Armorsmith Archive
Thread: Don't say the devs don't listen.
ZionHalcyon wrote:
From the latest patch notes:
- Lowered Bio-Linking costs on faction armor
Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.
That said, I agree that their communication back with us leaves MUCH to be desired.
ZionHalcyon wrote:
I find that when given something, it ensures future productivity to say "Thank you, keep it progressing and look at some of these other things" instead of "Sorry, but while it is nice that you addressed one of the overall key community issues, we really now think it doesn't matter anymore because we want everything else addressed."
But maybe that's just me.
Lol, man too funny. As I said earlier, this wasnt even a major issue. Yes it was an issue, but was like way down on the lists of anything even remotely of concern. They picked this because it was easy to fix and as I said, would make it look like they were addressing our concerns.
Dont get me wrong, if blix or someone from the devs would just come in and say, hey, we did the increased armor resources for this reason or we increased the armor factory run times for this reason, that would be something. A reason to why is worth more than a change sometimes. I mean come on, if Helios can do this with the weaponsmith communityand still get stuff done, why cant blix?
Again, yes im being cynical and I readily admit it, but its easy to be that way with the actions so far presented to us by soe staff.
Message Edited by freedomwarrior on 04-21-2005 12:02 PM
AtonuTragona wrote:Small steps. Doesn't this nerf go live in a couple of weeks?The devs always seem to give in on a small point or two to make the players shut up. As others have mentioned, they probably put unreasonable things in, just to take them out later.I'd be more comfortable with a well thought out action plan provided by SOE.Example: "By 4/25/05, SOE will make the final decision on drastically increasing the resources for armor". Without this type of action plan, the fixes will likely carry over into "live".
Was kind of thinking this last night too. But like I said, right now they are in the home stretch for their deadline. Right now they are fine tuning after they didd all the ugly stuff. Ya they can't make major changes, but at this stage it's easyto change a varible or two. 10 mins IF they are actualy good programmers.
UmmonPrime wrote:
I'm curious, are they going to make thier Rage of Wookiee deadline too? Is that fine tuned and ready to go?
I dont think so. A friend was telling me last night he got into the beta for it. The funny thing was, he has already canceled his renewal on his acct. Conspiracy to keep him in? Hrmm....
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
zaphb wrote:
Wallid wrote:
Carthax wrote:
ZionHalcyon wrote:From the latest patch notes:
- Lowered Bio-Linking costs on faction armor
Just because they aren't here talking, doesn't mean they aren't listening, and keep in mind, this was done WITHOUT a corrospondant in their ear.
That said, I agree that their communication back with us leaves MUCH to be desired.
Who cares? Can I get a show of hands please. This is like spitting at a bushfire.
well, I for one care. though not our major issue. this shows that the developers are fine tuning now.
could be worse, could be leakin in the wind.
Sad to see that they are finetuning becasue thats not really what they should be doing right now they should be saving the profession they so blatantly decided to destroy.
And once again this is one of those fix a couple of variables to be lower and we hope they are happy solutions. The day I see they fix one of the core issues that actually take some programming I will be clapping my little ex armorsmith hands in glee.
This is just something so they hope to keep us happy. The sad thing is that it looks like its working.
oh i whole heartly agree, but as for project timeline wise, doing adjustments of variables can be save for a bit. They've shown our input doesn't matter, and Yes I'm skeptical. They'll adjust some variables to get us to shut up. the CU will go out,then after that they'll work on crafting up grade ( hopefully). Don't think they intended to "destory", Just make things interesting. just like thawaking a bee's next.
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
it's "part of the list, but not our highest issue. Still is the experimentation bar and resources. FP can't be dealt with no matter what the setting is. Just means people like me won't be able to do faction armor as quickly as others.
Moge_Tira_Tru wrote:
How can people say this was not a major issue? It was listed on our list of major issues. The very fact that we now turn around a say to the Devs "oh we didn't want that one we wanted these over here" instead of just saying Thanks Devs! Keep it coming.
Have a read on the Commando boards, a profession that was quite easily the worst combat skill ingame as a master. When the Devs started giving them love did they say "Oh hey, why change that we want this that and the other?" No they said thanks and keep it coming and now they are easily one of the top combat skills to have.
I for one appreciate the lowering of the FP and hope the Devs keep bringing us some love.
Exactly. The FP issue was one of the top issues AS COMPILED BY OKRAM, FROM THIS VERY COMMUNITY.
The fact that we say it was a top issue, and then when it gets fixed, diminish the importance of it and cry about other issues, only makes us look HORRIBLY bad. If the community acts like that, why would they care about us anyway?
And don't say "because we'll leave", because their response is that they are Launching SWG for PS2 and X-Box in August, and they will be getting a whole new market through consoles - so acting this way does not benefit us in the least - it just makes us look like ungrateful little brats. /rant