile. We need to be able to play around and experiment with the pets that, contrary to popular belief, we have grown to care for.
On a completely unrelated note...SWG could take a hint from a console game that was out a while back called Monster Rancher. That was a fun game. It allowed you to create and care for a pet. You had to tend to it's needs in order to assure that it would grow up healthy and would like it's master. Some creatures would ALWAYS have a lil attitude as it was in their nature...those needed more scolding than pampering. It necessitated that you used the proper amount of scolding and pampering and love to keep the pet in check. You would train your pet to get stronger and it would fight for you. When your pet got older and was about to die you could extract DNA (been a while so that's a loose translation) and combine it with another to create a new pet made from the good stuff you extracted from your former.
Let pets die...not like vitality pack, incapped = less vitality kind of dying...I mean they grow old and they die. Allow us to take these pets to a bio-engineer and /DNAconsent them to sample and make us a new pet made from the pet we've loved. Perhaps we have 2 GWs we've loved and are growing old...sample them both and combine, it's like they were bred.
I don't know, just ideas...
Jezza Belle
CH - Wanderhome
I just had a thought. I know a lot of Bounty Hunters and Commandos are groaning to hear "you must master Dancer" or DE or Architect or whatever non-combat class the holocron tells them. What about a Dancer or Merchant getting a holocron via buying them...they have all their points spent...and it tells them that they must master Bounty Hunter.
I, for one, would bang my head against my desk and scream a loud "D'OH!" as...originally...I was going to go Bounty Hunter, but since they were a dime a dozen, I decided against it, and went totally non-combat.
/sigh
Bored now. But I like reading the Jedi forum.
You guys are great.
Wow.. just think about it. Lots of people grinding for those holocrons just got pwnd ahrd.
ScarletPhoenix wrote:
when your selecting what to go for next, before you get your first holo, say you got artisian, but you decide to try entertainer but gotta drop something, so u dorp artisian...you then get the holo and it says architect. are you completely screwed?
Um... no, because you can grind up to engineering IV + novice architect in no time.... why would this be a problem? So you drop ARTISAN, big deal.. Now, if you were say 4/4/4/4 in Architect and didn't train Master and decided to drop it, then a holocron said architect, you aren't screwed, you're a moron.
didn't think of that, but it still would be a bit annoying but not that bad ![]()
WHAT IF...
...when you used a molecular clamp AND a flow analyzer node you could then choose the stat to be modified?
... resource quality and quality of slicing tools effected the quality of your slice?
Thoughts? Comments?