Armorsmith Archive
Thread: Don't say the devs don't listen.
warrenbassist wrote:
what does a bio-link cost?
Its not really an "object" persay, its a bind of the item to your personal self. So, once you equip the item, its yours, and not tradable to anyone else, from what I understand.
Feel free to correct me if I'm wrong. ![]()
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
freedomwarrior wrote:
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
Moge, im not saying it wasnt an issue, im saying it wasnt a top 5 issue. I think it was more of an issue to the combat communities who had to get the armors attuned to them.
Do you understand how others can intrepret this when it WAS listed in the TOP 5 issues of the ENTIRE AS Community, and then when it is addressed, the community claims it wasn't a top 5?
That either indicates Okram didn't do his job with that top 5 list, or the community just comes off very petty and childish.
Can you at least understand that?
Message Edited by ZionHalcyon on 04-21-2005 01:09 PM
I think, while maybe not a huge issue for some of us, was a huge issue for the game in general. It definitely adds to the "Star Warsy" feel of the game, having people run around in faction armor. Very important to the game as a whole, not necessarily us, because people will buy what we make. If we didn't make faction armor, they have other choices.
freedomwarrior wrote:
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
Moge, im not saying it wasnt an issue, im saying it wasnt a top 5 issue. I think it was more of an issue to the combat communities who had to get the armors attuned to them.
ZionHalcyon wrote:
freedomwarrior wrote:
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
Moge, im not saying it wasnt an issue, im saying it wasnt a top 5 issue. I think it was more of an issue to the combat communities who had to get the armors attuned to them.
Do you understand how others can intrepret this when it WAS listed in the TOP 5 issues of the ENTIRE AS Community, and then when it is addressed, the community claims it wasn't a top 5?
That either indicates Okram didn't do his job with that top 5 list, or the community just comes off very petty and childish.
Can you at least understand that?
Message Edited by ZionHalcyon on 04-21-2005 01:09 PM
Here we go again. First and foremost, as a community, this complaint wasnt voiced just here. Go take a look at several combat forums and you will see the same issues voiced. I will totally honest, when I looked at the top 5 of okrams I dont remember seeing it mentioned as a top 5, not saying it wasnt, just saying that if it was I missed that part. Maybe I missed it because im not worried about it as im a neutral smith and could care a less, but that is a selfish statement I know.
In addition, this was still not adjusted just because of us, it was justed because of a player base as a whole, IE commandos, rifleman, etc who also voiced problems with the factional costs. I think this was also posted as a problem in the GCW forum as well. Eitherway, its still an easy fix because all they did was adjust the numbers. In addition, after looking at the old numbers and the new numbers, I really dont see that big of a change.
So do me a favor, get off your high horse. I also posted previously in this thread that yea they did at least look and change something, I gave em credit, yeash. But can you also see that its a basic numbers change in the equation and nothing more, a simple 1 line change to the programing standard for that item(over simplified I know, but the basic gist).
ZionHalcyon wrote:
From the latest patch notes:
- Lowered Bio-Linking costs on faction armor
Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.
That said, I agree that their communication back with us leaves MUCH to be desired.
Ok first off, i'd like to know who thought this was a major concern to an armorsmith.. Personally i was not worried at all about faction costs.
Let me ask you this, are you gonna run around doing faction delivery missions to get your factional armor schematics?
No your gonna go see a smuggler, pay him to delegate the faction to you and then split the cost across the 10 suits of armor that you can craft with it, and then be done with it.
This plain and simple was nothing more then a Combat player issue, they are the ones that are most likely gonna have to pay the armorsmith a mill or so credits for the suit of armor, and then turn around and on top of that pay out a bunch of faction just to wear it. The combatant community should of been up in arms on this one.. This is the dev team going here shut up stupid.
Now the main issue for us armorsmiths in this CU is resources. My feeling on this is the dev team is looking around at all the resources that people have stocked up and saying to themselves we gotta force them to use up all this junk, clear a little bit out of the database. This being the only even semi-logical reason i can see for them to increase resource usage. I wont even argue on that, if they want me to burn through a ton more resources thats fine with me as long as it is one that i can go drop a harvester on. Making the Organic resource cost triple is absolutely in no way acceptable.
Personally if they dropped the Organic resource costs down to what it was before (or even less) id still be annoyed with the destruction of the profession, but i would still play, as it sits now. Especially after logging in and getting a direct look at all the schematics. I will cancel all 6 accounts and go back to playing WOW, no biggie thier crafting system is about as boring as this new armor crafting will be.
Factory time, thats nothing to me, i have plenty of friends that will let me use thier lots, i can throw up 100 factories if necessary and increase my productivity. I can place 100 harvesters if necessary.. But all that does me no good if im having to sit around xx planet shouting buying current spawn of xxxx hide all the time instead of tending to my factories, harvesters, vendors.
Even the experimentation issue i can live with, as you can custom fit the hinderances/resistances by simply using different cores and different numbers of layers just to get the right amount of protection/hinderance for the player.
On a side note, there are certain elements in this forum that need to stop acting like the tattle-tale, teachers pet that got beat up after school everyday.
freedomwarrior wrote:
ZionHalcyon wrote:
freedomwarrior wrote:
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
Moge, im not saying it wasnt an issue, im saying it wasnt a top 5 issue. I think it was more of an issue to the combat communities who had to get the armors attuned to them.
Do you understand how others can intrepret this when it WAS listed in the TOP 5 issues of the ENTIRE AS Community, and then when it is addressed, the community claims it wasn't a top 5?
That either indicates Okram didn't do his job with that top 5 list, or the community just comes off very petty and childish.
Can you at least understand that?
Message Edited by ZionHalcyon on 04-21-2005 01:09 PM
Here we go again. First and foremost, as a community, this complaint wasnt voiced just here. Go take a look at several combat forums and you will see the same issues voiced. I will totally honest, when I looked at the top 5 of okrams I dont remember seeing it mentioned as a top 5, not saying it wasnt, just saying that if it was I missed that part. Maybe I missed it because im not worried about it as im a neutral smith and could care a less, but that is a selfish statement I know.
In addition, this was still not adjusted just because of us, it was justed because of a player base as a whole, IE commandos, rifleman, etc who also voiced problems with the factional costs. I think this was also posted as a problem in the GCW forum as well. Eitherway, its still an easy fix because all they did was adjust the numbers. In addition, after looking at the old numbers and the new numbers, I really dont see that big of a change.
So do me a favor, get off your high horse. I also posted previously in this thread that yea they did at least look and change something, I gave em credit, yeash. But can you also see that its a basic numbers change in the equation and nothing more, a simple 1 line change to the programing standard for that item(over simplified I know, but the basic gist).
Stickied Summary of Armorsmith issues with the CU system post. 6 items are listed. It is number 6.
Telling me to get off my high horse does nothing to change the fact that I am right about the possible consequences in negative perception in this case.
Cianhydle wrote:
If I was on Radiant... I would have quit months ago. That's all I gotta say about that!
Renea,
Tempest
I'm sure! After all, being one of the few servers that didn't exploit the credit dupe a while backand has maintained a healthy economy with lower pricesmust be a real turn-off for you, huh?
freedomwarrior wrote:
/shakes head at zion.
Perception is the least of my concerns at this point. Sorry, but the devs didnt care enough to at least address the concerns in a constructive way to explain some of why they did what they did or are doing. Now, this is not a dev bashing on my part, its just fact. The complaints and frustrational posts on this forums didnt happen til it became apparent after blix's post, that it didnt matter what or how we felt. There were alot of constructional inputs given prior to the okram incident, and again we were ignored(whether true or not, as you put it, perception can be a big thing).
Am I happy that this issue was addressed for the swg community as a whole, the answer is yes. But lets not get side tracked, it wasnt just our issue and as you said, number 6 as an issue on a top 5 list, hrmmm. Sound to me like as i said it was an issue, but not a top 5 issue. Erego, why some of us arent overly impressed.
As Ive said in some previous posts, if they will just give us some hard fact reasons for why they did why they did, then at least I will feel they are listening. Again, would I like to see our top 5 changes, heck yes, but without that, just a basic simple explanation would be nice.
Here is a phrase to learn well: perception is reality.
What that means is, it doesn't matter what you think - if people perceive you a certain way, they will treat you a certain way. Geez, if you need a case study, look at me, and how I am treated on these forums. Compare that to how I interact and treat people on the radiant forums, and how they treat me, and it is a world of difference. But does that matter to the people here in this forum? Hell no - they percieve me differently, so I am treated differently.
Likewise, if the devs perceive the AS community to be a bunch of crying children, they will not take you seriously, and all those serious issues will be lost in the rants. That doesn't mean your ideas were bad - they just weren't willing to read through the crap to find them, and weren't able to digest them throughout all the garbage.
That is the reason for a corrospondent - to manage perception. You may disagree, but look at what the Corro is supposed to do: bring player gripes to the devs in a manner THEY can digest - a much more professional manner. They bring forth our concerns, and manage the dev perceptions of US.
If we continue to behave this way, we only make it harder, on our corrospondent and on ourselves.